TempleOSTS_130707.ISO

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Terry A. Davis authored and minexew committed 2018-09-08 21:45:45 +02:00
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//This uses $LK,"fixed-point","FI:::/TempleOS/Demo/Lectures/FixedPoint.CPP"$.
AcctRegSetDftEntry("TempleOS/CastleFrankenstein","F64 best_score=9999;\n");
AcctRegExeBranch("TempleOS/CastleFrankenstein");
//Set snap to 4 and width to 4
//if you edit this map.
//Don't forget to change the
//starting pos.
#define MAN_START_X 0
#define MAN_START_Y 4.5
$SP,"<1>",1$
#define MONSTER_SCALE 2.0
$SP,"<2>",2$
$SP,"<3>",3$
$SP,"<4>",4$
#define PLANT_SCALE 2.0
$SP,"<5>",5$
$SP,"<6>",6$
#define SCREEN_SCALE 512
#define PLOT_GRID_WIDTH 24
#define PLOT_GRID_HEIGHT 24
#define MAN_HEIGHT 125
#define MAP_SCALE 4
I64 map_width,map_height;
U8 *map=NULL,
*panels_processed_bitmap=NULL;
I64 man_xx,man_yy;
F64 man_é;
F64 t0,tf;
#define NUM_MONSTERS 16
I64 monsters_left;
class Monster
{
I64 x,y;
Bool dead,pad[7];
} monsters[NUM_MONSTERS];
U0 FPSTransform(CDC *dc,I64 *x,I64 *y,I64 *z)
{
I64 zz;
GrRot(dc->r,x,y,z);
zz=SCREEN_SCALE/3+*z;
if (zz<1) zz=1;
*x=SCREEN_SCALE/2* *x/zz;
*y=SCREEN_SCALE/2* (*y+MAN_HEIGHT)/zz;
*x+=dc->x;
*y+=dc->y;
*z+=dc->z;
}
#define LOS_SCALE 4
Bool LOSPlot(U8 *,I64 x,I64 y,I64)
{
if (!map[(y/LOS_SCALE)*map_width+(x/LOS_SCALE)])
return FALSE;
else
return TRUE;
}
Bool LOS(I64 x1,I64 y1,I64 x2,I64 y2)
{ //Line of sight
return LOSLine(NULL,x1*LOS_SCALE/SCREEN_SCALE,y1*LOS_SCALE/SCREEN_SCALE,0,
x2*LOS_SCALE/SCREEN_SCALE,y2*LOS_SCALE/SCREEN_SCALE,0,&LOSPlot);
}
U0 DrawIt(CTask *task,CDC *dc)
{
I64 i,j,*r1,*r2,*r3,*s2w,xx,yy,zz,x,y,x1,y1,z1,
c,x1w,y1w,x1h,y1h,xh,yh,zh,
cx=task->win_pixel_width/2,
cy=task->win_pixel_height/2,
_man_xx=man_xx,_man_yy=man_yy;
U8 *inter;
F64 tt,_man_é=man_é;
CD3I32 poly[4];
DCAllocDepthBuf(dc);
MemSet(panels_processed_bitmap,0,(map_width*map_height+7)>>3);
//World to screen
GrRotZEqu(dc->r,_man_é+ã/2);
GrRotXEqu(dc->r,ã/2);
GrSetRotMat(dc,dc->r);
xh=-_man_xx/SCREEN_SCALE; yh=-_man_yy/SCREEN_SCALE; zh=0;
GrRot(dc->r,&xh,&yh,&zh);
GrSetTranslation(dc->r,xh,yh,zh);
//Screen to world
s2w=GrRotX(-ã/2,task);
