TempleOSCDV5.01.ISO
This commit is contained in:
1 parent
f6eacf7744
commit
320c7ee98a
219 files changed
+5211
-4853
No files matched your search
+20
-20
@@ -22,7 +22,7 @@ U0 VRSetUp(I64 player)
|
||||
Unit *ut0,*ut1;
|
||||
ut0=&units[player][0];
|
||||
ut1=&units[player^1][0];
|
||||
for (i=0;i<MAX_UNITS;i++,ut0++,ut1++) {
|
||||
for (i=0;i<UNITS_NUM;i++,ut0++,ut1++) {
|
||||
LBtr(&ut1->vis[player],0);
|
||||
LBEqu(&ut0->vis[player],0,ut0->life>0);
|
||||
}
|
||||
@@ -32,15 +32,15 @@ U0 VRMerge(I64 player)
|
||||
{
|
||||
I64 i,j;
|
||||
Unit *ut1;
|
||||
U8 *dst,*src,*mask=CAlloc((MAX_UNITS+7)>>3);
|
||||
for (j=0;j<MAX_UNITS;j++) {//p0
|
||||
src=&vis_unit_bitmap[player][(((MAX_UNITS+7)&~7)*j)>>3];
|
||||
U8 *dst,*src,*mask=CAlloc((UNITS_NUM+7)>>3);
|
||||
for (j=0;j<UNITS_NUM;j++) {//p0
|
||||
src=&vis_unit_bitmap[player][(((UNITS_NUM+7)&~7)*j)>>3];
|
||||
dst=mask;
|
||||
for (i=0;i<(MAX_UNITS+7)>>3;i++) //player1
|
||||
for (i=0;i<(UNITS_NUM+7)>>3;i++) //player1
|
||||
*dst++|=*src++;
|
||||
}
|
||||
ut1=&units[player^1][0];
|
||||
for (j=0;j<MAX_UNITS;j++,ut1++)
|
||||
for (j=0;j<UNITS_NUM;j++,ut1++)
|
||||
LBEqu(&ut1->vis[player],0,Bt(mask,j) && ut1->life>0);
|
||||
Free(mask);
|
||||
}
|
||||
@@ -63,7 +63,7 @@ Bool MPVisRecalc(MPCtrl1 *job)
|
||||
case VR_UPDATE_FRIENDLY_UNIT:
|
||||
case VR_ONE_FRIENDLY_UNIT:
|
||||
if (job->mode==VR_UPDATE_FRIENDLY_UNIT)
|
||||
range=MAX_F64;
|
||||
range=F64_MAX;
|
||||
RowCol2XY(&x1,&y1,row,col);
|
||||
for (i=job->lo;i<job->hi;i++,ut1++) {
|
||||
seen=FALSE;
|
||||
@@ -78,7 +78,7 @@ Bool MPVisRecalc(MPCtrl1 *job)
|
||||
}
|
||||
if (job->mode==VR_UPDATE_FRIENDLY_UNIT)
|
||||
LBEqu(&vis_unit_bitmap[cur_player],
|
||||
i+job->tmpu->num*((MAX_UNITS+7)&~7),seen);
|
||||
i+job->tmpu->num*((UNITS_NUM+7)&~7),seen);
|
||||
}
|
||||
break;
|
||||
case VR_ONE_ENEMY_UNIT:
|
||||
@@ -87,15 +87,15 @@ Bool MPVisRecalc(MPCtrl1 *job)
|
||||
if (ut1->life>0 &&
|
||||
LOS(row,col,ut1->row,ut1->col)) {
|
||||
LBts(&vis_unit_bitmap[enemy_player],
|
||||
job->tmpu->num+i*((MAX_UNITS+7)&~7));
|
||||
job->tmpu->num+i*((UNITS_NUM+7)&~7));
|
||||
res=TRUE;
|
||||
} else
|
||||
LBtr(&vis_unit_bitmap[enemy_player],
|
||||
job->tmpu->num+i*((MAX_UNITS+7)&~7));
|
||||
job->tmpu->num+i*((UNITS_NUM+7)&~7));
|
||||
break;
|
||||
case VR_ALL_UNITS:
|
||||
ut0=&units[cur_player][0];
|
||||
for (i=0;i<MAX_UNITS;i++,ut0++)
