TempleOSTS_140317.ISO
This commit is contained in:
1 parent
2d2a65d572
commit
7ef616a20e
1416 files changed
+223873
-53917
No files matched your search
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,767 @@
|
||||
//This uses $LK,"fixed-point",A="FI:::/Demo/Lectures/FixedPoint.CPP"$.
|
||||
|
||||
|
||||
AcctRegSetDftEntry("TempleOS/CastleFrankenstein","F64 best_score=9999;\n");
|
||||
AcctRegExeBranch("TempleOS/CastleFrankenstein");
|
||||
|
||||
//Set snap to 4 and width to 4
|
||||
//if you edit this map.
|
||||
|
||||
//Don't forget to change the
|
||||
//starting pos.
|
||||
#define MAN_START_X 0
|
||||
#define MAN_START_Y 4.5
|
||||
|
||||
$SP,"<1>",BI=1$
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define MONSTER_SCALE 2.0
|
||||
|
||||
|
||||
$SP,"<2>",BI=2$
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
$SP,"<3>",BI=3$
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
$SP,"<4>",BI=4$
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define PLANT_SCALE 2.0
|
||||
|
||||
|
||||
|
||||
$SP,"<5>",BI=5$
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
$SP,"<6>",BI=6$
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define SCREEN_SCALE 512
|
||||
#define PLOT_GRID_WIDTH 24
|
||||
#define PLOT_GRID_HEIGHT 24
|
||||
#define MAN_HEIGHT 125
|
||||
|
||||
#define MAP_SCALE 4
|
||||
I64 map_width,map_height;
|
||||
U8 *map=NULL,
|
||||
*panels_processed_bitmap=NULL;
|
||||
|
||||
I64 man_xx,man_yy;
|
||||
F64 man_é;
|
||||
|
||||
F64 t0,tf;
|
||||
|
||||
#define NUM_MONSTERS 16
|
||||
I64 monsters_left;
|
||||
class Monster
|
||||
{
|
||||
I64 x,y;
|
||||
Bool dead,pad[7];
|
||||
} monsters[NUM_MONSTERS];
|
||||
|
||||
U0 CFTransform(CDC *dc,I64 *x,I64 *y,I64 *z)
|
||||
{
|
||||
I64 zz;
|
||||
GrRot(dc->r,x,y,z);
|
||||
zz=SCREEN_SCALE/3+*z;
|
||||
if (zz<1) zz=1;
|
||||
*x=SCREEN_SCALE/2* *x/zz;
|
||||
*y=SCREEN_SCALE/2* (*y+MAN_HEIGHT)/zz;
|
||||
*x+=dc->x;
|
||||
*y+=dc->y;
|
||||
*z+=dc->z;
|
||||
}
|
||||
|
||||
#define LOS_SCALE 4
|
||||
|
||||
Bool LOSPlot(U8 *,I64 x,I64 y,I64)
|
||||
{
|
||||
if (!map[(y/LOS_SCALE)*map_width+(x/LOS_SCALE)])
|
||||
return FALSE;
|
||||
else
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
Bool LOS(I64 x1,I64 y1,I64 x2,I64 y2)
|
||||
{ //Line of sight
|
||||
return Line(NULL,x1*LOS_SCALE/SCREEN_SCALE,y1*LOS_SCALE/SCREEN_SCALE,0,
|
||||
x2*LOS_SCALE/SCREEN_SCALE,y2*LOS_SCALE/SCREEN_SCALE,0,&LOSPlot);
|
||||
}
|
||||