GrRotZEqu(s2w,-_man_é-ã/2);
xh=0; yh=0; zh=SCREEN_SCALE;
GrRot(s2w,&xh,&yh,&zh);
//Rotate light source
xx=dc->ls.x; yy=dc->ls.y; zz=-dc->ls.z;
(*dc->transform)(dc,&xx,&yy,&zz);
dc->ls.x=xx; dc->ls.y=yy; dc->ls.z=zz;
dc->flags|=DCF_TRANSFORMATION;
dc->transform=&FPSTransform;
dc->x=cx;
dc->y=cy;
r1=GrRotX(-ã/2,task);
GrRotZEqu(r1,tT);
GrScaleMatEqu(r1,MONSTER_SCALE);
r2=GrIdent(task);
GrScaleMatEqu(r2,MONSTER_SCALE);
r3=GrRotX(-ã/2,task);
GrScaleMatEqu(r3,PLANT_SCALE);
x1h=_man_xx+yh*PLOT_GRID_WIDTH/2+xh*(PLOT_GRID_HEIGHT-1);
y1h=_man_yy-xh*PLOT_GRID_WIDTH/2+yh*(PLOT_GRID_HEIGHT-1);
xh>>=1; yh>>=1;
for (j=0;j<PLOT_GRID_HEIGHT*2;j++) {
x1w=x1h;
y1w=y1h;
for (i=0;i<PLOT_GRID_WIDTH*4;i++) {
xx=x1w/SCREEN_SCALE; yy=y1w/SCREEN_SCALE;
x=xx*SCREEN_SCALE-_man_xx; y=yy*SCREEN_SCALE-_man_yy;
if (1<=xx<map_width-1 && 1<=yy<map_height-1 &&
!LBts(panels_processed_bitmap,yy*map_width+xx)) {
if ((c=map[yy*map_width+xx]) &&
LOS(xx*SCREEN_SCALE+SCREEN_SCALE/2,yy*SCREEN_SCALE+SCREEN_SCALE/2,
_man_xx,_man_yy)) {
if (c==YELLOW)
dc->color=RED;
else
dc->color=c;
poly[0].x=x;
poly[0].y=y;
poly[0].z=0;
poly[1].x=x+SCREEN_SCALE;
poly[1].y=y;
poly[1].z=0;
poly[2].x=x+SCREEN_SCALE;
poly[2].y=y+SCREEN_SCALE;
poly[2].z=0;
poly[3].x=x;
poly[3].y=y+SCREEN_SCALE;
poly[3].z=0;
GrFillPoly3(dc,4,poly);
if (c==GREEN) {
x1=x+SCREEN_SCALE/2;
y1=y+SCREEN_SCALE/2;
z1=0;
GrTransform(dc,&x1,&y1,&z1);
if (z1>0)
SpritePlotRotMat3b(dc,x+SCREEN_SCALE/2,y+SCREEN_SCALE/2,0,$IB,"<5>",5$,r3);
} else if (c==YELLOW) {
x1=x+SCREEN_SCALE/2;
y1=y+SCREEN_SCALE/2;
z1=0;
GrTransform(dc,&x1,&y1,&z1);
if (z1>0)
SpritePlotRotMat3b(dc,x+SCREEN_SCALE/2,y+SCREEN_SCALE/2,0,$IB,"<6>",6$,r3);
}
if (!map[(yy+1)*map_width+xx]) {
dc->color=LTGRAY;
poly[0].x=x;
poly[0].y=y+SCREEN_SCALE;
poly[0].z=0;
poly[1].x=x+SCREEN_SCALE;
poly[1].y=y+SCREEN_SCALE;
poly[1].z=0;
poly[2].x=x+SCREEN_SCALE;
poly[2].y=y+SCREEN_SCALE;
poly[2].z=SCREEN_SCALE;
poly[3].x=x;
poly[3].y=y+SCREEN_SCALE;
poly[3].z=SCREEN_SCALE;
GrFillPoly3(dc,4,poly);
}
if (!map[yy*map_width+xx+1]) {
dc->color=DKGRAY;
poly[0].x=x+SCREEN_SCALE;
poly[0].y=y;
poly[0].z=0;
poly[1].x=x+SCREEN_SCALE;
poly[1].y=y+SCREEN_SCALE;
