TempleOSCDV5.01.ISO
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@@ -98,13 +98,13 @@ F64 man_
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F64 t0,tf;
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#define NUM_MONSTERS 10
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#define MONSTERS_NUM 10
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I64 monsters_left;
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class Monster
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{
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I64 x,y;
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Bool dead,pad[7];
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} monsters[NUM_MONSTERS];
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} monsters[MONSTERS_NUM];
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U0 CFTransform(CDC *dc,I64 *x,I64 *y,I64 *z)
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{
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@@ -308,7 +308,7 @@ U0 DrawIt(CTask *task,CDC *dc)
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}
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//Draw Monsters
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for (i=0,tmpm=monsters;i<NUM_MONSTERS;i++,tmpm++) {
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for (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++) {
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x=tmpm->x;
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y=tmpm->y;
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if (LOS(x,y,man_xx,man_yy)) {
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@@ -350,7 +350,7 @@ U0 DrawIt(CTask *task,CDC *dc)
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//Draw Things on heads-up Map
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dc->color=LTPURPLE;
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for (i=0,tmpm=monsters;i<NUM_MONSTERS;i++,tmpm++)
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for (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++)
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if (!tmpm->dead)
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GrPlot3(dc,2*(tmpm->x/SCRN_SCALE),
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2*(map_height-1-tmpm->y/SCRN_SCALE),0);
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@@ -381,7 +381,7 @@ U0 Fire()
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Monster *tmpm;
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Noise(100,53,74);
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for (i=0,tmpm=monsters;i<NUM_MONSTERS;i++,tmpm++) {
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for (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++) {
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x=tmpm->x;
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y=tmpm->y;
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if (!tmpm->dead &&
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@@ -428,14 +428,14 @@ U0 Init()
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man_yy=(map_height-1-MAN_START_Y)*SCRN_SCALE;
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man_é=0;
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for (i=0,tmpm=monsters;i<NUM_MONSTERS;i++,tmpm++) {
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for (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++) {
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tmpm->dead=FALSE;
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do {
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tmpm->x=RandU64%((map_width-2)*SCRN_SCALE)+SCRN_SCALE;
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tmpm->y=RandU64%((map_height-2)*SCRN_SCALE)+SCRN_SCALE;
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} while (!map[(tmpm->y/SCRN_SCALE)*map_width+tmpm->x/SCRN_SCALE]);
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}
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monsters_left=NUM_MONSTERS;
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monsters_left=MONSTERS_NUM;
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tf=0;
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t0=tS;
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}
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@@ -447,7 +447,7 @@ U0 AnimateTask(I64)
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while (TRUE) {
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dd=0.25*SCRN_SCALE*Sin(tS/2);
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for (i=0,tmpm=monsters;i<NUM_MONSTERS;i++,tmpm++)
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for (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++)
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if (!tmpm->dead) {
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x=tmpm->x;
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y=tmpm->y;
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@@ -62,13 +62,13 @@ I64 man_x,man_y,man_dx,man_dy;
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Bool man_attack;
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F64 man_attack_t0;
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#define NUM_MONSTERS 10
