TempleOSCDV4.12.ISO

This commit is contained in:
Terry A. Davis authored and minexew committed 2018-09-08 21:47:56 +02:00
1 parent 93ca216483
commit b84bbff6db
381 files changed
+18356 -18798

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+100 -100
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@@ -83,7 +83,7 @@ $SP,"<1>",BI=1$
#define SCREEN_SCALE 512
#define SCRN_SCALE 512
#define PLOT_GRID_WIDTH 24
#define PLOT_GRID_HEIGHT 24
#define MAN_HEIGHT 125
@@ -110,10 +110,10 @@ U0 CFTransform(CDC *dc,I64 *x,I64 *y,I64 *z)
{
I64 zz;
Mat4x4MulXYZ(dc->r,x,y,z);
zz=SCREEN_SCALE/3+*z;
zz=SCRN_SCALE/3+*z;
if (zz<1) zz=1;
*x=SCREEN_SCALE/2* *x/zz;
*y=SCREEN_SCALE/2* (*y+MAN_HEIGHT)/zz;
*x=SCRN_SCALE/2* *x/zz;
*y=SCRN_SCALE/2* (*y+MAN_HEIGHT)/zz;
*x+=dc->x;
*y+=dc->y;
*z+=dc->z;
@@ -131,8 +131,8 @@ Bool LOSPlot(U8 *,I64 x,I64 y,I64)
Bool LOS(I64 x1,I64 y1,I64 x2,I64 y2)
{//Line of sight
return Line(NULL,x1*LOS_SCALE/SCREEN_SCALE,y1*LOS_SCALE/SCREEN_SCALE,0,
x2*LOS_SCALE/SCREEN_SCALE,y2*LOS_SCALE/SCREEN_SCALE,0,&LOSPlot);
return Line(NULL,x1*LOS_SCALE/SCRN_SCALE,y1*LOS_SCALE/SCRN_SCALE,0,
x2*LOS_SCALE/SCRN_SCALE,y2*LOS_SCALE/SCRN_SCALE,0,&LOSPlot);
}
U0 DrawIt(CTask *task,CDC *dc)
@@ -141,28 +141,28 @@ U0 DrawIt(CTask *task,CDC *dc)
c,x1w,y1w,x1h,y1h,xh,yh,zh,
cx=task->pix_width/2,
cy=task->pix_height/2;
U8 *temps;
U8 *tmps;
F64 tt;
CD3I32 poly[4];
Monster *tempm;
Monster *tmpm;
DCDepthBufAlloc(dc);
MemSet(panels_processed_bitmap,0,(map_width*map_height+7)>>3);
//World to screen
//World to scrn
Mat4x4RotZ(dc->r,man_é+ã/2);
Mat4x4RotX(dc->r,ã/2);
DCMat4x4Set(dc,dc->r);
xh=-man_xx/SCREEN_SCALE; yh=-man_yy/SCREEN_SCALE; zh=0;
xh=-man_xx/SCRN_SCALE; yh=-man_yy/SCRN_SCALE; zh=0;
Mat4x4MulXYZ(dc->r,&xh,&yh,&zh);
Mat4x4TranslationEqu(dc->r,xh,yh,zh);
//Screen to world
//Scrn to world
s2w=Mat4x4IdentNew(task);
Mat4x4RotX(s2w,-ã/2);
Mat4x4RotZ(s2w,-man_é-ã/2);
xh=0; yh=0; zh=SCREEN_SCALE;
xh=0; yh=0; zh=SCRN_SCALE;
Mat4x4MulXYZ(s2w,&xh,&yh,&zh);
//Rotate light source
@@ -194,12 +194,12 @@ U0 DrawIt(CTask *task,CDC *dc)
x1w=x1h;