poly[1].z=0;
poly[2].x=x+SCREEN_SCALE;
poly[2].y=y+SCREEN_SCALE;
poly[2].z=SCREEN_SCALE;
poly[3].x=x+SCREEN_SCALE;
poly[3].y=y;
poly[3].z=SCREEN_SCALE;
GrFillPoly3(dc,4,poly);
}
if (!map[(yy-1)*map_width+xx]) {
dc->color=LTGRAY;
poly[0].x=x;
poly[0].y=y;
poly[0].z=0;
poly[1].x=x+SCREEN_SCALE;
poly[1].y=y;
poly[1].z=0;
poly[2].x=x+SCREEN_SCALE;
poly[2].y=y;
poly[2].z=SCREEN_SCALE;
poly[3].x=x;
poly[3].y=y;
poly[3].z=SCREEN_SCALE;
GrFillPoly3(dc,4,poly);
}
if (!map[yy*map_width+xx-1]) {
dc->color=DKGRAY;
poly[0].x=x;
poly[0].y=y;
poly[0].z=0;
poly[1].x=x;
poly[1].y=y+SCREEN_SCALE;
poly[1].z=0;
poly[2].x=x;
poly[2].y=y+SCREEN_SCALE;
poly[2].z=SCREEN_SCALE;
poly[3].x=x;
poly[3].y=y;
poly[3].z=SCREEN_SCALE;
GrFillPoly3(dc,4,poly);
}
}
}
x1w-=yh;
y1w+=xh;
}
x1h-=xh;
y1h-=yh;
}
//Draw Monsters
for (i=0;i<NUM_MONSTERS;i++) {
x=monsters[i].x;
y=monsters[i].y;
if (LOS(x,y,_man_xx,_man_yy)) {
x-=_man_xx;
y-=_man_yy;
xx=x;
yy=y;
zz=0;
GrTransform(dc,&xx,&yy,&zz);
if (zz>0) {
if (monsters[i].dead)
SpritePlotRotMat3b(dc,x,y,0,$IB,"<2>",2$,r2);
else {
tt=Tri(tT,1.0);
inter=SpriteInterpolate($IB,"<3>",3$,$IB,"<4>",4$,tt);
SpritePlotRotMat3b(dc,x,y,0,inter,r1);
Free(inter);
}
}
}
}
Free(r1);
Free(r2);
Free(r3);
//Draw Map heads-up display, scaled 2 pixels
Free(dc->r);
GrSetRotMat(dc,GrIdent(task));
dc->x=task->win_pixel_width -2*map_width;
dc->y=task->win_pixel_height-2*map_height;
dc->z=0;
dc->transform=&GrTransform;
dc->pen_width=2;
for (i=0;i<map_height;i++)
for (j=0;j<map_width;j++) {
dc->color=map[(map_height-1-i)*map_width+j];
GrPlot3(dc,2*j,2*i,0);
}
//Draw Things on heads-up Map
dc->color=LTPURPLE;
for (i=0;i<NUM_MONSTERS;i++)
if (!monsters[i].dead)
GrPlot3(dc,2*(monsters[i].x/SCREEN_SCALE),2*(map_height-1-monsters[i].y/SCREEN_SCALE),0);
dc->color=LTCYAN;
GrPlot3(dc,2*(_man_xx/SCREEN_SCALE),2*(map_height-1-_man_yy/SCREEN_SCALE),0);
if (tf) {
dc->color=LTRED;
if (Blink)
GrPutS(dc,cx-(FONT_WIDTH*14)/2,cy-FONT_HEIGHT/2,"Game Completed");
tt=tf;
} else {
dc->color=LTGREEN;
GrLine(dc,cx-5,cy,cx+5,cy);
GrLine(dc,cx,cy-5,cx,cy+5);
tt=tT;
}
GrPrintF(dc,0,0,"Enemy:%d Time:%3.2f Best:%3.2f",monsters_left,tt-t0,best_score);
Free(s2w);
}