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#define MONSTERS_NUM 10
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I64 monsters_left;
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class Monster
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{
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I64 x,y,dx,dy;
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Bool dead,pad[7];
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} monsters[NUM_MONSTERS];
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} monsters[MONSTERS_NUM];
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F64 t0,tf;
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@@ -176,7 +176,7 @@ U0 DrawIt(CTask *task,CDC *dc)
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}
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}
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for (i=0,tmpm=monsters;i<NUM_MONSTERS;i++,tmpm++)
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for (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++)
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if (!tmpm->dead && LOS(tmpm->x,tmpm->y,man_x,man_y)) {
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x1=(tmpm->x-scrn_x)*SCRN_SCALE+SCRN_SCALE/2;
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y1=(tmpm->y-scrn_y)*SCRN_SCALE+SCRN_SCALE/2;
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@@ -233,7 +233,7 @@ U0 Attack()
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man_attack_t0=tS;
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Noise(100,53,74);
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for (i=0,tmpm=monsters;i<NUM_MONSTERS;i++,tmpm++) {
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for (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++) {
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if (!tmpm->dead &&
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man_x+man_dx==tmpm->x && man_y+man_dy==tmpm->y) {
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tmpm->dead=TRUE;
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@@ -270,7 +270,7 @@ U0 Init()
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man_dy=0;
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scrn_x=0;
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scrn_y=0;
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for (i=0,tmpm=monsters;i<NUM_MONSTERS;i++,tmpm++) {
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for (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++) {
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tmpm->dead=FALSE;
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tmpm->dx=0;
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tmpm->dy=0;
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@@ -279,7 +279,7 @@ U0 Init()
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tmpm->y=RandU64%(map_height-2)+1;
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} while (!map[(tmpm->y)*map_width+tmpm->x]);
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}
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monsters_left=NUM_MONSTERS;
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monsters_left=MONSTERS_NUM;
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tf=0;
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t0=tS;
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}
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@@ -296,7 +296,7 @@ U0 AnimateTask(I64)
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Monster *tmpm;
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while (TRUE) {
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for (i=0,tmpm=monsters;i<NUM_MONSTERS;i++,tmpm++)
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for (i=0,tmpm=monsters;i<MONSTERS_NUM;i++,tmpm++)
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if (!tmpm->dead) {
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dx=RandU16%3-1;
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dy=RandU16%3-1;
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+17
-17
@@ -10,7 +10,7 @@ CTask *main_task;
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#define OT_CARRIER 0
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#define OT_CRUISER 1
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#define OT_FIGHTER 2
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#define OT_NUM_TYPES 3
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#define OT_TYPES_NUM 3
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#define OF_SHIP 1
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#define OF_ACTIVE 2
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@@ -83,13 +83,13 @@ U0 SquadronRem(Obj *o)
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succ->last_in_squadron=pred;
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}
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#define NUM_PLAYERS 2
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#define PLAYERS_NUM 2
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I64 num_carriers[NUM_PLAYERS]={2,3},
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num_cruisers[NUM_PLAYERS]={2,3},
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num_planes_per_squadron[NUM_PLAYERS]={6,5},
