TempleOSCD_140715.ISO
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$WW,1$A $FG,4$CSprite$FG$, is an ordered list of $LK,"these",A="MN:GRST_END"$ elements, created with $FG,2$<CTRL-R>$FG$$FG$. Normally, they are packed together in a list and the address of the first is passed to routines.
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$WW,1$A $FG,4$CSprite$FG$, is an ordered list of $LK,"these",A="MN:SPT_END"$ elements, created with $FG,2$<CTRL-r>$FG$$FG$. Normally, they are packed together in a list and the address of the first is passed to routines.
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See $LK,"::/Demo/Graphics/SpritePlot.CPP"$, $LK,"::/Demo/Graphics/SpritePlot3D.CPP"$ and $LK,"::/Demo/Graphics/SpritePut.CPP"$ and $LK,"SpriteMesh",A="MN:SpriteMesh"$().
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See $LK,"::/Demo/Graphics/SpritePlot.CPP"$, $LK,"::/Demo/Graphics/SpritePlot3D.CPP"$, $LK,"::/Demo/Graphics/SpritePut.CPP"$ and $LK,"SpriteMeshEd",A="MN:SpriteMeshEd"$().
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Be aware that copying $FG,2$SP$FG$, $FG,2$IB$FG$, or $FG,2$IS$FG$ entries with the clipboard results in duplicate entries with different nums. You can manually remove dups by editing with $FG,2$<CTRL-T>$FG$ and setting to the original num.
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Be aware that copying $FG,2$SP$FG$, $FG,2$IB$FG$, or $FG,2$IS$FG$ entries with the clipboard results in duplicate entries with different nums. You can manually remove dups by editing with $FG,2$<CTRL-t>$FG$ and setting to the original num.
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See $LK,"::/Adam/Gr/GrSpritePlot.CPP",A="FL:::/Adam/Gr/GrSpritePlot.CPP,1"$ for how CSprite are stored.$FG$
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