Private
Public Access
Linked methods for Text Editor
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@@ -65,11 +65,11 @@
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Console.cs">
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<Compile Include="Text Editor.cs">
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<SubType>Form</SubType>
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<SubType>Form</SubType>
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</Compile>
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</Compile>
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<Compile Include="Console.Designer.cs">
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<Compile Include="Text Editor.Designer.cs">
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<DependentUpon>Console.cs</DependentUpon>
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<DependentUpon>Text Editor.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="SettingsAndHelperFunctions.cs" />
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<Compile Include="SettingsAndHelperFunctions.cs" />
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<Compile Include="Menu.cs">
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<Compile Include="Menu.cs">
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@@ -80,8 +80,8 @@
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</Compile>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="Console.resx">
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<EmbeddedResource Include="Text Editor.resx">
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<DependentUpon>Console.cs</DependentUpon>
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<DependentUpon>Text Editor.cs</DependentUpon>
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</EmbeddedResource>
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</EmbeddedResource>
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<EmbeddedResource Include="Menu.resx">
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<EmbeddedResource Include="Menu.resx">
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<DependentUpon>Menu.cs</DependentUpon>
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<DependentUpon>Menu.cs</DependentUpon>
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@@ -20,7 +20,7 @@ namespace Advanced_Software_Engineering
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private void button1_Click(object sender, EventArgs e)
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private void button1_Click(object sender, EventArgs e)
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{
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{
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SettingsAndHelperFunctions.NumberOfWindows++;
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SettingsAndHelperFunctions.NumberOfWindows++;
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new Console().Show();
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new Text_Editor().Show();
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this.Hide();
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this.Hide();
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}
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}
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+1
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@@ -2,7 +2,7 @@
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namespace Advanced_Software_Engineering
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namespace Advanced_Software_Engineering
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{
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{
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partial class Console
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partial class Text_Editor
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{
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{
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/// <summary>
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/// <summary>
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/// Required designer variable.
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/// Required designer variable.
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@@ -10,9 +10,9 @@ using System.Windows.Forms;
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namespace Advanced_Software_Engineering
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namespace Advanced_Software_Engineering
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{
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{
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public partial class Console : Form
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public partial class Text_Editor : Form
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{
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{
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public Console()
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public Text_Editor()
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{
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{
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InitializeComponent();
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InitializeComponent();
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}
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}
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