TempleOSCD_140715.ISO
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@@ -1,28 +1,29 @@
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//See $LK,"ExtScreenCodes",A="FA:::/Adam/Gr/GrScreen.CPP,ExtScreenCodes"$
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//See $LK,"TextBase Layer",A="HI:TextBase Layer"$.
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#define ATTR (BLACK<<12+WHITE<<8)
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U32 text[TEXT_ROWS][TEXT_COLS];
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U0 DrawIt(CTask *task,CDC *)
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{
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MemCpy(gr_text_base+TEXT_COLS,text,(TEXT_ROWS-1)*TEXT_COLS*sizeof(U32));
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{ //$LK,"gr.text_base",A="MN:CGrGlbls"$ gets clear 60fps, so we must use our own permanent text array.
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MemCpy(gr.text_base+TEXT_COLS,text,(TEXT_ROWS-1)*TEXT_COLS*sizeof(U32));
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// You can copy it this way, if you like:
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// I64 i,j;
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// for (j=0;j<TEXT_ROWS;j++)
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// for (i=0;i<TEXT_COLS;i++)
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// PlotWinU8(task,text[j][i],i,j);
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// TextChar(task,,i,j,text[j][i]);
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PlotWinStr(task,"Draw a maze with left button.",ATTR>>8,0,0);
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PlotWinStr(task,"Solve maze starting at right click.",ATTR>>8,0,1);
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TextPrint(task,0,0,ATTR>>8,"Draw a maze with left button.");
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TextPrint(task,0,1,ATTR>>8,"Solve maze starting at right click.");
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}
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#define STK_SIZE 2048
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//We would put these as local vars
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//In SolveMaze() except the system stk size
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//is limited. The heap is the normal TempleOS
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//technique, but it's a pain in this case.
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//in SolveMaze() but the system stk size
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//is limited, so it's a bad habit. The heap
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//is the normal TempleOS technique, but
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//it's a pain in this case.
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I64 stk_ptr,
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stk_x [STK_SIZE],
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stk_y [STK_SIZE],
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@@ -50,7 +51,7 @@ U0 SolveMaze(I64 x,I64 y)
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text[y][x]='.'+ATTR;
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x+=dir_x[dir];
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y+=dir_y[dir];
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//u8.[0] is the ASCII
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//u8.[0] is the ASCII
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if (text[y][x].u8[0]) {
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x-=dir_x[dir];
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y-=dir_y[dir];
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@@ -68,7 +69,7 @@ U0 SolveMaze(I64 x,I64 y)
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if (stk_ptr==STK_SIZE) return;
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Sleep(100);
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if (ScanChar)
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ThrowBreak; //CTRL-ALT-C
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ThrowBreak; //<CTRL-ALT-c>
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}
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}
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}
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@@ -84,18 +85,18 @@ U0 Maze()
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DocCursor;
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DocClear;
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Fs->draw_it=&DrawIt;
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Fs->win_inhibit=WIG_TASK_DFT-WIF_FOCUS-WIF_BORDER;
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Fs->win_inhibit=WIG_TASK_DFT-WIF_SELF_FOCUS-WIF_SELF_BORDER;
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try
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do {
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MemSet(text,0,sizeof(text));
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while (!(ch=ScanChar)) {
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//Input Ptr (mouse) text x,y coordinates.
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x=iptx-Fs->win_left-Fs->scroll_x/FONT_WIDTH;
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y=ipty-Fs->win_top-Fs->scroll_y/FONT_HEIGHT;
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if (ip_lb&&!win_grab_scroll)
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//Input Ptr (mouse) text x,y coordinates.
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x=ip.pos_text.x-Fs->win_left-Fs->scroll_x/FONT_WIDTH;
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y=ip.pos_text.y-Fs->win_top-Fs->scroll_y/FONT_HEIGHT;
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if (ip.lb&&!winmgr.grab_scroll)
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text[y][x]=CH_SPACE+ATTRF_INVERT+ATTR;
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if (ip_rb&&!win_grab_scroll) {
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if (ip.rb&&!winmgr.grab_scroll) {
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text[y][x]='*'+ATTR;
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SolveMaze(x,y);
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ch=GetChar;
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