Private
Public Access
309 lines
8.3 KiB
C#
309 lines
8.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Windows.Forms.VisualStyles;
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using System.Xml.Serialization;
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namespace Advanced_Software_Engineering
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{
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public static class Converters
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{
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/// <summary>
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/// This function removes spaces from the start and the end of the text. This should be unit tested.
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/// </summary>
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/// <param name="text">Simply any string of any size</param>
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/// <returns>A string without spaces at the begining or the end</returns>
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/// <example>
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/// For example
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/// <code>
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/// string a = " a simple sentence surrounded by spaces ";
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/// string b = StripSpaces(a);
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/// Console.WriteLine(b); // => "a simple sentence surrounded by spaces";
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/// </code>
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/// </example>
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/// <example>
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/// The code won't remove internal double spaces:
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/// <code>
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/// string a = " a simple sentence surrounded by spaces ";
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/// string b = StripSpaces(a);
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/// Console.WriteLine(b); // => "a simple sentence surrounded by spaces";
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/// </code>
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/// </example>
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public static string Strip(string text)
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{
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int start;
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for (start = 0; start < text.Length; start++)
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{
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char character = text[start];
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if (character != " "[0]) break;
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}
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int end;
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for (end = text.Length - 1; end >= 0; end--)
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{
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char character = text[end];
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if (character != " "[0]) break;
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}
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return text.Substring(start, end);
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}
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public static int ConvertToInt(string text)
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{
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text = Strip(text);
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return int.Parse(text);
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}
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public static List<string> StripStringArray(string[] array)
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{
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List<string> newStringList = new List<string>();
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foreach (string arrayElement in array)
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{
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string strippedElement = Strip(arrayElement);
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if (strippedElement.Length == 0) continue;
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else newStringList.Add(strippedElement);
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}
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return newStringList;
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}
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public static Dictionary<string, string[]> CommandAndParameterParser(string text)
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{
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Dictionary<string, string[]> commandAndParameters = new Dictionary<string, string[]>();
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//split the command from the parameters
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string[] parameters = Strip(text).Split(new char[] { " "[0] }, 2);
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//set command var
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string command = Strip(parameters[0]);
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commandAndParameters["command"] = new string[] { command };
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//seperate all of the parameters by a comma
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parameters = parameters[1].Split(","[0]);
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//Remove spaces around parameters
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parameters = StripStringArray(parameters).ToArray();
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//set parameter list
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commandAndParameters["parameters"] = parameters;
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return commandAndParameters;
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}
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}
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class VerbFactory
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{
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Type type;
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Drawer drawer;
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Verb verb;
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public Verb MakeVerb(Drawer drawer, string fullCommand)
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{
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this.drawer = drawer;
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Dictionary<string, string[]> commandAndParameters = Converters.CommandAndParameterParser(fullCommand);
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string command = commandAndParameters["command"][0];
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string[] parameters = commandAndParameters["parameters"];
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switch (command)
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{
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case "moveto":
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//Check parameters
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if (parameters.Length == 2)
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{
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try
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{
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return new
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MoveTo(drawer,
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Converters.ConvertToInt(parameters[0]),
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Converters.ConvertToInt(parameters[1]));
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}
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catch (Exception e)
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{
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throw e;
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}
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}
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else throw new Exception("Command has an incorrect number of parameters");
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case "drawto":
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//Check parameters
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if (parameters.Length == 2)
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{
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try
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{
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return new
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DrawTo(drawer,
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Converters.ConvertToInt(parameters[0]),
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Converters.ConvertToInt(parameters[1]));
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}
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catch (Exception e)
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{
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throw e;
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}
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}
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else throw new Exception("Command has an incorrect number of parameters");
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default:
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throw new Exception("Command not found");
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}
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}
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public void ExecuteCommand()
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{
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verb.ExecuteVerb();
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}
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public Type getType()
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{
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return type;
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}
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}
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public interface Verb
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{
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void ExecuteVerb();
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}
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class MoveTo : Verb
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{
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protected Drawer drawer;
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protected Point moveToPoint;
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public MoveTo(Drawer drawer, int x, int y)
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{
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this.drawer = drawer;
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this.moveToPoint = new Point(x, y);
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}
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public MoveTo(Drawer drawer, Point point)
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{
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this.drawer = drawer;
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this.moveToPoint = point;
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}
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public void ExecuteVerb()
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{
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this.drawer.MovePen(moveToPoint);
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}
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}
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class DrawTo : MoveTo
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{
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public DrawTo(Drawer drawer, int x, int y) : base(drawer, x, y) { }
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public DrawTo(Drawer drawer, Point point) : base(drawer, point) { }
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public void ExecuteVerb()
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{
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}
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}
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abstract class Shape : Verb
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{
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protected Drawer drawer;
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protected Point[] vertices;
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private List<Verb> lineVerbs;
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private bool finishDown;
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Shape(Drawer drawer, Point[] vertices)
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{
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//Throw exceptions if impossible to create Spape Verb
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switch (vertices.Length)
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{
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case 0:
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throw new Exception("Cannot create shape with no vertices.");
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case 1:
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throw new Exception("Cannot create shape with only one vertex. Are you thinking of 'dot'?");
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case 2:
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throw new Exception("Cannot create shape with only two verticies. Are you thinking of 'drawto'/'moveto'/'line'?");
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}
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finishDown = drawer.isPenDown();
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//Move pen to every vertex.
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//Using MoveTo rather than LineTo because LineTo would be slower if done multiple times (pen up pen down over and over if the pen wasn't down initially)
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for (int i = 1; i < vertices.Length; i++)
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{
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lineVerbs.Add(new DrawTo(drawer, vertices[i]));
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}
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//Join first and last line
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lineVerbs.Add(new DrawTo(drawer, vertices[0]));
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}
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public void ExecuteVerb()
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{
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foreach (Verb verb in lineVerbs) verb.ExecuteVerb();
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}
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}
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/// <summary>
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/// A class that generates sets
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/// </summary>
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class RegularPolygons : Verb
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{
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List<Verb> verbs;
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RegularPolygons(Drawer drawer, Point origin, int sides, int scale)
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{
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}
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public void ExecuteVerb()
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{
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}
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}
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class PenControl : Verb
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{
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bool penStatus;
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Drawer drawer;
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public PenControl(Drawer drawer, bool down)
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{
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penStatus = down;
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this.drawer = drawer;
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}
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public void ExecuteVerb()
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{
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drawer.setPen(penStatus);
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}
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}
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abstract class Value
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{
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}
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class FlowControl //: Verb //This one will help us in part 2
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{
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}
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}
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