|
||||
U0 DrawIt(CTask *task,CDC *dc)
|
||||
{
|
||||
I64 i,j,*r1,*r2,*r3,*s2w,xx,yy,zz,x,y,x1,y1,z1,
|
||||
c,x1w,y1w,x1h,y1h,xh,yh,zh,
|
||||
cx=task->pix_width/2,
|
||||
cy=task->pix_height/2;
|
||||
CSprite *temps;
|
||||
F64 tt;
|
||||
CD3I32 poly[4];
|
||||
|
||||
DCAllocDepthBuf(dc);
|
||||
MemSet(panels_processed_bitmap,0,(map_width*map_height+7)>>3);
|
||||
|
||||
//World to screen
|
||||
GrRotZEqu(dc->r,man_é+ã/2);
|
||||
GrRotXEqu(dc->r,ã/2);
|
||||
GrSetRotMat(dc,dc->r);
|
||||
|
||||
xh=-man_xx/SCREEN_SCALE; yh=-man_yy/SCREEN_SCALE; zh=0;
|
||||
GrRot(dc->r,&xh,&yh,&zh);
|
||||
GrSetTranslation(dc->r,xh,yh,zh);
|
||||
|
||||
//Screen to world
|
||||
s2w=GrRotXNew(-ã/2,task);
|
||||
GrRotZEqu(s2w,-man_é-ã/2);
|
||||
xh=0; yh=0; zh=SCREEN_SCALE;
|
||||
GrRot(s2w,&xh,&yh,&zh);
|
||||
|
||||
//Rotate light source
|
||||
xx=dc->ls.x; yy=dc->ls.y; zz=-dc->ls.z;
|
||||
(*dc->transform)(dc,&xx,&yy,&zz);
|
||||
dc->ls.x=xx; dc->ls.y=yy; dc->ls.z=zz;
|
||||
|
||||
dc->flags|=DCF_TRANSFORMATION;
|
||||
dc->transform=&CFTransform;
|
||||
dc->x=cx;
|
||||
dc->y=cy;
|
||||
r1=GrRotXNew(-ã/2,task);
|
||||
GrRotZEqu(r1,tS);
|
||||
GrScaleEqu(r1,MONSTER_SCALE);
|
||||
|
||||
r2=GrIdentNew(task);
|
||||
GrScaleEqu(r2,MONSTER_SCALE);
|
||||
|
||||
r3=GrRotXNew(-ã/2,task);
|
||||
GrScaleEqu(r3,PLANT_SCALE);
|
||||
|
||||
x1h=man_xx+yh*PLOT_GRID_WIDTH/2+xh*(PLOT_GRID_HEIGHT-1);
|
||||
y1h=man_yy-xh*PLOT_GRID_WIDTH/2+yh*(PLOT_GRID_HEIGHT-1);
|
||||
xh>>=1; yh>>=1;
|
||||
for (j=0;j<PLOT_GRID_HEIGHT*2;j++) {
|
||||
x1w=x1h;
|
||||
y1w=y1h;
|
||||
for (i=0;i<PLOT_GRID_WIDTH*4;i++) {
|
||||
xx=x1w/SCREEN_SCALE; yy=y1w/SCREEN_SCALE;
|
||||
x=xx*SCREEN_SCALE-man_xx; y=yy*SCREEN_SCALE-man_yy;
|
||||
if (1<=xx<map_width-1 && 1<=yy<map_height-1 &&
|
||||
!LBts(panels_processed_bitmap,yy*map_width+xx)) {
|
||||
if ((c=map[yy*map_width+xx]) &&
|
||||
LOS(xx*SCREEN_SCALE+SCREEN_SCALE/2,yy*SCREEN_SCALE+SCREEN_SCALE/2,
|
||||
man_xx,man_yy)) {
|
||||
if (c==YELLOW)
|
||||
dc->color=RED;
|
||||
else
|
||||
dc->color=c;
|
||||
poly[0].x=x;
|
||||
poly[0].y=y;
|
||||
poly[0].z=0;
|
||||
poly[1].x=x+SCREEN_SCALE;
|
||||
poly[1].y=y;
|
||||
poly[1].z=0;
|
||||
poly[2].x=x+SCREEN_SCALE;
|
||||
poly[2].y=y+SCREEN_SCALE;
|
||||
poly[2].z=0;
|
||||
poly[3].x=x;
|
||||
poly[3].y=y+SCREEN_SCALE;
|
||||
poly[3].z=0;
|
||||
GrFillPoly3(dc,4,poly);
|
||||
if (c==GREEN) {
|
||||
x1=x+SCREEN_SCALE/2;
|
||||
y1=y+SCREEN_SCALE/2;
|