y1w=y1h;
for (i=0;i<PLOT_GRID_WIDTH*4;i++) {
xx=x1w/SCREEN_SCALE; yy=y1w/SCREEN_SCALE;
x=xx*SCREEN_SCALE-man_xx; y=yy*SCREEN_SCALE-man_yy;
xx=x1w/SCRN_SCALE; yy=y1w/SCRN_SCALE;
x=xx*SCRN_SCALE-man_xx; y=yy*SCRN_SCALE-man_yy;
if (1<=xx<map_width-1 && 1<=yy<map_height-1 &&
!LBts(panels_processed_bitmap,yy*map_width+xx)) {
if ((c=map[yy*map_width+xx]) &&
LOS(xx*SCREEN_SCALE+SCREEN_SCALE/2,yy*SCREEN_SCALE+SCREEN_SCALE/2,
LOS(xx*SCRN_SCALE+SCRN_SCALE/2,yy*SCRN_SCALE+SCRN_SCALE/2,
man_xx,man_yy)) {
if (c==YELLOW)
dc->color=DKGRAY;
@@ -208,62 +208,62 @@ U0 DrawIt(CTask *task,CDC *dc)
poly[0].x=x;
poly[0].y=y;
poly[0].z=0;
poly[1].x=x+SCREEN_SCALE;
poly[1].x=x+SCRN_SCALE;
poly[1].y=y;
poly[1].z=0;
poly[2].x=x+SCREEN_SCALE;
poly[2].y=y+SCREEN_SCALE;
poly[2].x=x+SCRN_SCALE;
poly[2].y=y+SCRN_SCALE;
poly[2].z=0;
poly[3].x=x;
poly[3].y=y+SCREEN_SCALE;
poly[3].y=y+SCRN_SCALE;
poly[3].z=0;
GrFillPoly3(dc,4,poly);
if (c==GREEN) {
x1=x+SCREEN_SCALE/2;
y1=y+SCREEN_SCALE/2;
x1=x+SCRN_SCALE/2;
y1=y+SCRN_SCALE/2;
z1=0;
DCTransform(dc,&x1,&y1,&z1);
if (z1>0)
SpriteMat3B(dc,x+SCREEN_SCALE/2,y+SCREEN_SCALE/2,0,$IB,"<5>",BI=5$,r3);
SpriteMat3B(dc,x+SCRN_SCALE/2,y+SCRN_SCALE/2,0,$IB,"<5>",BI=5$,r3);
} else if (c==YELLOW) {
x1=x+SCREEN_SCALE/2;
y1=y+SCREEN_SCALE/2;
x1=x+SCRN_SCALE/2;
y1=y+SCRN_SCALE/2;
z1=0;
DCTransform(dc,&x1,&y1,&z1);
if (z1>0)
SpriteMat3B(dc,x+SCREEN_SCALE/2,y+SCREEN_SCALE/2,0,$IB,"<6>",BI=6$,r3);
SpriteMat3B(dc,x+SCRN_SCALE/2,y+SCRN_SCALE/2,0,$IB,"<6>",BI=6$,r3);
}
if (!map[(yy+1)*map_width+xx]) {
dc->color=LTGRAY;
poly[0].x=x;
poly[0].y=y+SCREEN_SCALE;
poly[0].y=y+SCRN_SCALE;
poly[0].z=0;
poly[1].x=x+SCREEN_SCALE;
poly[1].y=y+SCREEN_SCALE;
poly[1].x=x+SCRN_SCALE;
poly[1].y=y+SCRN_SCALE;
poly[1].z=0;
poly[2].x=x+SCREEN_SCALE;
poly[2].y=y+SCREEN_SCALE;
poly[2].z=SCREEN_SCALE;
poly[2].x=x+SCRN_SCALE;
poly[2].y=y+SCRN_SCALE;
poly[2].z=SCRN_SCALE;
poly[3].x=x;
poly[3].y=y+SCREEN_SCALE;
poly[3].z=SCREEN_SCALE;
poly[3].y=y+SCRN_SCALE;
poly[3].z=SCRN_SCALE;
GrFillPoly3(dc,4,poly);
}
if (!map[yy*map_width+xx+1]) {
dc->color=WHITE;
