Initial (manual) import
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@@ -0,0 +1,80 @@
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#help_index "Snd"
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#define SE_NOISE 0
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#define SE_SWEEP 1
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class CSoundEffectFrame
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{
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I32 type;
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I8 ona1,ona2;
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F64 duration;
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};
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U0 SoundEffectEndTaskCB()
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{
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Free(FramePtr("CSoundEffectFrame"));
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music.mute--;
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SndTaskEndCB;
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}
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U0 SoundEffectTask(CSoundEffectFrame *ns)
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{
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I64 i,ona;
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F64 t0=tS,t,timeout=t0+ns->duration;
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FramePtrAdd("CSoundEffectFrame",ns);
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Fs->task_end_cb=&SoundEffectEndTaskCB;
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switch (ns->type) {
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case SE_NOISE:
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i=MaxI64(ns->ona2-ns->ona1,1);
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while (tS<timeout) {
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ona=RandU16%i+ns->ona1;
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Snd(ona);
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t=Clamp(3000.0/Ona2Freq(ona),1.0,50.0);
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if (t+tS>timeout)
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t=timeout-tS;
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Sleep(t);
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}
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break;
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case SE_SWEEP:
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while (tS<timeout) {
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t=(tS-t0)/ns->duration;
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ona=(1.0-t)*ns->ona1+t*ns->ona2;
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Snd(ona);
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t=Clamp(3000.0/Ona2Freq(ona),1.0,50.0);
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if (t+tS>timeout)
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t=timeout-tS;
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Sleep(t);
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}
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break;
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}
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}
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public CTask *Noise(I64 mS,F64 min_ona,F64 max_ona)
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{//Make white noise for given number of mS.
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CSoundEffectFrame *ns;
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if (mS>0) {
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ns=MAlloc(sizeof(CSoundEffectFrame));
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ns->type=SE_NOISE;
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ns->duration=mS/1000.0;
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ns->ona1=min_ona;
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ns->ona2=max_ona;
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music.mute++;
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return Spawn(&SoundEffectTask,ns,"Noise",,Fs);
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} else
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return NULL;
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}
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public CTask *Sweep(I64 mS,F64 ona1,F64 ona2)
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{//Sweep through freq range in given number of mS.
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CSoundEffectFrame *ns;
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if (mS>0) {
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ns=MAlloc(sizeof(CSoundEffectFrame));
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ns->type=SE_SWEEP;
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ns->duration=mS/1000.0;
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ns->ona1=ona1;
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ns->ona2=ona2;
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music.mute++;
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return Spawn(&SoundEffectTask,ns,"Noise",,Fs);
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} else
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return NULL;
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}
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