TempleOSCDV4.03.ISO
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/*What's funner than page tables for programmers to play with!!
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This changes a page table entry for VGA graphics memory.
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TempleOS keeps a cached copy of VGA memory in
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$LK,"gr.screen_image",A="MN:CGrGlbls"$. See $LK,"GrUpdateVGAGraphics",A="MN:GrUpdateVGAGraphics"$.
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TempleOS used 4096 size pages for memory below addr 2 Meg
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and 2 Meg pages above two Meg. See $LK,"MemPageSize",A="MN:MemPageSize"$() and $LK,"INIT_MEMORY",A="FF:::/Kernel/Mem/PageTables.CPP,SYS_INIT_MEM"$.
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*/
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U0 PageTableDemo1()
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{
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I64 *pte=MemPageTable(VGAM_GRAPHICS),p0,p1;
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"Page table entries for VGA screen memory\n";
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DocD(pte);
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PressAKey;
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p0=pte[0];
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p1=pte[1];
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pte[0]=p1;
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pte[1]=p0;
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InvlPg(VGAM_GRAPHICS); //Invalidate translation look aside buffer (TLB).
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InvlPg(VGAM_GRAPHICS+0x1000);
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//Use this if you wish to change
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//the page table reg.
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// SetRAX(0x100000+0x1000*(MEM_NUM_PML1+MEM_NUM_PML2+MEM_NUM_PML3));
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// MOV_CR3_EAX
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//<CTRL-ALT-v> will flush screen VGA cache.
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VGAFlush;
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PressAKey;
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pte[0]=p0;
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pte[1]=p1;
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InvlPg(VGAM_GRAPHICS);
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InvlPg(VGAM_GRAPHICS+0x1000);
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//<CTRL-ALT-v> will flush screen VGA cache.
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VGAFlush;
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}
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PageTableDemo1;
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//See $LK,"CBlkPool",A="MN:CBlkPool"$, $LK,"CHeapCtrl",A="MN:CHeapCtrl"$, $LK,"sys_code_bp",A="MN:sys_code_bp"$ and $LK,"sys_data_bp",A="MN:sys_data_bp"$.
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//See $LK,"Memory Overview",A="FI:::/Doc/MemOverview.TXT"$ and $LK,"Memory Routines",A="HI:Memory"$.
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