TempleOSCDV4.11.ISO
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@@ -1,4 +1,4 @@
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//Uses $LK,"fixed-point-arithmetic",A="FI:::/Demo/Lectures/FixedPoint.CPP"$.
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//Uses $LK,"fixed-point-arithmetic",A="FI:::/Demo/Lectures/FixedPoint.HC"$.
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I64 x[16],y[16],dx[16],dy[16];
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@@ -45,4 +45,4 @@ Cartesian;
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//For better performance, compile the expression entered by the
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//user one time with $LK,"LexExpression2Bin",A="MN:LexExpression2Bin"$() and use $LK,"Call",A="MN:Call"$().
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//See $LK,"::/Demo/CompileDemo.CPP"$.
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//See $LK,"::/Demo/CompileDemo.HC"$.
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@@ -1,7 +1,7 @@
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U8 *old_font=text.font;
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// See $LK,"::/Kernel/FontStd.CPP"$, $LK,"::/Demo/ScreenCodes.CPP"$,
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//$LK,"::/Demo/ExtendedChars.CPP"$, and $LK,"::/Demo/Graphics/FontEd.CPP"$.
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// See $LK,"::/Kernel/FontStd.HC"$, $LK,"::/Demo/ScreenCodes.HC"$,
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//$LK,"::/Demo/ExtChars.HC"$, and $LK,"::/Demo/Graphics/FontEd.HC"$.
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U64 waves[4]={
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0x0011AA440011AA44,0x0022558800225588,
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@@ -116,5 +116,5 @@ TreeCommonAncestor;
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/*Be careful with recursive routines in TempleOS
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because the stack does not grow and will overflow.
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See $LK,"::/Demo/StkGrow.CPP"$.
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See $LK,"::/Demo/StkGrow.HC"$.
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*/
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@@ -11,11 +11,11 @@ You can load it with:
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If you want to change the system font permanently,
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save to a file with this font editor program
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and cut and paste the code into $LK,"::/Kernel/FontStd.CPP"$.
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and cut and paste the code into $LK,"::/Kernel/FontStd.HC"$.
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You will need to recompile Kernel by calling $LK,"BootHDIns",A="MN:BootHDIns"$().
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See $LK,"::/Demo/ExtendedChars.CPP"$, $LK,"::/Demo/Games/CharDemo.CPP"$,
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$LK,"::/Demo/Graphics/CharAnimation.CPP"$ and $LK,"::/Demo/ScreenCodes.CPP"$.
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See $LK,"::/Demo/ExtChars.HC"$, $LK,"::/Demo/Games/CharDemo.HC"$,
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$LK,"::/Demo/Graphics/CharAnimation.HC"$ and $LK,"::/Demo/ScreenCodes.HC"$.
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*/
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#define BLOW_UP_CHAR_X (18*FONT_WIDTH)
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@@ -1,4 +1,4 @@
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//See $LK,"::/Demo/Games/Stadium/StadiumGen.CPP"$.
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//See $LK,"::/Demo/Games/Stadium/StadiumGen.HC"$.
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U0 ViewScreenCapture(U8 *filename)
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{
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@@ -145,7 +145,7 @@ U0 DrawIt(CTask *task,CDC *dc)
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}
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}
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//See $LK,"::/Demo/Graphics/SpritePlot3D.CPP"$.
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//See $LK,"::/Demo/Graphics/SpritePlot3D.HC"$.
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//for a CSprite example.
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//See $LK,"SpriteMeshEd",A="MN:SpriteMeshEd"$() for a fancy example.
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@@ -1,9 +1,9 @@
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/*If you press <CTRL-t> you will see this:
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$$IB,"<1>",BI=1,BP="::/Demo/Graphics/SpritePut.CPP,2"$$
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$$IB,"<1>",BI=1,BP="::/Demo/Graphics/SpritePut.HC,2"$$
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That imports an external sprite. It's
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called a $LK,"DOCEF_BIN_PTR_LINK",A="MN:DOCEF_BIN_PTR_LINK"$. See $LK,"BP=\"\"",A="FF:::/Doc/DolDocOverview.TXT,BP=\"\""$.
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called a $LK,"DOCEF_BIN_PTR_LINK",A="MN:DOCEF_BIN_PTR_LINK"$. See $LK,"BP=\"\"",A="FF:::/Doc/DolDocOverview.DD,BP=\"\""$.
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Press <CTRL-r> and "pointer to sprite".
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Then, enter a file and the number of
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@@ -18,7 +18,7 @@ U0 SpritePutExt()
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I64 i;
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for (i=0;i<3;i++) {
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"US Map:";
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Sprite($IB,"<1>",BI=1,BP="::/Demo/Graphics/SpritePut.CPP,2"$);
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Sprite($IB,"<1>",BI=1,BP="::/Demo/Graphics/SpritePut.HC,2"$);
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"%h12c",'\n';
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}
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}
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@@ -5,8 +5,8 @@ This is an advanced demo that shows
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that you can place ctrls on the
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wall paper.
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See $LK,"::/Demo/Graphics/Slider.CPP"$
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and $LK,"::/Demo/Graphics/WallPaperFish.CPP"$
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See $LK,"::/Demo/Graphics/Slider.HC"$
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and $LK,"::/Demo/Graphics/WallPaperFish.HC"$
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before messing with this program.
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It must be "Adam Included".
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