||||
z1=0;
|
||||
GrTransform(dc,&x1,&y1,&z1);
|
||||
if (z1>0)
|
||||
SpriteMat3B(dc,x+SCREEN_SCALE/2,y+SCREEN_SCALE/2,0,$IB,"<5>",BI=5$,r3);
|
||||
} else if (c==YELLOW) {
|
||||
x1=x+SCREEN_SCALE/2;
|
||||
y1=y+SCREEN_SCALE/2;
|
||||
z1=0;
|
||||
GrTransform(dc,&x1,&y1,&z1);
|
||||
if (z1>0)
|
||||
SpriteMat3B(dc,x+SCREEN_SCALE/2,y+SCREEN_SCALE/2,0,$IB,"<6>",BI=6$,r3);
|
||||
}
|
||||
|
||||
if (!map[(yy+1)*map_width+xx]) {
|
||||
dc->color=LTGRAY;
|
||||
poly[0].x=x;
|
||||
poly[0].y=y+SCREEN_SCALE;
|
||||
poly[0].z=0;
|
||||
poly[1].x=x+SCREEN_SCALE;
|
||||
poly[1].y=y+SCREEN_SCALE;
|
||||
poly[1].z=0;
|
||||
poly[2].x=x+SCREEN_SCALE;
|
||||
poly[2].y=y+SCREEN_SCALE;
|
||||
poly[2].z=SCREEN_SCALE;
|
||||
poly[3].x=x;
|
||||
poly[3].y=y+SCREEN_SCALE;
|
||||
poly[3].z=SCREEN_SCALE;
|
||||
GrFillPoly3(dc,4,poly);
|
||||
}
|
||||
if (!map[yy*map_width+xx+1]) {
|
||||
dc->color=DKGRAY;
|
||||
poly[0].x=x+SCREEN_SCALE;
|
||||
poly[0].y=y;
|
||||
poly[0].z=0;
|
||||
poly[1].x=x+SCREEN_SCALE;
|
||||
poly[1].y=y+SCREEN_SCALE;
|
||||
poly[1].z=0;
|
||||
poly[2].x=x+SCREEN_SCALE;
|
||||
poly[2].y=y+SCREEN_SCALE;
|
||||
poly[2].z=SCREEN_SCALE;
|
||||
poly[3].x=x+SCREEN_SCALE;
|
||||
poly[3].y=y;
|
||||
poly[3].z=SCREEN_SCALE;
|
||||
GrFillPoly3(dc,4,poly);
|
||||
}
|
||||
if (!map[(yy-1)*map_width+xx]) {
|
||||
dc->color=LTGRAY;
|
||||
poly[0].x=x;
|
||||
poly[0].y=y;
|
||||
poly[0].z=0;
|
||||
poly[1].x=x+SCREEN_SCALE;
|
||||
poly[1].y=y;
|
||||
poly[1].z=0;
|
||||
poly[2].x=x+SCREEN_SCALE;
|
||||
poly[2].y=y;
|
||||
poly[2].z=SCREEN_SCALE;
|
||||
poly[3].x=x;
|
||||
poly[3].y=y;
|
||||
poly[3].z=SCREEN_SCALE;
|
||||
GrFillPoly3(dc,4,poly);
|
||||
}
|
||||
if (!map[yy*map_width+xx-1]) {
|
||||
dc->color=DKGRAY;
|
||||
poly[0].x=x;
|
||||
poly[0].y=y;
|
||||
poly[0].z=0;
|
||||
poly[1].x=x;
|
||||
poly[1].y=y+SCREEN_SCALE;
|
||||
poly[1].z=0;
|
||||
poly[2].x=x;
|
||||
poly[2].y=y+SCREEN_SCALE;
|
||||
poly[2].z=SCREEN_SCALE;
|
||||
poly[3].x=x;
|
||||
poly[3].y=y;
|
||||
poly[3].z=SCREEN_SCALE;
|
||||
GrFillPoly3(dc,4,poly);
|
||||
}
|
||||
}
|
||||
}
|
||||
x1w-=yh;
|
||||
y1w+=xh;
|
||||
}
|
||||
x1h-=xh;
|
||||
y1h-=yh;
|
||||
}
|
||||
|
||||
//Draw Monsters
|
||||
for (i=0;i<NUM_MONSTERS;i++) {
|
||||
x=monsters[i].x;
|
||||
y=monsters[i].y;
|
||||
if (LOS(x,y,man_xx,man_yy)) {
|
||||
x-=man_xx;
|
||||
y-=man_yy;
|
||||
xx=x;
|
||||
yy=y;
|
||||
zz=0;
|
||||
GrTransform(dc,&xx,&yy,&zz);
|
||||