U0 Fire()
{
I64 i,x,y;
F64 d,dx,dy,xx=Cos(man_é),yy=Sin(man_é);
Noise(100,300,1000);
for (i=0;i<NUM_MONSTERS;i++) {
x=monsters[i].x;
y=monsters[i].y;
if (!monsters[i].dead &&
LOS(x,y,man_xx,man_yy)) {
dx=x-man_xx;
dy=man_yy-y;
if (d=Sqrt(dx*dx+dy*dy)) {
dx/=d;
dy/=d;
if (dx*xx+dy*yy>0.995) {
monsters[i].dead=TRUE;
if (!--monsters_left) {
tf=tT;
if (tf-t0<best_score)
best_score=tf-t0;
}
}
}
}
}
}
U0 Init()
{
I64 i,x,y;
I64 min_map_x,max_map_x,min_map_y,max_map_y;
CDC *dc;
DocClear;
"$$BG,BLACK$$"; NewLine(TEXT_ROWS/2);
SpriteExtents($IB,"<1>",1$,&min_map_x,&max_map_x,&min_map_y,&max_map_y);
map_width =(max_map_x-min_map_x+1)/MAP_SCALE+2;
map_height=(max_map_y-min_map_y+1)/MAP_SCALE+2;
Free(map);
Free(panels_processed_bitmap);
map=CAlloc(map_width*map_height*sizeof(U8));
panels_processed_bitmap=MAlloc((map_width*map_height+7)>>3);
dc=DCNew(DCT_COLOR8,map_width*MAP_SCALE,map_height*MAP_SCALE);
SpritePlot3(dc,-min_map_x+MAP_SCALE,-min_map_y+MAP_SCALE,0,$IB,"<1>",1$);
for (y=1;y<map_height-1;y++)
for (x=1;x<map_width-1;x++)
map[(map_height-1-y)*map_width+x]=GrPeek(dc,x*MAP_SCALE,y*MAP_SCALE);
DCDel(dc);
man_xx=(1+MAN_START_X)*SCREEN_SCALE;
man_yy=(map_height-1-MAN_START_Y)*SCREEN_SCALE;
man_é=0;
for (i=0;i<NUM_MONSTERS;i++) {
monsters[i].dead=FALSE;
do {
monsters[i].x=RandU64%((map_width-2)*SCREEN_SCALE)+SCREEN_SCALE;
monsters[i].y=RandU64%((map_height-2)*SCREEN_SCALE)+SCREEN_SCALE;
} while (!map[(monsters[i].y/SCREEN_SCALE)*map_width+monsters[i].x/SCREEN_SCALE]);
}
monsters_left=NUM_MONSTERS;
tf=0;
t0=tT;
}
U0 AnimateTask(I64)
{
I64 i,x,y,dd;
while (TRUE) {
dd=0.25*SCREEN_SCALE*Sin(tT/2);
for (i=0;i<NUM_MONSTERS;i++)
if (!monsters[i].dead) {
x=monsters[i].x;
y=monsters[i].y;
if (i&1)
x+=dd;
else
y+=dd;
if (0<=x<=map_width*SCREEN_SCALE &&
0<=y<=map_height*SCREEN_SCALE &&
map[(y/SCREEN_SCALE)*map_width+x/SCREEN_SCALE]) {
if (!map[(y/SCREEN_SCALE)*map_width+x/SCREEN_SCALE+1] &&
x-RoundI64(x,SCREEN_SCALE)>SCREEN_SCALE/2 ||
!map[(y/SCREEN_SCALE)*map_width+x/SCREEN_SCALE-1] &&
x-RoundI64(x,SCREEN_SCALE)<SCREEN_SCALE/2)
x=RoundI64(x,SCREEN_SCALE)+SCREEN_SCALE/2;
if (!map[(y/SCREEN_SCALE+1)*map_width+x/SCREEN_SCALE] &&