poly[0].x=x+SCREEN_SCALE;
poly[0].x=x+SCRN_SCALE;
poly[0].y=y;
poly[0].z=0;
poly[1].x=x+SCREEN_SCALE;
poly[1].y=y+SCREEN_SCALE;
poly[1].x=x+SCRN_SCALE;
poly[1].y=y+SCRN_SCALE;
poly[1].z=0;
poly[2].x=x+SCREEN_SCALE;
poly[2].y=y+SCREEN_SCALE;
poly[2].z=SCREEN_SCALE;
poly[3].x=x+SCREEN_SCALE;
poly[2].x=x+SCRN_SCALE;
poly[2].y=y+SCRN_SCALE;
poly[2].z=SCRN_SCALE;
poly[3].x=x+SCRN_SCALE;
poly[3].y=y;
poly[3].z=SCREEN_SCALE;
poly[3].z=SCRN_SCALE;
GrFillPoly3(dc,4,poly);
}
if (!map[(yy-1)*map_width+xx]) {
@@ -271,15 +271,15 @@ U0 DrawIt(CTask *task,CDC *dc)
poly[0].x=x;
poly[0].y=y;
poly[0].z=0;
poly[1].x=x+SCREEN_SCALE;
poly[1].x=x+SCRN_SCALE;
poly[1].y=y;
poly[1].z=0;
poly[2].x=x+SCREEN_SCALE;
poly[2].x=x+SCRN_SCALE;
poly[2].y=y;
poly[2].z=SCREEN_SCALE;
poly[2].z=SCRN_SCALE;
poly[3].x=x;
poly[3].y=y;
poly[3].z=SCREEN_SCALE;
poly[3].z=SCRN_SCALE;
GrFillPoly3(dc,4,poly);
}
if (!map[yy*map_width+xx-1]) {
@@ -288,14 +288,14 @@ U0 DrawIt(CTask *task,CDC *dc)
poly[0].y=y;
poly[0].z=0;
poly[1].x=x;
poly[1].y=y+SCREEN_SCALE;
poly[1].y=y+SCRN_SCALE;
poly[1].z=0;
poly[2].x=x;
poly[2].y=y+SCREEN_SCALE;
poly[2].z=SCREEN_SCALE;
poly[2].y=y+SCRN_SCALE;
poly[2].z=SCRN_SCALE;
poly[3].x=x;
poly[3].y=y;
poly[3].z=SCREEN_SCALE;
poly[3].z=SCRN_SCALE;
GrFillPoly3(dc,4,poly);
}
}
@@ -308,9 +308,9 @@ U0 DrawIt(CTask *task,CDC *dc)
}
//Draw Monsters
for (i=0,tempm=monsters;i<NUM_MONSTERS;i++,tempm++) {
x=tempm->x;
y=tempm->y;
for (i=0,tmpm=monsters;i<NUM_MONSTERS;i++,tmpm++) {
x=tmpm->x;
y=tmpm->y;
if (LOS(x,y,man_xx,man_yy)) {
x-=man_xx;
y-=man_yy;
@@ -319,13 +319,13 @@ U0 DrawIt(CTask *task,CDC *dc)
zz=0;
DCTransform(dc,&xx,&yy,&zz);
if (zz>0) {
if (tempm->dead)
if (tmpm->dead)
SpriteMat3B(dc,x,y,0,$IB,"<2>",BI=2$,r2);
else {
tt=Tri(tS,1.0);
temps=SpriteInterpolate(tt,$IB,"<3>",BI=3$,$IB,"<4>",BI=4$);
SpriteMat3B(dc,x,y,0,temps,r1);
Free(temps);
tmps=SpriteInterpolate(tt,$IB,"<3>",BI=3$,$IB,"<4>",BI=4$);
SpriteMat3B(dc,x,y,0,tmps,r1);
Free(tmps);
}
}
}
@@ -350,12 +350,12 @@ U0 DrawIt(CTask *task,CDC *dc)
//Draw Things on heads-up Map
dc->color=LTPURPLE;