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num_squadrons_per_carrier[NUM_PLAYERS]={2,3},
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num_alive[NUM_PLAYERS],
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I64 num_carriers[PLAYERS_NUM]={2,3},
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num_cruisers[PLAYERS_NUM]={2,3},
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num_planes_per_squadron[PLAYERS_NUM]={6,5},
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num_squadrons_per_carrier[PLAYERS_NUM]={2,3},
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num_alive[PLAYERS_NUM],
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num_squadrons;
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Obj *ObjFind(F64 x,F64 y,
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@@ -97,7 +97,7 @@ Obj *ObjFind(F64 x,F64 y,
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I64 type_mask=-1,I64 player_mask=-1,F64 *_d=NULL)
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{
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Obj *tmpo=obj_head.next,*best=NULL;
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F64 dd,best_dd=MAX_F64;
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F64 dd,best_dd=F64_MAX;
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while (tmpo!=&obj_head) {
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if (tmpo->flags&flag_mask==flag_val &&
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Bt(&type_mask,tmpo->type)&&Bt(&player_mask,tmpo->player)) {
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@@ -154,7 +154,7 @@ $SP,"<5>",BI=5$
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$SP,"<6>",BI=6$
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$BG$
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U8 *imgs[NUM_PLAYERS][OT_NUM_TYPES]={{$IB,"<1>",BI=1$,$IB,"<2>",BI=2$,$IB,"<3>",BI=3$},{$IB,"<4>",BI=4$,$IB,"<5>",BI=5$,$IB,"<6>",BI=6$}};
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U8 *imgs[PLAYERS_NUM][OT_TYPES_NUM]={{$IB,"<1>",BI=1$,$IB,"<2>",BI=2$,$IB,"<3>",BI=3$},{$IB,"<4>",BI=4$,$IB,"<5>",BI=5$,$IB,"<6>",BI=6$}};
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U0 DrawIt(CTask *task,CDC *dc)
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{
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@@ -289,7 +289,7 @@ U0 Init()
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launch_t=return_t=set_é_t=0;
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main_task=Fs;
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num_squadrons=0;
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for (player=0;player<NUM_PLAYERS;player++) {
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for (player=0;player<PLAYERS_NUM;player++) {
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num_alive[player]=0;
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for (ship=0;ship<num_cruisers[player];ship++) {
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tmpo1=CAlloc(sizeof(Obj));
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@@ -380,14 +380,14 @@ U0 CleanUp()
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}
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Obj *ObjLaunch(I64 player,I64 squadron=-1,
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Obj *host=NULL,F64 x=MAX_F64,F64 y=MAX_F64,F64 é=MAX_F64)
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Obj *host=NULL,F64 x=F64_MAX,F64 y=F64_MAX,F64 é=F64_MAX)
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{
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Obj *tmpo;
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F64 cur_time=tS;
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if (!host)
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host=ObjFind(x,y,,,1<<OT_CARRIER,1<<player);
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if (host && cur_time>host->next_action_time) {
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if (é==MAX_F64)
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if (é==F64_MAX)
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é=Arg(x-host->x,y-host->y);
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tmpo=obj_head.next;
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while (tmpo!=&obj_head) {
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@@ -401,7 +401,7 @@ Obj *ObjLaunch(I64 player,I64 squadron=-1,
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else {
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tmpo->flags=tmpo->flags&~OF_RETURNING|OF_ACTIVE;
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tmpo->é=host->é;
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if (x==MAX_F64 || y==MAX_F64 || Sqr(x-host->x)+Sqr(y-host->y)>3*3)
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if (x==F64_MAX || y==F64_MAX || Sqr(x-host->x)+Sqr(y-host->y)>3*3)
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tmpo->dé=Wrap(é-tmpo->é,-ã);
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else
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tmpo->dé=0;
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@@ -417,7 +417,7 @@ Obj *ObjLaunch(I64 player,I64 squadron=-1,
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return NULL;
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}
