TempleOSTS_140317.ISO
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$WW,1$"Input Ptr" is the mouse at this point.
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$LK,"ipx",A="MN:ipx"$ and $LK,"ipy",A="MN:ipy"$ can be used to access the x and y coordinates of the input ptr. They are relative to the screen, not window. These can be used if you don't want to use msg passing. $LK,"ipz",A="MN:ipz"$ is the wheel.
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$LK,"iptx",A="MN:iptx"$ and $LK,"ipty",A="MN:ipty"$ are the text column and row of the input ptr. See $LK,"::/Demo/Games/Maze.CPP"$.
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You can make the input ptr snap to a grid by adjusting $FG,4$Fs->snap$FG$.
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