for (i=0,tempm=monsters;i<NUM_MONSTERS;i++,tempm++)
if (!tempm->dead)
GrPlot3(dc,2*(tempm->x/SCREEN_SCALE),
2*(map_height-1-tempm->y/SCREEN_SCALE),0);
for (i=0,tmpm=monsters;i<NUM_MONSTERS;i++,tmpm++)
if (!tmpm->dead)
GrPlot3(dc,2*(tmpm->x/SCRN_SCALE),
2*(map_height-1-tmpm->y/SCRN_SCALE),0);
dc->color=LTCYAN;
GrPlot3(dc,2*(man_xx/SCREEN_SCALE),2*(map_height-1-man_yy/SCREEN_SCALE),0);
GrPlot3(dc,2*(man_xx/SCRN_SCALE),2*(map_height-1-man_yy/SCRN_SCALE),0);
if (tf) {
dc->color=LTRED;
@@ -378,13 +378,13 @@ U0 Fire()
{
I64 i,x,y;
F64 d,dx,dy,xx=Cos(man_é),yy=Sin(man_é);
Monster *tempm;
Monster *tmpm;
Noise(100,300,1000);
for (i=0,tempm=monsters;i<NUM_MONSTERS;i++,tempm++) {
x=tempm->x;
y=tempm->y;
if (!tempm->dead &&
for (i=0,tmpm=monsters;i<NUM_MONSTERS;i++,tmpm++) {
x=tmpm->x;
y=tmpm->y;
if (!tmpm->dead &&
LOS(x,y,man_xx,man_yy)) {
dx=x-man_xx;
dy=man_yy-y;
@@ -392,7 +392,7 @@ U0 Fire()
dx/=d;
dy/=d;
if (dx*xx+dy*yy>0.995) {
tempm->dead=TRUE;
tmpm->dead=TRUE;
if (!--monsters_left) {
tf=tS;
if (tf-t0<best_score)
@@ -408,7 +408,7 @@ U0 Init()
{
I64 i,x,y;
CDC *dc;
Monster *tempm;
Monster *tmpm;
DocClear;
"$$BG,BLACK$$%h*c",TEXT_ROWS/2,'\n';
@@ -424,16 +424,16 @@ U0 Init()
for (x=0;x<map_width-2;x++)
map[(map_height-2-y)*map_width+x+1]=GrPeek(dc,x*MAP_SCALE,y*MAP_SCALE);
DCDel(dc);
man_xx=(1+MAN_START_X)*SCREEN_SCALE;
man_yy=(map_height-1-MAN_START_Y)*SCREEN_SCALE;
man_xx=(1+MAN_START_X)*SCRN_SCALE;
man_yy=(map_height-1-MAN_START_Y)*SCRN_SCALE;
man_é=0;
for (i=0,tempm=monsters;i<NUM_MONSTERS;i++,tempm++) {
tempm->dead=FALSE;
for (i=0,tmpm=monsters;i<NUM_MONSTERS;i++,tmpm++) {
tmpm->dead=FALSE;
do {
tempm->x=RandU64%((map_width-2)*SCREEN_SCALE)+SCREEN_SCALE;
tempm->y=RandU64%((map_height-2)*SCREEN_SCALE)+SCREEN_SCALE;
} while (!map[(tempm->y/SCREEN_SCALE)*map_width+tempm->x/SCREEN_SCALE]);
tmpm->x=RandU64%((map_width-2)*SCRN_SCALE)+SCRN_SCALE;
tmpm->y=RandU64%((map_height-2)*SCRN_SCALE)+SCRN_SCALE;
} while (!map[(tmpm->y/SCRN_SCALE)*map_width+tmpm->x/SCRN_SCALE]);
}
monsters_left=NUM_MONSTERS;
tf=0;
@@ -443,33 +443,33 @@ U0 Init()