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Squadron *SquadronLaunch(I64 player,F64 x=MAX_F64,F64 y=MAX_F64)
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Squadron *SquadronLaunch(I64 player,F64 x=F64_MAX,F64 y=F64_MAX)
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{
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Squadron *tmps;
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Obj *tmpo;
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@@ -473,12 +473,12 @@ Squadron *SquadronReturn(I64 player,F64 x,F64 y)
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return NULL;
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}
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Obj *ObjSeté(I64 player,F64 x=MAX_F64,F64 y=MAX_F64,F64 é=MAX_F64)
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Obj *ObjSeté(I64 player,F64 x=F64_MAX,F64 y=F64_MAX,F64 é=F64_MAX)
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{
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Obj *tmpo;
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if ((tmpo=ObjFind(x,y,,,,1<<player)) && tmpo->flags&OF_ACTIVE &&
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!(tmpo->flags&OF_RETURNING)) {
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if (é==MAX_F64)
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if (é==F64_MAX)
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é=Arg(x-tmpo->x,y-tmpo->y);
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tmpo->dé+=Wrap(é-(tmpo->é+tmpo->dé),-ã);
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return tmpo;
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@@ -486,7 +486,7 @@ Obj *ObjSet
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return NULL;
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}
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Squadron *SquadronSeté(I64 player,F64 x=MAX_F64,F64 y=MAX_F64,F64 é=MAX_F64)
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Squadron *SquadronSeté(I64 player,F64 x=F64_MAX,F64 y=F64_MAX,F64 é=F64_MAX)
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{
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Squadron *tmps;
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Obj *tmpo;
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@@ -1,8 +1,8 @@
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#define NUM_ROAD 512
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#define ROAD_NUM 512
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#define ROAD_WIDTH_BY_2 200
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#define CAR_WIDTH_BY_2 100
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I64 road_x[NUM_ROAD],road_trend;
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I64 road_x[ROAD_NUM],road_trend;
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F64 speed,distance;
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I64 road_ptr=0,car_x;
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F64 t_last;
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@@ -12,11 +12,11 @@ U0 DrawIt(CTask *task,CDC *dc)
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{
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I64 w=task->pix_width,h=task->pix_height;
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I64 i,x,y,xx;
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xx=w>>1-car_x+road_x[road_ptr&(NUM_ROAD-1)];
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xx=w>>1-car_x+road_x[road_ptr&(ROAD_NUM-1)];
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dc->color=LTGRAY;
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for (i=0;i<NUM_ROAD;i++) {
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x=w>>1-car_x+road_x[(i+road_ptr)&(NUM_ROAD-1)];
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for (i=0;i<ROAD_NUM;i++) {
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x=w>>1-car_x+road_x[(i+road_ptr)&(ROAD_NUM-1)];
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y=h-0.5*i;
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if (y<(h+FONT_HEIGHT)>>1) break;
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GrPlot(dc,x+ROAD_WIDTH_BY_2-0.4*i,y);
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@@ -48,8 +48,8 @@ U0 UpdateRoad()
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t_last=t0;
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while (distance>1.0) {
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road_trend=ClampI64(road_trend+SignI64(RandU16%3-1),-5,5);
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road_x[road_ptr&(NUM_ROAD-1)]=
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road_x[(road_ptr-1)&(NUM_ROAD-1)]+=road_trend/3;
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road_x[road_ptr&(ROAD_NUM-1)]=
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road_x[(road_ptr-1)&(ROAD_NUM-1)]+=road_trend/3;
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road_ptr++;
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distance-=1.0;
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}
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@@ -65,7 +65,7 @@ U0 Init()
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road_trend=0;
