TempleOSCDV4.12.ISO

This commit is contained in:
Terry A. Davis authored and minexew committed 2018-09-08 21:47:56 +02:00
1 parent 93ca216483
commit b84bbff6db
381 files changed
+18356 -18798

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+76 -70
View File
@@ -1,158 +1,164 @@
U0 TanksPlot()
U0 PlayerIndirect()
{
Unit *tempu=NULL;
I64 msg_code,a1,a2;
Unit *tmpu=NULL;
I64 i,remaining=0,msg_code,a1,a2;
F64 target_x,target_y;
SetViewPlayer(cur_player);
while (TRUE) {
ViewPlayerSet(cur_player);
for (i=0;i<MAX_UNITS;i++) {
tmpu=&units[cur_player][i];
if (tmpu->life>0 && tmpu->indirect_fire)
remaining++;
}
while (remaining) {
if (!alive_cnt[0] || !alive_cnt[1])
throw('GameOver',TRUE);
msg_code=GetMsg(&a1,&a2,1<<MSG_KEY_DOWN|
1<<MSG_IP_L_DOWN|1<<MSG_IP_L_UP|
msg_code=GetMsg(&a1,&a2,1<<MSG_KEY_DOWN|1<<MSG_IP_L_DOWN|1<<MSG_IP_L_UP|
1<<MSG_IP_R_UP);
switch (msg_code) {
case MSG_KEY_DOWN:
HandleChar(a1);
CharDo(a1);
break;
case MSG_IP_L_DOWN:
if (CursorInWindow(Fs,a1,a2)) {
UpdateCursor(Fs,a1,a2);
if (tempu=FindUnit(cursor_row,cursor_col)) {
if (tempu->player==enemy_player || tempu->fired ||
!tempu->indirect_fire)
tempu=NULL;
if (CursorInWin(Fs,a1,a2)) {
a1-=x0; a2-=y0;
CursorUpdate(Fs,a1,a2);
if (tmpu=UnitFind(cursor_row,cursor_col)) {
if (tmpu->player==enemy_player || tmpu->fired ||
!tmpu->indirect_fire)
tmpu=NULL;
else {
RowCol2XY(&fire_radius_x,&fire_radius_y,tempu->row,tempu->col);
fire_radius=tempu->range*2*HEX_RADIUS;
RowCol2XY(&fire_radius_x,&fire_radius_y,tmpu->row,tmpu->col);
fire_radius=tmpu->range*2*HEX_RADIUS;
}
}
}
break;
case MSG_IP_L_UP:
if (CursorInWindow(Fs,a1,a2)) {
UpdateCursor(Fs,a1,a2);
if (CursorInWin(Fs,a1,a2)) {
a1-=x0; a2-=y0;
CursorUpdate(Fs,a1,a2);
RowCol2XY(&target_x,&target_y,cursor_row,cursor_col);
if (!tempu)
if (!tmpu)
Beep;
else {
if (Sqrt(Sqr(fire_radius_x-target_x)+Sqr(fire_radius_y-target_y))>
fire_radius)
Beep;
else
PlotShot(tempu,cursor_row,cursor_col);
else {
IndirectAdd(tmpu,cursor_row,cursor_col);
remaining--;
}
}
}
tempu=NULL;
tmpu=NULL;
fire_radius=0;
break;
case MSG_IP_R_UP:
if (CursorInWindow(Fs,a1,a2))
if (CursorInWin(Fs,a1,a2))
throw('PhaseOvr',TRUE);
break;
}
}
throw('PhaseOvr',TRUE);
}
U0 TanksMove()
U0 PlayerMove()
{
Unit *tempu=NULL,*target;
Unit *tmpu=NULL;
I64 msg_code,a1,a2;
SetViewPlayer(cur_player);
ViewPlayerSet(cur_player);
while (TRUE) {
if (!alive_cnt[0] || !alive_cnt[1])
throw('GameOver',TRUE);
msg_code=GetMsg(&a1,&a2,1<<MSG_KEY_DOWN|
1<<MSG_IP_L_DOWN|1<<MSG_IP_L_UP|
msg_code=GetMsg(&a1,&a2,1<<MSG_KEY_DOWN|1<<MSG_IP_L_DOWN|1<<MSG_IP_L_UP|
