Initial (manual) import
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U0 RandPts()
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{
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I64 i;
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F64 t0=tS;
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do {
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for (i=0;i<1024;i++) {
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gr.dc->color=RandU16&15;
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GrPlot(gr.dc,RandU32%GR_WIDTH,RandU32%GR_HEIGHT);
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}
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Yield;
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} while (tS-t0<1);
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DCFill;
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}
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U0 RandDemo()
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{
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I64 i;
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"Seed(0) will do timer XORed random numbers. "
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"A task starts with $LK,"Seed(0)",A="FF:::/Kernel/KTask.HC,Seed("$ by dft.\n";
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PressAKey;
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Seed;
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RandPts;
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DCFill;
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"\nSeed(num) will do deterministic, non-timer random numbers starting at "
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"a specific seed. You can run a specific video game over and over "
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"by typing Seed(num) at the cmd line before the game.\n";
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PressAKey;
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Seed(1);
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RandPts;
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DCFill;
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"\n\n\nWatch when we specify specific seeds:";
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"\n\nSeed(1);\n";
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Seed(1);
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for (i=0;i<5;i++)
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"%d: %d\n",i,RandI16;
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"\nSeed(2); Different, right?\n";
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Seed(2);
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for (i=0;i<5;i++)
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"%d: %d\n",i,RandI16;
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"\nSeed(1); Repeats earlier values.\n";
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Seed(1);
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for (i=0;i<5;i++)
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"%d: %d\n",i,RandI16;
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"\nSeed(0); Zero is special.\n";
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Seed(0);
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for (i=0;i<5;i++)
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"%d: %d\n",i,RandI16;
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"\nSeed(0); Non-repeating.\n";
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Seed(0);
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for (i=0;i<5;i++)
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"%d: %d\n",i,RandI16;
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Seed; //Dft should be kept to zero.
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}
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RandDemo;
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