if (zz>0) {
|
||||
if (monsters[i].dead)
|
||||
SpriteMat3B(dc,x,y,0,$IB,"<2>",BI=2$,r2);
|
||||
else {
|
||||
tt=Tri(tS,1.0);
|
||||
temps=SpriteInterpolate($IB,"<3>",BI=3$,$IB,"<4>",BI=4$,tt);
|
||||
SpriteMat3B(dc,x,y,0,temps,r1);
|
||||
Free(temps);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Free(r1);
|
||||
Free(r2);
|
||||
Free(r3);
|
||||
|
||||
//Draw Map heads-up display, scaled 2 pixs
|
||||
Free(dc->r);
|
||||
GrSetRotMat(dc,GrIdentNew(task));
|
||||
dc->x=task->pix_width -2*map_width;
|
||||
dc->y=task->pix_height-2*map_height;
|
||||
dc->z=0;
|
||||
dc->transform=&GrTransform;
|
||||
dc->pen_width=2;
|
||||
for (i=0;i<map_height;i++)
|
||||
for (j=0;j<map_width;j++) {
|
||||
dc->color=map[(map_height-1-i)*map_width+j];
|
||||
GrPlot3(dc,2*j,2*i,0);
|
||||
}
|
||||
|
||||
//Draw Things on heads-up Map
|
||||
dc->color=LTPURPLE;
|
||||
for (i=0;i<NUM_MONSTERS;i++)
|
||||
if (!monsters[i].dead)
|
||||
GrPlot3(dc,2*(monsters[i].x/SCREEN_SCALE),2*(map_height-1-monsters[i].y/SCREEN_SCALE),0);
|
||||
dc->color=LTCYAN;
|
||||
GrPlot3(dc,2*(man_xx/SCREEN_SCALE),2*(map_height-1-man_yy/SCREEN_SCALE),0);
|
||||
|
||||
|
||||
if (tf) {
|
||||
dc->color=LTRED;
|
||||
if (Blink)
|
||||
GrPrint(dc,cx-(FONT_WIDTH*14)/2,cy-FONT_HEIGHT/2,"Game Completed");
|
||||
tt=tf;
|
||||
} else {
|
||||
dc->color=LTGREEN;
|
||||
GrLine(dc,cx-5,cy,cx+5,cy);
|
||||
GrLine(dc,cx,cy-5,cx,cy+5);
|
||||
tt=tS;
|
||||
}
|
||||
GrPrint(dc,0,0,"Enemy:%d Time:%3.2f Best:%3.2f",monsters_left,tt-t0,best_score);
|
||||
Free(s2w);
|
||||
}
|
||||
|
||||
U0 Fire()
|
||||
{
|
||||
I64 i,x,y;
|
||||
F64 d,dx,dy,xx=Cos(man_é),yy=Sin(man_é);
|
||||
Noise(100,300,1000);
|
||||
for (i=0;i<NUM_MONSTERS;i++) {
|
||||
x=monsters[i].x;
|
||||
y=monsters[i].y;
|
||||
if (!monsters[i].dead &&
|
||||
LOS(x,y,man_xx,man_yy)) {
|
||||
dx=x-man_xx;
|
||||
dy=man_yy-y;
|
||||
if (d=Sqrt(dx*dx+dy*dy)) {
|
||||
dx/=d;
|
||||
dy/=d;
|
||||
if (dx*xx+dy*yy>0.995) {
|
||||
monsters[i].dead=TRUE;
|
||||
if (!--monsters_left) {
|
||||
tf=tS;
|
||||
if (tf-t0<best_score)
|
||||
best_score=tf-t0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
U0 Init()
|
||||
{
|
||||
I64 i,x,y;
|
||||
I64 min_map_x,max_map_x,min_map_y,max_map_y;
|
||||
CDC *dc;
|
||||
DocClear;
|
||||
"$$BG,BLACK$$"; NewLine(TEXT_ROWS/2);
|
||||
|
||||
SpriteExtents($IB,"<1>",BI=1$,&min_map_x,&max_map_x,&min_map_y,&max_map_y);
|
||||
map_width =(max_map_x-min_map_x+1)/MAP_SCALE+2;