1<<MSG_IP_R_UP);
switch (msg_code) {
case MSG_KEY_DOWN:
HandleChar(a1);
CharDo(a1);
break;
case MSG_IP_L_DOWN:
if (CursorInWindow(Fs,a1,a2)) {
UpdateCursor(Fs,a1,a2);
if (tempu=FindUnit(cursor_row,cursor_col)) {
if (tempu->player==enemy_player || !tempu->remaining_movement)
tempu=NULL;
if (CursorInWin(Fs,a1,a2)) {
a1-=x0; a2-=y0;
CursorUpdate(Fs,a1,a2);
if (tmpu=UnitFind(cursor_row,cursor_col)) {
if (tmpu->player==enemy_player || !tmpu->remaining_movement)
tmpu=NULL;
}
}
break;
case MSG_IP_L_UP:
if (CursorInWindow(Fs,a1,a2)) {
UpdateCursor(Fs,a1,a2);
target=FindUnit(cursor_row,cursor_col);
if (!tempu)
if (CursorInWin(Fs,a1,a2)) {
a1-=x0; a2-=y0;
CursorUpdate(Fs,a1,a2);
if (!tmpu)
Beep;
else {
if (target)
Beep;
else
MoveUnit(tempu,a1+Fs->horz_scroll.pos,
a2+Fs->vert_scroll.pos);
UnitMove(tmpu,a1,a2);
break;
}
}
tempu=NULL;
tmpu=NULL;
break;
case MSG_IP_R_UP:
if (CursorInWindow(Fs,a1,a2))
if (CursorInWin(Fs,a1,a2))
throw('PhaseOvr',TRUE);
break;
}
}
}
U0 TanksFire()
U0 PlayerDirect()
{
Unit *tempu=NULL,*target;
Unit *tmpu=NULL,*target;
I64 msg_code,a1,a2;
SetViewPlayer(cur_player);
ViewPlayerSet(cur_player);
while (TRUE) {
if (!alive_cnt[0] || !alive_cnt[1])
throw('GameOver',TRUE);
msg_code=GetMsg(&a1,&a2,1<<MSG_KEY_DOWN|
1<<MSG_IP_L_DOWN|1<<MSG_IP_L_UP|
msg_code=GetMsg(&a1,&a2,1<<MSG_KEY_DOWN|1<<MSG_IP_L_DOWN|1<<MSG_IP_L_UP|
1<<MSG_IP_R_UP);
switch (msg_code) {
case MSG_KEY_DOWN:
HandleChar(a1);
CharDo(a1);
break;
case MSG_IP_L_DOWN:
if (CursorInWindow(Fs,a1,a2)) {
UpdateCursor(Fs,a1,a2);
if (tempu=FindUnit(cursor_row,cursor_col)) {
if (tempu->player==enemy_player || tempu->fired ||
tempu->indirect_fire)
tempu=NULL;
if (CursorInWin(Fs,a1,a2)) {
a1-=x0; a2-=y0;
CursorUpdate(Fs,a1,a2);
if (tmpu=UnitFind(cursor_row,cursor_col)) {
if (tmpu->player==enemy_player || tmpu->fired ||
tmpu->indirect_fire)
tmpu=NULL;
else {
RVSetUp(cur_player);
RowCol2XY(&fire_radius_x,&fire_radius_y,tempu->row,tempu->col);
fire_radius=tempu->range*2*HEX_RADIUS;
RecalcVisible(RV_ONE_FRIENDLY_UNIT,tempu);
VRSetUp(cur_player);
RowCol2XY(&fire_radius_x,&fire_radius_y,tmpu->row,tmpu->col);
fire_radius=tmpu->range*2*HEX_RADIUS;
VisRecalc(VR_ONE_FRIENDLY_UNIT,tmpu);
}
}
}
break;
case MSG_IP_L_UP:
if (CursorInWindow(Fs,a1,a2)) {
UpdateCursor(Fs,a1,a2);
target=FindUnit(cursor_row,cursor_col);
if (!tempu)
if (CursorInWin(Fs,a1,a2)) {
a1-=x0; a2-=y0;
CursorUpdate(Fs,a1,a2);
target=UnitFind(cursor_row,cursor_col);
if (!tmpu)
Beep;
else {
if (!target || target->player!=enemy_player ||
!Bt(&target->visible,0))
!Bt(&target->vis,0))
Beep;
else
