SparrowOSTS_121127.ISO

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Terry A. Davis authored and minexew committed 2018-09-08 21:45:28 +02:00
1 parent 0e9364ff4c
commit e57428affb
1218 files changed
+247142 -165507

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U0 TanksPlot()
{
Unit *tempu=NULL;
I64 msg_code,p1,p2;
F64 target_x,target_y;
SetViewPlayer(cur_player);
while (TRUE) {
if (!alive_cnt[0] || !alive_cnt[1])
throw (EXCEPT_LOCAL,T_GAME_OVER);
msg_code=GetMsg(&p1,&p2,1<<MSG_KEY_DOWN|
1<<MSG_IP_L_DOWN|1<<MSG_IP_L_UP|
1<<MSG_IP_R_UP);
switch (msg_code) {
case MSG_KEY_DOWN:
HandleChar(p1);
break;
case MSG_IP_L_DOWN:
if (CursorInWindow(Fs,p1,p2)) {
UpdateCursor(Fs,p1,p2);
if (tempu=FindUnit(cursor_row,cursor_col)) {
if (tempu->player==enemy_player || tempu->fired || !tempu->indirect_fire)
tempu=NULL;
else {
RowCol2XY(fire_radius_x,fire_radius_y,tempu->row,tempu->col);
fire_radius=tempu->range*2*HEX_RADIUS;
}
}
}
break;
case MSG_IP_L_UP:
if (CursorInWindow(Fs,p1,p2)) {
UpdateCursor(Fs,p1,p2);
RowCol2XY(target_x,target_y,cursor_row,cursor_col);
if (!tempu)
Beep;
else {
if (Sqrt(Sqr(fire_radius_x-target_x)+Sqr(fire_radius_y-target_y))>fire_radius)
Beep;
else
PlotShot(tempu,cursor_row,cursor_col);
}
}
tempu=NULL;
fire_radius=0;
break;
case MSG_IP_R_UP:
if (CursorInWindow(Fs,p1,p2))
throw (EXCEPT_LOCAL,T_TURN_OVER);
break;
}
}
}
U0 TanksMove()
{
Unit *tempu=NULL,*target;
I64 msg_code,p1,p2;
SetViewPlayer(cur_player);
while (TRUE) {
if (!alive_cnt[0] || !alive_cnt[1])
throw (EXCEPT_LOCAL,T_GAME_OVER);
msg_code=GetMsg(&p1,&p2,1<<MSG_KEY_DOWN|
1<<MSG_IP_L_DOWN|1<<MSG_IP_L_UP|
1<<MSG_IP_R_UP);
switch (msg_code) {
case MSG_KEY_DOWN:
HandleChar(p1);
break;
case MSG_IP_L_DOWN:
if (CursorInWindow(Fs,p1,p2)) {
UpdateCursor(Fs,p1,p2);
if (tempu=FindUnit(cursor_row,cursor_col)) {
if (tempu->player==enemy_player || !tempu->remaining_movement)
tempu=NULL;
}
}
break;
case MSG_IP_L_UP:
if (CursorInWindow(Fs,p1,p2)) {
UpdateCursor(Fs,p1,p2);
target=FindUnit(cursor_row,cursor_col);
if (!tempu)
Beep;
else {
if (target)
Beep;
else
MoveUnit(tempu,p1+Fs->horz_scroll.pos,
p2+Fs->vert_scroll.pos);
break;
}
}
tempu=NULL;
break;
case MSG_IP_R_UP:
if (CursorInWindow(Fs,p1,p2))
throw (EXCEPT_LOCAL,T_TURN_OVER);
break;
}
}
}
U0 TanksFire()
{
Unit *tempu=NULL,*target;
I64 msg_code,p1,p2;
SetViewPlayer(cur_player);
while (TRUE) {
if (!alive_cnt[0] || !alive_cnt[1])
throw (EXCEPT_LOCAL,T_GAME_OVER);
msg_code=GetMsg(&p1,&p2,1<<MSG_KEY_DOWN|
1<<MSG_IP_L_DOWN|1<<MSG_IP_L_UP|
1<<MSG_IP_R_UP);
switch (msg_code) {
case MSG_KEY_DOWN:
HandleChar(p1);
break;
case MSG_IP_L_DOWN:
if (CursorInWindow(Fs,p1,p2)) {
UpdateCursor(Fs,p1,p2);
if (tempu=FindUnit(cursor_row,cursor_col)) {
if (tempu->player==enemy_player || tempu->fired || tempu->indirect_fire)
tempu=NULL;
else {
RVSetUp(cur_player);
RowCol2XY(fire_radius_x,fire_radius_y,tempu->row,tempu->col);
fire_radius=tempu->range*2*HEX_RADIUS;
RecalcVisible(RV_ONE_FRIENDLY_UNIT,tempu);
}
}
}
break;
case MSG_IP_L_UP:
if (CursorInWindow(Fs,p1,p2)) {
UpdateCursor(Fs,p1,p2);
target=FindUnit(cursor_row,cursor_col);
if (!tempu)
Beep;
else {
if (!target || target->player!=enemy_player || !Bt(&target->visible,0))
Beep;
else
FireShot(tempu,target);
RecalcVisible(RV_UPDATE_FRIENDLY_UNIT,tempu);
}
}
tempu=NULL;
fire_radius=0;
break;
case MSG_IP_R_UP:
if (CursorInWindow(Fs,p1,p2))
throw (EXCEPT_LOCAL,T_TURN_OVER);
break;
}
}
}