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road_ptr=0;
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car_x=0;
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for (i=0;i<NUM_ROAD;i++) {
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for (i=0;i<ROAD_NUM;i++) {
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road_x[i]=x;
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road_trend=ClampI64(road_trend+SignI64(RandU16%3-1),-5,5);
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x+=road_trend/3;
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@@ -17,8 +17,7 @@ U0 DrawIt(CTask *,CDC *dc)
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dc->color=RED;
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tmps=ode->next_spring;
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while (tmps!=&ode->next_spring) {
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GrLine(dc,tmps->end1->x,tmps->end1->y,
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tmps->end2->x,tmps->end2->y);
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GrLine(dc,tmps->end1->x,tmps->end1->y,tmps->end2->x,tmps->end2->y);
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tmps=tmps->next;
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}
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@@ -1,11 +1,11 @@
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I64 sc_1,sc_2;
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#define NUM_DROPS 0x2000
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#define DROPS_NUM 0x2000
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class Drop
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{
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I32 x,y;
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} drops[NUM_DROPS];
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} drops[DROPS_NUM];
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CDC *cur_dc;
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@@ -49,7 +49,7 @@ U0 DrawDrops(CTask *,CDC *dc)
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{
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I64 i;
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dc->color=BLUE;
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for (i=0;i<NUM_DROPS;i++)
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for (i=0;i<DROPS_NUM;i++)
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if (drops[i].y>=0 && GrPeek(dc,drops[i].x,drops[i].y)==WHITE)
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GrPlot(dc,drops[i].x,drops[i].y);
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}
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@@ -80,21 +80,21 @@ U0 AnimateTask(I64)
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for (i=0;i<2;i++) {
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j=0;
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do {
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if (++cur_drop>=NUM_DROPS)
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if (++cur_drop>=DROPS_NUM)
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cur_drop=0;
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if (drops[cur_drop].y<0)
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break;
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j++;
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} while (j<=NUM_DROPS);
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} while (j<=DROPS_NUM);
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drops[cur_drop].x=RandU32%w;
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drops[cur_drop].y=0;
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}
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for (i=0;i<NUM_DROPS;i++) {
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for (i=0;i<DROPS_NUM;i++) {
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if (drops[i].y>=0) {
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if (drops[i].y>=h-1)
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drops[i].y=-MAX_I32;
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drops[i].y=-I32_MAX;
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else {
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x0=x1=drops[i].x;
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y0=y1=drops[i].y;
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@@ -141,8 +141,8 @@ U0 Init()
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{
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I64 i;
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MemSet(drops,0,sizeof(drops));
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for (i=0;i<NUM_DROPS;i++)
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drops[i].y=-MAX_I32;
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for (i=0;i<DROPS_NUM;i++)
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drops[i].y=-I32_MAX;
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}
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U0 RainDrops()
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+21
-21
@@ -17,7 +17,7 @@ CDC *map_dc;
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#define GATE_HEIGHT 7
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F64 gate_é,gate_t;