y-RoundI64(y,SCREEN_SCALE)>SCREEN_SCALE/2 ||
!map[(y/SCREEN_SCALE-1)*map_width+x/SCREEN_SCALE] &&
y-RoundI64(y,SCREEN_SCALE)<SCREEN_SCALE/2)
y=RoundI64(y,SCREEN_SCALE)+SCREEN_SCALE/2;
monsters[i].x=x;
monsters[i].y=y;
}
}
Sleep(20);
}
}
U0 CleanUp()
{
Free(map);
Free(panels_processed_bitmap);
map=NULL;
panels_processed_bitmap=NULL;
}
U0 SongTask(I64)
{ //Song by Terry A. Davis
Fs->task_end_cb=&SndTaskEndCB;
MusicSettingsRst;
while (TRUE) {
Play("2q.A#1eG2AeA#qAq.A#1eG2eAeA#qA");
Play("q.A#1eG2A#A1qG2q.A#1eG2A#A1qG");
Play("3eA#A2qG3eA#A2qG3eA#A2G3AA#A2qG");
}
}
U0 MoveMan(F64 é)
{
I64 x,y,color,step=SCREEN_SCALE/2;
do {
x=man_xx+step*Cos(é);
y=man_yy-step*Sin(é);
x=Limit(x,0,map_width*SCREEN_SCALE);
y=Limit(y,0,map_height*SCREEN_SCALE);
color=map[y/SCREEN_SCALE*map_width+x/SCREEN_SCALE];
if (color==RED || color==GREEN) {
man_xx=x;
man_yy=y;
break;
} else
step>>=1;
} while (step);
}
#define MICRO_STEPS 4
U0 RotateMan(F64 d)
{
I64 i;
for (i=0;i<MICRO_STEPS;i++) {
man_é+=d/MICRO_STEPS;
Sleep(15);
}
}
U0 CastleFrankenstein()
{
I64 sc;
MenuPush(
"File {"
" Abort(,CH_SHIFT_ESC);"
" Exit(,CH_ESC);"
"}"
"Play {"
" Restart(,'\n');"
" Fwd(,,SC_CURSOR_UP);"
" Backward(,,SC_CURSOR_DOWN);"
" Left(,,SC_CURSOR_LEFT);"
" Right(,,SC_CURSOR_RIGHT);"
" Fire(,CH_SPACE);"
"}"
);
SettingsPush; //See $LK,"SettingsPush","MN:SettingsPush"$
Fs->text_attr=RED<<4+WHITE;
Preempt(OFF);
WinMax;
WordStat;
Init;
Fs->animate_task=Spawn(&AnimateTask,NULL,"Animate",,Fs);
Fs->song_task=Spawn(&SongTask,NULL,"Song",,Fs);
DocCursor;
Fs->draw_it=&DrawIt;
try {
while (TRUE) {
switch (GetKey(&sc)) {
case CH_SPACE:
Fire;
break;
case '\n':
Init;
break;
case CH_ESC:
case CH_SHIFT_ESC:
goto fs_done;
case 0:
switch (sc.u8[0]) {
case SC_CURSOR_RIGHT:
Spawn(&RotateMan,(ã/32)(I64));
break;
case SC_CURSOR_LEFT:
Spawn(&RotateMan,(-ã/32)(I64));
break;
case SC_CURSOR_UP:
MoveMan(man_é);
break;
case SC_CURSOR_DOWN:
MoveMan(man_é+ã);
break;
}
break;
}
}
fs_done:
} catch
CatchAll;
DocClear;
SettingsPop;
CleanUp;
MenuPop;
AcctRegWriteBranch("TempleOS/CastleFrankenstein","F64 best_score=%5.4f;\n",best_score);
}
CastleFrankenstein;
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