TempleOSCDV4.11.ISO
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U8 face[8]={
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0b00111100,
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0b01000010,
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0b10100101,
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0b10000001,
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0b11000011,
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0b10111101,
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0b01000010,
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0b00111100,
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};
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text.font[255]=face[0](U64);
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"Face:ÿ\n";
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//Chars 128-255 are treated as letters
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//by the compiler and everything else.
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//Enter them by holding ALT and
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//pressing a 3 digit decimal number or
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//press <CTRL-ALT-a>.
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U0 SrcExample()
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{
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I64 fÿÿ=12345;
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"fÿÿ=%d\n",fÿÿ;
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}
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SrcExample;
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//See $LK,"::/Demo/ScreenCodes.HC"$, $LK,"::/Demo/Graphics/CharAnimation.HC"$,
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//$LK,"::/Demo/Games/CharDemo.HC"$ and $LK,"::/Demo/Graphics/FontEd.HC"$.
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//See $LK,"chars_bmp_alpha",A="MN:chars_bmp_alpha"$ and $LK,"chars_bmp_alpha_numeric",A="MN:chars_bmp_alpha_numeric"$.
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