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$BG,10$
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$SP,"<1>",BI=1$ $SP,"<2>",BI=2$ $SP,"<3>",BI=3$
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@@ -37,7 +37,7 @@ $SP,"<9>",BI=9$
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$BG$
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#define ANIMAL_WIDTH 20
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#define ANIMAL_HEIGHT 16
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@@ -45,7 +45,7 @@ U8 *cow_imgs[4] ={$IB,"<1>",BI=1$,$IB,"<2>",BI=2$,$IB,"<3>",BI=3$,$IB,"<2>",BI=
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*bull_imgs[4] ={$IB,"<4>",BI=4$,$IB,"<5>",BI=5$,$IB,"<6>",BI=6$,$IB,"<5>",BI=5$},
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*horse_imgs[4]={$IB,"<7>",BI=7$,$IB,"<8>",BI=8$,$IB,"<7>",BI=7$,$IB,"<8>",BI=8$};
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#define NUM_ANIMALS 100
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#define ANIMALS_NUM 100
|
||||
|
||||
class Animal
|
||||
{
|
||||
@@ -84,8 +84,8 @@ U0 RiverMake()
|
||||
waterfall_width=r_width[y];
|
||||
waterfall_x=r_x[y]-waterfall_width/2;
|
||||
} else {
|
||||
dx=ClampI64(dx+RandI32/64,-MAX_I32,MAX_I32)-MAX_I32/256;
|
||||
w=ClampI64(w+RandI32*2,10*MAX_U32,150*MAX_U32);
|
||||
dx=ClampI64(dx+RandI32/64,-I32_MAX,I32_MAX)-I32_MAX/256;
|
||||
w=ClampI64(w+RandI32*2,10*U32_MAX,150*U32_MAX);
|
||||
x+=dx;
|
||||
}
|
||||
}
|
||||
@@ -105,7 +105,7 @@ U0 RiverMake()
|
||||
map_dc->pen_width=r_width[y]+10;
|
||||
GrPlot3(map_dc,r_x[y]+x.i32[1],y,0);
|
||||
}
|
||||
x=ClampI64(x+RandI32,-6*MAX_U32,6*MAX_U32);
|
||||
x=ClampI64(x+RandI32,-6*U32_MAX,6*U32_MAX);
|
||||
}
|
||||
|
||||
//Plot water
|
||||
@@ -219,7 +219,7 @@ U0 DrawIt(CTask *task,CDC *dc)
|
||||
|
||||
RiverDropsDraw(dc,cx,cy);
|
||||
|
||||
for (i=0;i<NUM_ANIMALS;i++)
|
||||
for (i=0;i<ANIMALS_NUM;i++)
|
||||
if (!a[i].dead) {
|
||||
if (a[i].dx<0) {
|
||||
dc->flags|=DCF_JUST_MIRROR|DCF_SYMMETRY;
|
||||
@@ -262,8 +262,8 @@ U0 DrawIt(CTask *task,CDC *dc)
|
||||
|
||||
U0 BuddySel(I64 i)
|
||||
{
|
||||
I64 b,best_b=i,score,best_score=MAX_I64;
|
||||
for (b=0;b<NUM_ANIMALS;b++) {
|
||||
I64 b,best_b=i,score,best_score=I64_MAX;
|
||||
for (b=0;b<ANIMALS_NUM;b++) {
|
||||
if (b!=i && !a[b].dead) {
|
||||
score=RandU32%(512*512)+
|
||||
SqrI64(a[b].x.i32[1]-a[i].x.i32[1])+
|
||||
@@ -328,12 +328,12 @@ Bool CheckMap(I64 x,I64 y)
|
||||
|
||||
U0 AnimateTask(CTask *parent)
|
||||
{
|
||||
I64 i,cx,cy,cursor_x,cursor_y,dd,ddx,ddy,cnt,max_speed=MAX_I64,updates=0,
|
||||
I64 i,cx,cy,cursor_x,cursor_y,dd,ddx,ddy,cnt,max_speed=I64_MAX,updates=0,
|
||||
my_outside_cnt;
|
||||
F64 f,d,dx,dy,s,stress;
|
||||
Animal *tmpa,*tmpa1;
|
||||
while (TRUE) {
|
||||
max_speed=ClampU64(max_speed,MAX_U32/3,200*MAX_U32);
|
||||
max_speed=ClampU64(max_speed,U32_MAX/3,200*U32_MAX);
|
||||
cx=(MAP_WIDTH -parent->pix_width)/2,
|
||||
cy=(MAP_HEIGHT-parent->pix_height)/2;
|
||||
cursor_x=ms.pos.x+cx-parent->pix_left-parent->scroll_x;
|
||||
@@ -343,7 +343,7 @@ U0 AnimateTask(CTask *parent)
|
||||
if (cursor_x<FENCE_WIDTH && cursor_y<FENCE_HEIGHT)
|
||||
gate_t=tS;
|
||||
RedrawGate;
|
||||
for (i=0;i<NUM_ANIMALS;i++) {
|
||||
for (i=0;i<ANIMALS_NUM;i++) {
|
||||
tmpa=&a[i];
|
||||
if (!tmpa->dead) {
|
||||
//Move away from horse
|
||||
@@ -353,14 +353,14 @@ U0 AnimateTask(CTask *parent)
|
||||
d=Sqrt(dd);
|
||||
dx=ddx/d;
|
||||
dy=ddy/d;
|
||||
f=5.0e2*MAX_U32/dd;
|
||||
f=5.0e2*U32_MAX/dd;
|
||||
tmpa->dx+=f*dx;
|
||||
tmpa->dy+=f*dy;
|
||||
}
|
||||
|
||||
//Resel buddy about every NUM_ANIMALS*10ms=5.12 seconds
|
||||
//Resel buddy about every ANIMALS_NUM*10ms=5.12 seconds
|
||||
tmpa1=&a[tmpa->buddy];
|
||||
if (tmpa1->dead || i==updates%NUM_ANIMALS) {
|
||||
if (tmpa1->dead || i==updates%ANIMALS_NUM) {
|
||||
BuddySel(i);
|
||||
tmpa1=&a[tmpa->buddy];
|
||||
}
|
||||
@@ -374,7 +374,7 @@ U0 AnimateTask(CTask *parent)
|
||||
stress+=Abs(s);
|
||||
dx=ddx/d;
|
||||
dy=ddy/d;
|
||||
f=-0.001*s*MAX_U32;
|
||||
f=-0.001*s*U32_MAX;
|
||||
tmpa->dx+=f*dx;
|
||||
tmpa->dy+=f*dy;
|
||||
}
|
||||
@@ -438,7 +438,7 @@ U0 AnimateTask(CTask *parent)
|
||||
stress=0;
|
||||
if (stress>100.0) {
|
||||
Yield;
|
||||
max_speed=stress/5.0*MAX_U32; //Converge faster at start-up
|
||||
max_speed=stress/5.0*U32_MAX; //Converge faster at start-up
|
||||
} else {
|
||||
Sleep(10);
|
||||
max_speed=0; //Will be set to normal max speed
|
||||
@@ -487,8 +487,8 @@ U0 ReInit()
|
||||
for (i=MAP_BORDER;i<=MAP_HEIGHT-MAP_BORDER;i++)
|
||||
RiverDropsNext(Fs);
|
||||
|
||||
MemSet(a,0,NUM_ANIMALS*sizeof(Animal));
|
||||
for (i=0;i<NUM_ANIMALS;i++) {
|
||||
MemSet(a,0,ANIMALS_NUM*sizeof(Animal));
|
||||
for (i=0;i<ANIMALS_NUM;i++) {
|
||||
a[i].num=i;
|
||||
do {
|
||||
a[i].x=(64+RandU32%(MAP_WIDTH-128))<<32;
|
||||
@@ -501,7 +501,7 @@ U0 ReInit()
|
||||
a[i].frame0=RandU16&3;
|
||||
BuddySel(i);
|
||||
}
|
||||
outside_cnt=NUM_ANIMALS;
|
||||
outside_cnt=ANIMALS_NUM;
|
||||
gate_t=0;
|
||||
gate_é=0;
|
||||
t0=tS;
|
||||
@@ -514,7 +514,7 @@ U0 Init()
|
||||
rd_lock=0;
|
||||
QueInit(&rd_head);
|
||||
map_dc=DCNew(MAP_WIDTH,MAP_HEIGHT);
|
||||
a=MAlloc(NUM_ANIMALS*sizeof(Animal));
|
||||
a=MAlloc(ANIMALS_NUM*sizeof(Animal));
|
||||
ReInit;
|
||||
}
|
||||
|
||||
|
||||
Binary file not shown.