FireShot(tempu,target);
RecalcVisible(RV_UPDATE_FRIENDLY_UNIT,tempu);
UnitDirectFire(tmpu,target);
VisRecalc(VR_UPDATE_FRIENDLY_UNIT,tmpu);
}
}
tempu=NULL;
tmpu=NULL;
fire_radius=0;
break;
case MSG_IP_R_UP:
if (CursorInWindow(Fs,a1,a2))
if (CursorInWin(Fs,a1,a2))
throw('PhaseOvr',TRUE);
break;
}
+27 -27
View File
@@ -1,4 +1,4 @@
Unit *FindNearestUnit(I64 row,I64 col,I64 player,Bool in_LOS,F64 range=-1)
Unit *UnitNearestFind(I64 row,I64 col,I64 player,Bool in_LOS,F64 range=-1)
{
I64 i;
F64 dd,best_dd=MAX_F64,x1,y1,x2,y2;
@@ -23,36 +23,36 @@ Unit *FindNearestUnit(I64 row,I64 col,I64 player,Bool in_LOS,F64 range=-1)
return best;
}
U0 TanksPlot()
U0 PlayerIndirect()
{
Unit *target,*tempu;
Unit *target,*tmpu;
I64 i;
for (i=0;i<MAX_UNITS;i++) {
CheckUser;
tempu=&units[cur_player][i];
if (tempu->life>0 && tempu->indirect_fire &&
(target=FindNearestUnit(tempu->row,tempu->col,enemy_player,TRUE,
tempu->range*2*HEX_RADIUS)))
PlotShot(tempu,target->row,target->col);
UserChk;
tmpu=&units[cur_player][i];
if (tmpu->life>0 && tmpu->indirect_fire &&
(target=UnitNearestFind(tmpu->row,tmpu->col,enemy_player,TRUE,
tmpu->range*2*HEX_RADIUS)))
IndirectAdd(tmpu,target->row,target->col);
}
throw('PhaseOvr',TRUE);
}
U0 TanksMove()
U0 PlayerMove()
{
Unit *target,*tempu;
Unit *target,*tmpu;
I64 i;
F64 x,y;
for (i=0;i<MAX_UNITS;i++) {
CheckUser;
tempu=&units[cur_player][i];
if (tempu->life>0) {
UserChk;
tmpu=&units[cur_player][i];
if (tmpu->life>0) {
//Cheats because it violates Line-of-Sight
if (target=FindNearestUnit(tempu->row,tempu->col,enemy_player,FALSE)) {
if (target=UnitNearestFind(tmpu->row,tmpu->col,enemy_player,FALSE)) {
RowCol2XY(&x,&y,target->row,target->col);
if (!MoveUnit(tempu,x,y)) {
RowCol2XY(&x,&y,tempu->row,tempu->col);
MoveUnit(tempu,x+RandI16,y+RandI16);
if (!UnitMove(tmpu,x,y)) {
RowCol2XY(&x,&y,tmpu->row,tmpu->col);
UnitMove(tmpu,x+RandI16,y+RandI16);
}
}
}
@@ -60,18 +60,18 @@ U0 TanksMove()
throw('PhaseOvr',TRUE);
}
U0 TanksFire()
U0 PlayerDirect()
{
Unit *target,*tempu;
Unit *target,*tmpu;
I64 i;
for (i=0;i<MAX_UNITS;i++) {
CheckUser;
tempu=&units[cur_player][i];
if (tempu->life>0 && !tempu->indirect_fire &&
(target=FindNearestUnit(tempu->row,tempu->col,enemy_player,TRUE,
tempu->range*2*HEX_RADIUS))) {
FireShot(tempu,target);
Sleep(250*ANIMATION_DELAY);
UserChk;
tmpu=&units[cur_player][i];
if (tmpu->life>0 && !tmpu->indirect_fire &&
(target=UnitNearestFind(tmpu->row,tmpu->col,enemy_player,TRUE,
tmpu->range*2*HEX_RADIUS))) {
UnitDirectFire(tmpu,target);
Sleep(250*animation_delay);
}
}
throw('PhaseOvr',TRUE);