Changed unit test settings

This commit is contained in:
Lukasz Baldyga committed 2020-10-22 22:52:18 +01:00
1 parent 8a17d77510
commit 54de63eeb3
6 files changed
+214 -16

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@@ -1,10 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework> <TargetFramework>netcoreapp3.1</TargetFramework>
<RootNamespace>Advanced_Software_Engineering_Tests</RootNamespace> <RootNamespace>Advanced_Software_Engineering_Tests</RootNamespace>
<IsPackable>false</IsPackable> <IsPackable>false</IsPackable>
<OutputType>WinExe</OutputType>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
@@ -12,10 +14,26 @@
<PackageReference Include="MSTest.TestAdapter" Version="2.1.0" /> <PackageReference Include="MSTest.TestAdapter" Version="2.1.0" />
<PackageReference Include="MSTest.TestFramework" Version="2.1.0" /> <PackageReference Include="MSTest.TestFramework" Version="2.1.0" />
<PackageReference Include="coverlet.collector" Version="1.2.0" /> <PackageReference Include="coverlet.collector" Version="1.2.0" />
<PackageReference Include="System.Drawing.Common" Version="4.7.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Advanced Software Engineering\Advanced Software Engineering.csproj" /> <ProjectReference Include="..\Advanced Software Engineering\Advanced Software Engineering.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>
@@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Advanced_Software_Engineering_Tests.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Advanced_Software_Engineering_Tests.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}
@@ -0,0 +1,101 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
@@ -12,7 +12,7 @@ namespace Advanced_Software_Engineering_Tests {
Random rand = new Random(); Random rand = new Random();
[TestMethod] [TestMethod]
public void TestStrip_Random1() { public void Strip_Random1() {
for (int test = 0; test < 200; test++) { for (int test = 0; test < 200; test++) {
int until = rand.Next(50); int until = rand.Next(50);
@@ -32,7 +32,7 @@ namespace Advanced_Software_Engineering_Tests {
} }
[TestMethod] [TestMethod]
public void TestStrip_Manual1() { public void Strip_Manual1() {
string input = " a simple sentence surrounded by spaces "; string input = " a simple sentence surrounded by spaces ";
string expected = "a simple sentence surrounded by spaces"; string expected = "a simple sentence surrounded by spaces";
@@ -40,7 +40,7 @@ namespace Advanced_Software_Engineering_Tests {
} }
[TestMethod] [TestMethod]
public void TestStrip_Manual2() { public void Strip_Manual2() {
string input = " a simple sentence surrounded by spaces "; string input = " a simple sentence surrounded by spaces ";
string expected = "a simple sentence surrounded by spaces"; string expected = "a simple sentence surrounded by spaces";
@@ -84,7 +84,7 @@ namespace Advanced_Software_Engineering {
string GetDescription(); string GetDescription();
} }
class MoveTo : Verb { public class MoveTo : Verb {
protected Drawer drawer; protected Drawer drawer;
protected Point moveToPoint; protected Point moveToPoint;
@@ -109,7 +109,7 @@ namespace Advanced_Software_Engineering {
} }
class DrawTo : Verb { public class DrawTo : Verb {
protected Drawer drawer; protected Drawer drawer;
protected Point moveToPoint; protected Point moveToPoint;
@@ -3,10 +3,9 @@ using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Drawing.Drawing2D; using System.Drawing.Drawing2D;
using System.Linq; using System.Linq;
using System.Windows.Forms;
namespace Advanced_Software_Engineering { namespace Advanced_Software_Engineering {
class Commander { public class Commander {
Graphics graphics; Graphics graphics;
List<Verb> commands = new List<Verb>(); List<Verb> commands = new List<Verb>();
@@ -28,6 +27,10 @@ namespace Advanced_Software_Engineering {
drawer.ResetDrawer(); drawer.ResetDrawer();
} }
public Commander(string command) {
Console.WriteLine("Warning! No graphics context!!!");
}
public Commander(Graphics graphics, string rawCommands) { public Commander(Graphics graphics, string rawCommands) {
this.graphics = graphics; this.graphics = graphics;
this.drawer = new Drawer(this.graphics); this.drawer = new Drawer(this.graphics);
@@ -61,14 +64,19 @@ namespace Advanced_Software_Engineering {
Console.WriteLine(verb.GetDescription()); Console.WriteLine(verb.GetDescription());
} }
} catch (Exception e) { } catch (Exception e) {
Console.WriteLine("Error: Unknown error.");
new ErrorWindow( try {
"Unexpected error parsing commands", new ErrorWindow(
"The program phraser has encountered an undexpected error." + Environment.NewLine, "Unexpected error parsing commands",
e.Message + Environment.NewLine + e.StackTrace, "The program phraser has encountered an undexpected error." + Environment.NewLine,
ErrorWindow.ERROR_MESSAGE e.Message + Environment.NewLine + e.StackTrace,
).Show(); ErrorWindow.ERROR_MESSAGE
).Show();
}
catch(Exception windowError) {
Console.WriteLine("Failed to display error window!");
}
RemoveAllCommands(); RemoveAllCommands();
} }
} }
@@ -87,9 +95,17 @@ namespace Advanced_Software_Engineering {
drawer.ResetDrawer(); drawer.ResetDrawer();
} }
public string ExplainCommands() {
string desc = "";
foreach(Verb command in commands) {
desc += command.GetDescription() + Environment.NewLine;
}
return desc;
}
} }
class Drawer { public class Drawer {
protected static Color defaultColor = Color.Black; protected static Color defaultColor = Color.Black;
protected static float defaultWidth = 1f; protected static float defaultWidth = 1f;
protected bool fill = false; protected bool fill = false;