Nightly update (ISO SHA-1 0c4684d)
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@@ -2,7 +2,9 @@ $WW,1$$FG,5$$TX+CX,"Change Log"$$FG$
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Use $LK,"R",A="MN:R"$() to rename if I change a label.
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$IV,1$----01/25/17 19:55:36----$IV,0$
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$IV,1$----01/25/17 20:44:17----$IV,0$
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* $LK,"R",A="MN:R"$("DocLineNumGoto","DocGoToLine");
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* $LK,"R",A="MN:R"$("Clipboard","Clip");
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* $LK,"R",A="MN:R"$("AutoMountIDE","MountIDEAuto");
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* $LK,"R",A="MN:R"$("ChgExt","ExtChg");
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* $LK,"R",A="MN:R"$("DftExt","ExtDft");
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@@ -165,7 +165,7 @@ You might want to use $LK,"DocPrintAtomic",A="MN:DocPrintAtomic"$().
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See $LK,"::/Demo/DolDoc/TreeDemo.HC"$.
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$ID,-2$$TR,"SP Sprite"$
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$ID,2$Insert a sprite into text with $FG,2$<CTRL-r>$FG$. The cursor location at the time you press $FG,2$<CTRL-r>$FG$ is critical because the sprite will be offset from that location. This is important when adding images to programs. Numbers for sprites are automatically chosen because copying to and from the clipboard requires this. You can insert another sprite with the same image by hitting $FG,2$<CTRL-t>$FG$ and manually adding a $FG,2$$$SP...$$$FG$ entry with the same $FG,2$BI=$FG$ num.
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$ID,2$Insert a sprite into text with $FG,2$<CTRL-r>$FG$. The cursor location at the time you press $FG,2$<CTRL-r>$FG$ is critical because the sprite will be offset from that location. This is important when adding images to programs. Numbers for sprites are automatically chosen because copying to and from the clip requires this. You can insert another sprite with the same image by hitting $FG,2$<CTRL-t>$FG$ and manually adding a $FG,2$$$SP...$$$FG$ entry with the same $FG,2$BI=$FG$ num.
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You can add a text tag to the $FG,2$$$SP...$$$FG$ cmd by manually adding text into the $FG,2$$$SP...$$$FG$ cmd, as in $FG,2$$$SP,"pic 2",BI=2$$$FG$. If you enter a tag of the form $FG,2$"<1>"$FG$ then the number in the tag will be updated to match the $FG,2$BI=$FG$ number.
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$ID,-2$$TR,"IB Insert Binary"$
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@@ -7,10 +7,10 @@ $FG,2$<CTRL-y> or <DEL>$FG$
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$ID,2$Delete file or tree.
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$ID,-2$
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$FG,2$<CTRL-c> or <CTRL-INS>$FG$
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$ID,2$Copy select files to clipboard.
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$ID,2$Copy select files to clip.
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$ID,-2$
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$FG,2$<CTRL-v> or <SHIFT-INS>$FG$
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$ID,2$Paste clipboard.
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$ID,2$Paste clip.
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$ID,-2$
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$FG,2$LEFT-CLICK,drag-drop$FG$
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$ID,2$Move a file or tree to a dir.
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@@ -25,6 +25,7 @@ $FG,2$CB$FG$ Call-Back, Code Block
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$FG,2$Cfg$FG$ Config
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$FG,2$Chg$FG$ Change
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$FG,2$Chk$FG$ Check
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$FG,2$Clip$FG$ Clipboard
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$FG,2$Clus$FG$ Cluster
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$FG,2$Cmd$FG$ Command
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$FG,2$Cmp$FG$ Compiler
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@@ -2,6 +2,6 @@ $WW,1$A $LK,"CSprite",A="MN:CSprite"$ is an ordered list of $LK,"these",A="MN:SP
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See $LK,"::/Demo/Graphics/SpritePlot.HC"$, $LK,"::/Demo/Graphics/SpritePlot3D.HC"$, $LK,"::/Demo/Graphics/SpritePut.HC"$, $LK,"::/Demo/Graphics/SpriteRaw.HC"$ and $LK,"SpriteMeshEd",A="MN:SpriteMeshEd"$().
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Be aware that copying $FG,2$SP$FG$, $FG,2$IB$FG$, or $FG,2$IS$FG$ entries with the clipboard results in duplicate entries with different nums. You can manually remove dups by editing with $FG,2$<CTRL-t>$FG$ and setting to the original num.
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Be aware that copying $FG,2$SP$FG$, $FG,2$IB$FG$, or $FG,2$IS$FG$ entries with the clip results in duplicate entries with different nums. You can manually remove dups by editing with $FG,2$<CTRL-t>$FG$ and setting to the original num.
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See $LK,"::/Adam/Gr/GrSpritePlot.HC",A="FL:::/Adam/Gr/GrSpritePlot.HC,1"$ for how CSprite are stored.$FG$
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@@ -1,5 +1,5 @@
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$WW,1$$FG,5$$TX+CX,"Sprite BitMap Menu Help"$$FG$
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BitMaps have a background color. If you delete to the clipboard, what's left will be background colored.
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BitMaps have a background color. If you delete to the clip, what's left will be background colored.
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While drawing, you can usually press $FG,2$'c'$FG$ to eye-dropper the color under the mouse. Press $FG,2$'t'$FG$ for transparent.
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@@ -4,4 +4,4 @@ Order of elements matters. They are executed in the order they appear in the si
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You can set the current insert point element by clicking the element in the side-bar and making it RED.
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$FG,2$Insert Shift Suborigin$FG$ is an element which shifts subsequent elements. Perhaps, you inserted a sprite's elements from the clipboard and want to shift it around? This command is also useful if you call $LK,"SpriteInterpolate",A="MN:SpriteInterpolate"$() in programs.
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$FG,2$Insert Shift Suborigin$FG$ is an element which shifts subsequent elements. Perhaps, you inserted a sprite's elements from the clip and want to shift it around? This command is also useful if you call $LK,"SpriteInterpolate",A="MN:SpriteInterpolate"$() in programs.
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@@ -71,7 +71,7 @@ $FG,2$Merge(\"C:/*\",\"D:/*\",\"+r+d\");$FG$ to check my changes.
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* Use $FG,2$<CTRL-ALT-f>$FG$ to toggle between $LK,"Std Font",A="FI:::/Kernel/FontStd.HC"$ and $LK,"Cyrillic Font",A="FI:::/Kernel/FontCyrillic.HC"$.
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* Use $FG,2$<CTRL-ALT-s>$FG$ will capture the scrn as a sprite on the clipboard. You can save the cmd line doc as text with $FG,2$<CTRL-a>$FG$.
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* Use $FG,2$<CTRL-ALT-s>$FG$ will capture the scrn as a sprite on the clip. You can save the cmd line doc as text with $FG,2$<CTRL-a>$FG$.
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* You can save a sprite as a $FG,2$.BMP$FG$ file in $FG,2$<CTRL-r>$FG$ on the Sprite BitMap Menu.
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