|
||||
map_height=(max_map_y-min_map_y+1)/MAP_SCALE+2;
|
||||
Free(map);
|
||||
Free(panels_processed_bitmap);
|
||||
map=CAlloc(map_width*map_height*sizeof(U8));
|
||||
panels_processed_bitmap=MAlloc((map_width*map_height+7)>>3);
|
||||
dc=DCNew(map_width*MAP_SCALE,map_height*MAP_SCALE);
|
||||
Sprite3(dc,-min_map_x+MAP_SCALE,-min_map_y+MAP_SCALE,0,$IB,"<1>",BI=1$);
|
||||
for (y=1;y<map_height-1;y++)
|
||||
for (x=1;x<map_width-1;x++)
|
||||
map[(map_height-1-y)*map_width+x]=GrPeek(dc,x*MAP_SCALE,y*MAP_SCALE);
|
||||
DCDel(dc);
|
||||
man_xx=(1+MAN_START_X)*SCREEN_SCALE;
|
||||
man_yy=(map_height-1-MAN_START_Y)*SCREEN_SCALE;
|
||||
man_é=0;
|
||||
|
||||
for (i=0;i<NUM_MONSTERS;i++) {
|
||||
monsters[i].dead=FALSE;
|
||||
do {
|
||||
monsters[i].x=RandU64%((map_width-2)*SCREEN_SCALE)+SCREEN_SCALE;
|
||||
monsters[i].y=RandU64%((map_height-2)*SCREEN_SCALE)+SCREEN_SCALE;
|
||||
} while (!map[(monsters[i].y/SCREEN_SCALE)*map_width+monsters[i].x/SCREEN_SCALE]);
|
||||
}
|
||||
monsters_left=NUM_MONSTERS;
|
||||
tf=0;
|
||||
t0=tS;
|
||||
}
|
||||
|
||||
U0 AnimateTask(I64)
|
||||
{
|
||||
I64 i,x,y,dd;
|
||||
while (TRUE) {
|
||||
dd=0.25*SCREEN_SCALE*Sin(tS/2);
|
||||
for (i=0;i<NUM_MONSTERS;i++)
|
||||
if (!monsters[i].dead) {
|
||||
x=monsters[i].x;
|
||||
y=monsters[i].y;
|
||||
if (i&1)
|
||||
x+=dd;
|
||||
else
|
||||
y+=dd;
|
||||
if (0<=x<=map_width*SCREEN_SCALE &&
|
||||
0<=y<=map_height*SCREEN_SCALE &&
|
||||
map[(y/SCREEN_SCALE)*map_width+x/SCREEN_SCALE]) {
|
||||
if (!map[(y/SCREEN_SCALE)*map_width+x/SCREEN_SCALE+1] &&
|
||||
x-RoundI64(x,SCREEN_SCALE)>SCREEN_SCALE/2 ||
|
||||
!map[(y/SCREEN_SCALE)*map_width+x/SCREEN_SCALE-1] &&
|
||||
x-RoundI64(x,SCREEN_SCALE)<SCREEN_SCALE/2)
|
||||
x=RoundI64(x,SCREEN_SCALE)+SCREEN_SCALE/2;
|
||||
if (!map[(y/SCREEN_SCALE+1)*map_width+x/SCREEN_SCALE] &&
|
||||
y-RoundI64(y,SCREEN_SCALE)>SCREEN_SCALE/2 ||
|
||||
!map[(y/SCREEN_SCALE-1)*map_width+x/SCREEN_SCALE] &&
|
||||
y-RoundI64(y,SCREEN_SCALE)<SCREEN_SCALE/2)
|
||||
y=RoundI64(y,SCREEN_SCALE)+SCREEN_SCALE/2;
|
||||
monsters[i].x=x;
|
||||
monsters[i].y=y;
|
||||
}
|
||||
}
|
||||
Sleep(20);
|
||||
}
|
||||
}
|
||||
|
||||
U0 CleanUp()
|
||||
{
|
||||
Free(map);
|
||||
Free(panels_processed_bitmap);
|
||||
map=NULL;
|
||||
panels_processed_bitmap=NULL;
|
||||
}
|
||||
|
||||
U0 SongTask(I64)
|
||||
{ //Song by Terry A. Davis
|
||||
Fs->task_end_cb=&SndTaskEndCB;
|
||||
MusicSettingsRst;