|
||||
for (i=0;i<UNITS_NUM;i++,ut0++)
|
||||
if (ut0->life>0) {
|
||||
RowCol2XY(&x1,&y1,ut0->row,ut0->col);
|
||||
ut1=&units[enemy_player][job->lo];
|
||||
@@ -103,15 +103,15 @@ Bool MPVisRecalc(MPCtrl1 *job)
|
||||
if (ut1->life>0 &&
|
||||
LOS(ut0->row,ut0->col,ut1->row,ut1->col)) {
|
||||
LBts(&ut1->vis[cur_player],0);
|
||||
LBts(&vis_unit_bitmap[cur_player],j+i*((MAX_UNITS+7)&~7));
|
||||
LBts(&vis_unit_bitmap[cur_player],j+i*((UNITS_NUM+7)&~7));
|
||||
} else
|
||||
LBtr(&vis_unit_bitmap[cur_player],j+i*((MAX_UNITS+7)&~7));
|
||||
LBtr(&vis_unit_bitmap[cur_player],j+i*((UNITS_NUM+7)&~7));
|
||||
}
|
||||
} else
|
||||
for (j=job->lo;j<job->hi;j++)
|
||||
LBtr(&vis_unit_bitmap[cur_player],j+i*((MAX_UNITS+7)&~7));
|
||||
LBtr(&vis_unit_bitmap[cur_player],j+i*((UNITS_NUM+7)&~7));
|
||||
ut0=&units[enemy_player][0];
|
||||
for (i=0;i<MAX_UNITS;i++,ut0++)
|
||||
for (i=0;i<UNITS_NUM;i++,ut0++)
|
||||
if (ut0->life>0) {
|
||||
RowCol2XY(&x1,&y1,ut0->row,ut0->col);
|
||||
ut1=&units[cur_player][job->lo];
|
||||
@@ -119,13 +119,13 @@ Bool MPVisRecalc(MPCtrl1 *job)
|
||||
if (ut1->life>0 &&
|
||||
LOS(ut0->row,ut0->col,ut1->row,ut1->col)) {
|
||||
LBts(&ut1->vis[enemy_player],0);
|
||||
LBts(&vis_unit_bitmap[enemy_player],j+i*((MAX_UNITS+7)&~7));
|
||||
LBts(&vis_unit_bitmap[enemy_player],j+i*((UNITS_NUM+7)&~7));
|
||||
} else
|
||||
LBtr(&vis_unit_bitmap[enemy_player],j+i*((MAX_UNITS+7)&~7));
|
||||
LBtr(&vis_unit_bitmap[enemy_player],j+i*((UNITS_NUM+7)&~7));
|
||||
}
|
||||
} else
|
||||
for (j=job->lo;j<job->hi;j++)
|
||||
LBtr(&vis_unit_bitmap[enemy_player],j+i*((MAX_UNITS+7)&~7));
|
||||
LBtr(&vis_unit_bitmap[enemy_player],j+i*((UNITS_NUM+7)&~7));
|
||||
break;
|
||||
}
|
||||
return res;
|
||||
@@ -148,13 +148,13 @@ $LK,"MAlloc",A="MN:MAlloc"$() would probably be the better choice.
|
||||
|
||||
if (mode==VR_FRIENDLY_UNIT_DIED) {
|
||||
MemSet((&vis_unit_bitmap[enemy_player])(U8 *)+
|
||||
(tmpu->num*((MAX_UNITS+7)&~7))>>3,0,(MAX_UNITS+7)>>3);
|
||||
(tmpu->num*((UNITS_NUM+7)&~7))>>3,0,(UNITS_NUM+7)>>3);
|
||||
VRMerge(enemy_player);
|
||||
return 0; //Return any value--don't care
|
||||
}
|
||||
|
||||
cnt=mp_cnt; //Cores
|
||||
hi=MAX_UNITS;
|
||||
hi=UNITS_NUM;
|
||||
if (mode==VR_ONE_ENEMY_UNIT) {
|
||||
for (hi--;hi>=0;hi--)
|
||||
if (units[enemy_player][hi].life>0)
|
||||
|
||||
Reference in new issue
Block a user