TempleOS V5.03 Nightly (ISO SHA-1 57e189b)

This commit is contained in:
Terry A. Davis authored and minexew committed 2018-09-09 11:35:02 +02:00
1 parent da84afbaf7
commit 3b252c61be
36 files changed
+1741 -1783

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-14
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@@ -165,20 +165,6 @@ $BG$class Frame
#define COURT_BORDER 10
#define COLLISION_DAMP 0.8
/* Viscosity is way bigger than
real air viscosity. In reality
air is approximated by V and V$SY,-3$2$SY,0$
terms and is smaller. However, I use
this to produce a rolling friction
value, too. If you want to see my
best attempt at realistic physics
download SimStructure.
http://www.templeos.org/files/SimStrSetUp.zip
This is just a video game. Relax.
*/
#define AIR_VISCOSITY 0.1
#define GRAVITY_ACCELERATION 500
+1 -1
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@@ -1,4 +1,4 @@
#help_index "Snd"
#help_index "Snd/Music/Apps"
Cd(__DIR__);;
#include "JukeBox"
+4 -4
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@@ -162,7 +162,7 @@ U0 UnitDirectFire(Unit *tmpu,Unit *target)
facing=0;
DamageDo(target,HitDamage(tmpu,target,facing,range_factor));
}
while (snd.ona!=ONA_REST) //see $LK,"Snd",A="MN:Snd"$()
while (scrncast.ona!=ONA_REST) //see $LK,"Snd",A="MN:Snd"$()
Yield;
target_unit=NULL;
}
@@ -195,7 +195,7 @@ Bool HexOccupy(Bool overrun,Unit *tmpu,Unit *target)
}
if (DamageDo(target,Round(damage))) {
"$$RED$$Success$$FG$$\n";
while (snd.ona!=ONA_REST) //see $LK,"Snd",A="MN:Snd"$()
while (scrncast.ona!=ONA_REST) //see $LK,"Snd",A="MN:Snd"$()
Yield;
return TRUE;
} else {
@@ -203,7 +203,7 @@ Bool HexOccupy(Bool overrun,Unit *tmpu,Unit *target)
VisRecalc(VR_FRIENDLY_UNIT_DIED,tmpu);
alive_cnt[tmpu->player]--;
"$$RED$$Failure$$FG$$\n";
while (snd.ona!=ONA_REST) //see $LK,"Snd",A="MN:Snd"$()
while (scrncast.ona!=ONA_REST) //see $LK,"Snd",A="MN:Snd"$()
Yield;
return FALSE;
}
@@ -267,7 +267,7 @@ U0 IndirectResolveAll()
}
Noise(2000*animation_delay,70,74);
Sleep(2000*animation_delay);
while (snd.ona!=ONA_REST) //see $LK,"Snd",A="MN:Snd"$()
while (scrncast.ona!=ONA_REST) //see $LK,"Snd",A="MN:Snd"$()
Yield;
indirect_explosion=FALSE;