|
||||
while (TRUE) {
|
||||
Play("2q.A#1eG2AeA#qAq.A#1eG2eAeA#qA");
|
||||
Play("q.A#1eG2A#A1qG2q.A#1eG2A#A1qG");
|
||||
Play("3eA#A2qG3eA#A2qG3eA#A2G3AA#A2qG");
|
||||
}
|
||||
}
|
||||
|
||||
U0 MoveMan(F64 é)
|
||||
{
|
||||
I64 x,y,color,step=SCREEN_SCALE/2;
|
||||
do {
|
||||
x=man_xx+step*Cos(é);
|
||||
y=man_yy-step*Sin(é);
|
||||
x=Clamp(x,0,map_width*SCREEN_SCALE);
|
||||
y=Clamp(y,0,map_height*SCREEN_SCALE);
|
||||
color=map[y/SCREEN_SCALE*map_width+x/SCREEN_SCALE];
|
||||
if (color==RED || color==GREEN) {
|
||||
man_xx=x;
|
||||
man_yy=y;
|
||||
break;
|
||||
} else
|
||||
step>>=1;
|
||||
} while (step);
|
||||
}
|
||||
|
||||
#define MICRO_STEPS 4
|
||||
U0 RotateMan(F64 d)
|
||||
{
|
||||
I64 i;
|
||||
for (i=0;i<MICRO_STEPS;i++) {
|
||||
man_é+=d/MICRO_STEPS;
|
||||
Sleep(15);
|
||||
}
|
||||
}
|
||||
|
||||
U0 CastleFrankenstein()
|
||||
{
|
||||
I64 sc;
|
||||
MenuPush(
|
||||
"File {"
|
||||
" Abort(,CH_SHIFT_ESC);"
|
||||
" Exit(,CH_ESC);"
|
||||
"}"
|
||||
"Play {"
|
||||
" Restart(,'\n');"
|
||||
" Fwd(,,SC_CURSOR_UP);"
|
||||
" Backward(,,SC_CURSOR_DOWN);"
|
||||
" Left(,,SC_CURSOR_LEFT);"
|
||||
" Right(,,SC_CURSOR_RIGHT);"
|
||||
" Fire(,CH_SPACE);"
|
||||
"}"
|
||||
);
|
||||
|
||||
SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$
|
||||
Fs->text_attr=RED<<4+WHITE;
|
||||
Preempt(OFF);
|
||||
WinBorder;
|
||||
WinMax;
|
||||
WordStat;
|
||||
Init;
|
||||
Fs->animate_task=Spawn(&AnimateTask,NULL,"Animate",,Fs);
|
||||
Fs->song_task=Spawn(&SongTask,NULL,"Song",,Fs);
|
||||
DocCursor;
|
||||
Fs->draw_it=&DrawIt;
|
||||
|
||||
try {
|
||||
while (TRUE) {
|
||||
switch (GetKey(&sc)) {
|
||||
case CH_SPACE:
|
||||
Fire;
|
||||
break;
|
||||
case '\n':
|
||||
Init;
|
||||
break;
|
||||
case CH_ESC:
|
||||
case CH_SHIFT_ESC:
|
||||
goto fs_done;
|
||||
case 0:
|
||||
switch (sc.u8[0]) {
|
||||
case SC_CURSOR_RIGHT:
|
||||
Spawn(&RotateMan,(ã/32)(I64));
|
||||
break;
|
||||
case SC_CURSOR_LEFT:
|
||||
Spawn(&RotateMan,(-ã/32)(I64));
|
||||
break;
|
||||
case SC_CURSOR_UP:
|
||||
MoveMan(man_é);
|
||||
break;
|
||||
case SC_CURSOR_DOWN:
|
||||
MoveMan(man_é+ã);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
fs_done:
|
||||
} catch
|
||||
PutExcept;
|
||||
DocClear;
|
||||
SettingsPop;
|
||||
CleanUp;
|
||||
MenuPop;
|
||||
AcctRegWriteBranch("TempleOS/CastleFrankenstein","F64 best_score=%5.4f;\n",best_score);
|
||||
}
|
||||
|
||||
CastleFrankenstein;
|
||||
| ||||