Renamed info3 to info

This commit is contained in:
Lukasz Baldyga committed 2020-11-01 20:25:01 +00:00
1 parent a15c683fb0
commit bbccecf82c
6 files changed
+41 -40

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@@ -66,11 +66,17 @@
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Verbs\DrawingVerbs\Circle.cs" /> <Compile Include="Verbs\DrawingVerbs\Circle.cs" />
<Compile Include="Verbs\DrawingVerbs\Clear.cs" /> <Compile Include="Verbs\DrawingVerbs\Clear.cs" />
<Compile Include="Verbs\DrawingVerbs\Dot.cs" /> <Compile Include="Verbs\DrawingVerbs\Dot.cs" />
<Compile Include="Verbs\DrawingVerbs\DrawLines.cs" /> <Compile Include="Verbs\DrawingVerbs\DrawLines.cs" />
<Compile Include="Verbs\DrawingVerbs\DrawTo.cs" /> <Compile Include="Verbs\DrawingVerbs\DrawTo.cs" />
<Compile Include="Verbs\DrawingVerbs\Fill.cs" />
<Compile Include="Verbs\DrawingVerbs\FillColor.cs" /> <Compile Include="Verbs\DrawingVerbs\FillColor.cs" />
<Compile Include="Verbs\DrawingVerbs\MoveTo.cs" /> <Compile Include="Verbs\DrawingVerbs\MoveTo.cs" />
<Compile Include="Verbs\DrawingVerbs\PenColor.cs" /> <Compile Include="Verbs\DrawingVerbs\PenColor.cs" />
@@ -144,14 +150,9 @@
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx"> <EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator> <Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType> <SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource> </EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings"> <None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator> <Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput> <LastGenOutput>Settings.Designer.cs</LastGenOutput>
@@ -179,7 +180,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="Resources\warning.png" /> <None Include="Resources\warning.png" />
<None Include="Resources\info3.png" /> <None Include="Resources\info.png" />
<None Include="Resources\error.png" /> <None Include="Resources\error.png" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
@@ -73,9 +73,9 @@ namespace Advanced_Software_Engineering.Properties {
/// <summary> /// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap. /// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary> /// </summary>
internal static System.Drawing.Bitmap info3 { internal static System.Drawing.Bitmap info {
get { get {
object obj = ResourceManager.GetObject("info3", resourceCulture); object obj = ResourceManager.GetObject("info", resourceCulture);
return ((System.Drawing.Bitmap)(obj)); return ((System.Drawing.Bitmap)(obj));
} }
} }
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!-- <!--
Microsoft ResX Schema Microsoft ResX Schema
Version 2.0 Version 2.0
The primary goals of this format is to allow a simple XML format The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes various data types are done through the TypeConverter classes
associated with the data types. associated with the data types.
Example: Example:
... ado.net/XML headers & schema ... ... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader> <resheader name="version">2.0</resheader>
@@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment> <comment>This is a comment</comment>
</data> </data>
There are any number of "resheader" rows that contain simple There are any number of "resheader" rows that contain simple
name/value pairs. name/value pairs.
Each data row contains a name, and value. The row also contains a Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture. text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the Classes that don't support this are serialized and stored with the
mimetype set. mimetype set.
The mimetype is used for serialized objects, and tells the The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly: extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below. read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64 mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64 mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64 mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter : using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
--> -->
@@ -121,8 +121,8 @@
<data name="error" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="error" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\error.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\error.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data> </data>
<data name="info3" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="info" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\info3.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\info.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data> </data>
<data name="warning" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="warning" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\warning.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\warning.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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@@ -33,7 +33,7 @@ namespace Advanced_Software_Engineering {
protected Dictionary<int, Image> IMAGEDIR = new Dictionary<int, Image> { protected Dictionary<int, Image> IMAGEDIR = new Dictionary<int, Image> {
{ ERROR_MESSAGE, Properties.Resources.error }, { ERROR_MESSAGE, Properties.Resources.error },
{ WARNING_MESSAGE, Properties.Resources.warning }, { WARNING_MESSAGE, Properties.Resources.warning },
{ INFO_MESSAGE, Properties.Resources.info3 } { INFO_MESSAGE, Properties.Resources.info }
}; };
/// <summary> /// <summary>
@@ -180,7 +180,7 @@ namespace Advanced_Software_Engineering
// //
this.label1.AutoSize = true; this.label1.AutoSize = true;
this.label1.Dock = System.Windows.Forms.DockStyle.Bottom; this.label1.Dock = System.Windows.Forms.DockStyle.Bottom;
this.label1.Location = new System.Drawing.Point(0, 535); this.label1.Location = new System.Drawing.Point(0, 548);
this.label1.Name = "label1"; this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(0, 13); this.label1.Size = new System.Drawing.Size(0, 13);
this.label1.TabIndex = 2; this.label1.TabIndex = 2;