+10
-11
@@ -23,7 +23,7 @@ RegExe("TempleOS/Talons");
|
||||
#define SNOW_ELEVATION 55
|
||||
|
||||
//Too big makes off-scrn draws take place.
|
||||
#define MAX_PANEL_SIZE 16
|
||||
#define PANEL_SIZE_MAX 16
|
||||
|
||||
|
||||
|
||||
@@ -174,7 +174,7 @@ CD3 normals[MAP_HEIGHT][MAP_WIDTH];
|
||||
|
||||
class MPCtrl {
|
||||
I64 init_not_done_flags,update_not_done_flags,app_not_done_flags;
|
||||
I64 strip_width[MP_MAX_PROCESSORS];
|
||||
I64 strip_width[MP_PROCESSORS_NUM];
|
||||
Bool app_done;
|
||||
} mp;
|
||||
|
||||
@@ -284,11 +284,11 @@ U0 MPDoPanels(CTask *task)
|
||||
h=1;
|
||||
do {
|
||||
cont=FALSE;
|
||||
if (w<MAX_PANEL_SIZE && TestSameSlope(i,j,w+1,h)) {
|
||||
if (w<PANEL_SIZE_MAX && TestSameSlope(i,j,w+1,h)) {
|
||||
w++;
|
||||
cont=TRUE;
|
||||
}
|
||||
if (h<MAX_PANEL_SIZE && TestSameSlope(i,j,w,h+1)) {
|
||||
if (h<PANEL_SIZE_MAX && TestSameSlope(i,j,w,h+1)) {
|
||||
h++;
|
||||
cont=TRUE;
|
||||
}
|
||||
@@ -407,7 +407,7 @@ U0 InitElevations()
|
||||
j=1<<(RandU32%6);
|
||||
l=0;
|
||||
while (j--) {
|
||||
if (!l && RandU16<MAX_U16/4)
|
||||
if (!l && RandU16<U16_MAX/4)
|
||||
l=RandU16%(j+1);
|
||||
if (l) {
|
||||
x1=ClampI64(x-j,0,MAP_WIDTH-1);
|
||||
@@ -659,7 +659,7 @@ U0 MPDrawIt(CTask *task,CDC *dc)
|
||||
xh>>=1; yh>>=1;
|
||||
xh2>>=1; yh2>>=1;
|
||||
w_on_map=FALSE;
|
||||
dd_old=MAX_I64;
|
||||
dd_old=I64_MAX;
|
||||
for (strip_width=0;cnts.jiffies<update_jiffy_limit;strip_width++) {
|
||||
x1h=x1wa;
|
||||
y1h=y1wa;
|
||||
@@ -689,7 +689,7 @@ U0 MPDrawIt(CTask *task,CDC *dc)
|
||||
if (h_on_map)
|
||||
w_on_map=TRUE;
|
||||
else if (w_on_map) {
|
||||
strip_width=MAX_I64;
|
||||
strip_width=I64_MAX;
|
||||
break;
|
||||
}
|
||||
x1wb-=yh2;
|
||||
@@ -866,7 +866,7 @@ U0 Core0Talons()
|
||||
if (0<=xx<MAP_WIDTH && 0<=yy<MAP_HEIGHT)
|
||||
elev=elevations[yy][xx];
|
||||
else
|
||||
elev=MAX_I64;
|
||||
elev=I64_MAX;
|
||||
|
||||
height=z/COORDINATE_SCALE-elev;
|
||||
if (height<0 && elev>WATER_ELEVATION*MAP_SCALE && !game_tf) {
|
||||
@@ -892,7 +892,7 @@ U0 Core0Talons()
|
||||
while (mp.update_not_done_flags)
|
||||
Sleep(1);
|
||||
|
||||
min_strip_width=MAX_F64;
|
||||
min_strip_width=F64_MAX;
|
||||
for (i=0;i<mp_cnt;i++)
|
||||
min_strip_width=Min(min_strip_width,32.0*mp.strip_width[i]/(i+32.0));
|
||||
strip_height=ClampI64(
|
||||
@@ -936,7 +936,7 @@ U0 Core0Talons()
|
||||
|
||||
Obj *FishFind(I64 x1,I64 y1,I64 *_dd)
|
||||
{
|
||||
I64 dd,best_dd=MAX_I64;
|
||||
I64 dd,best_dd=I64_MAX;
|
||||
Obj *res=NULL,*tmpo;
|
||||
Panel *tmpp=panel_head;
|
||||
while (tmpp) {
|
||||
@@ -1230,7 +1230,6 @@ U0 Talons()
|
||||
MenuPop;
|
||||
}
|
||||
|
||||
Seed(1);
|
||||
Talons;
|
||||
| ||||