U0 AnimateTask(I64)
{
I64 i,x,y,dd;
Monster *tempm;
Monster *tmpm;
while (TRUE) {
dd=0.25*SCREEN_SCALE*Sin(tS/2);
for (i=0,tempm=monsters;i<NUM_MONSTERS;i++,tempm++)
if (!tempm->dead) {
x=tempm->x;
y=tempm->y;
dd=0.25*SCRN_SCALE*Sin(tS/2);
for (i=0,tmpm=monsters;i<NUM_MONSTERS;i++,tmpm++)
if (!tmpm->dead) {
x=tmpm->x;
y=tmpm->y;
if (i&1)
x+=dd;
else
y+=dd;
if (0<=x<=map_width*SCREEN_SCALE &&
0<=y<=map_height*SCREEN_SCALE &&
map[(y/SCREEN_SCALE)*map_width+x/SCREEN_SCALE]) {
if (!map[(y/SCREEN_SCALE)*map_width+x/SCREEN_SCALE+1] &&
x-RoundI64(x,SCREEN_SCALE)>SCREEN_SCALE/2 ||
!map[(y/SCREEN_SCALE)*map_width+x/SCREEN_SCALE-1] &&
x-RoundI64(x,SCREEN_SCALE)<SCREEN_SCALE/2)
x=RoundI64(x,SCREEN_SCALE)+SCREEN_SCALE/2;
if (!map[(y/SCREEN_SCALE+1)*map_width+x/SCREEN_SCALE] &&
y-RoundI64(y,SCREEN_SCALE)>SCREEN_SCALE/2 ||
!map[(y/SCREEN_SCALE-1)*map_width+x/SCREEN_SCALE] &&
y-RoundI64(y,SCREEN_SCALE)<SCREEN_SCALE/2)
y=RoundI64(y,SCREEN_SCALE)+SCREEN_SCALE/2;
tempm->x=x;
tempm->y=y;
if (0<=x<=map_width*SCRN_SCALE &&
0<=y<=map_height*SCRN_SCALE &&
map[(y/SCRN_SCALE)*map_width+x/SCRN_SCALE]) {
if (!map[(y/SCRN_SCALE)*map_width+x/SCRN_SCALE+1] &&
x-RoundI64(x,SCRN_SCALE)>SCRN_SCALE/2 ||
!map[(y/SCRN_SCALE)*map_width+x/SCRN_SCALE-1] &&
x-RoundI64(x,SCRN_SCALE)<SCRN_SCALE/2)
x=RoundI64(x,SCRN_SCALE)+SCRN_SCALE/2;
if (!map[(y/SCRN_SCALE+1)*map_width+x/SCRN_SCALE] &&
y-RoundI64(y,SCRN_SCALE)>SCRN_SCALE/2 ||
!map[(y/SCRN_SCALE-1)*map_width+x/SCRN_SCALE] &&
y-RoundI64(y,SCRN_SCALE)<SCRN_SCALE/2)
y=RoundI64(y,SCRN_SCALE)+SCRN_SCALE/2;
tmpm->x=x;
tmpm->y=y;
}
}
Sleep(20);
@@ -497,13 +497,13 @@ U0 SongTask(I64)
U0 MoveMan(F64 é)
{
I64 x,y,color,step=SCREEN_SCALE/2;
I64 x,y,color,step=SCRN_SCALE/2;
do {
x=man_xx+step*Cos(é);
y=man_yy-step*Sin(é);
x=Clamp(x,0,map_width*SCREEN_SCALE);
y=Clamp(y,0,map_height*SCREEN_SCALE);
color=map[y/SCREEN_SCALE*map_width+x/SCREEN_SCALE];
x=Clamp(x,0,map_width*SCRN_SCALE);
y=Clamp(y,0,map_height*SCRN_SCALE);
color=map[y/SCRN_SCALE*map_width+x/SCRN_SCALE];
if (color==DKGRAY || color==GREEN) {
man_xx=x;
man_yy=y;