TempleOSCDV3.11.ISO
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@@ -162,7 +162,6 @@ U0 DrawIt(CTask *task,CDC *dc)
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F64 d,cur_time=tS;
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Obj *tempo;
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Torpedo *tempt;
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Bool old_preempt=Preempt;
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tempt=torpedo_root.next;
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while (tempt!=&torpedo_root) {
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@@ -272,7 +271,6 @@ U0 DrawIt(CTask *task,CDC *dc)
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task->pix_height>>1-FONT_HEIGHT/2-task->scroll_y,"Game Over");
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}
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}
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Preempt(old_preempt);
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}
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U0 Init()
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@@ -693,7 +691,7 @@ U0 Combat(F64 period)
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#define ANIMATE_FREQ 50
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U0 AnimateTask(I64)
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{//Preemption is off after Spawn
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{
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Obj *tempo;
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Torpedo *tempt,*tempt1;
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F64 d,period;
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@@ -787,17 +785,16 @@ U0 FlatTops()
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SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$
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Fs->text_attr=BLUE<<4+WHITE;
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WinMax;
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WinBorder;
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AutoComplete;
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WinBorder;
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WinMax;
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DocCursor;
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DocClear;
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PopUpOk("$$GREEN$${Left-Mouse}$$FG$$\t\tChange Course\n"
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"$$GREEN$${Right-Mouse}$$FG$$\t\tLaunch Squadron\n"
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"$$GREEN$${Right-Double-Mouse}$$FG$$\tReturn Squadron\n"
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"$$GREEN$${Ctrl-Left Grab}$$FG$$\tScroll Screen\n");
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Preempt,
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MenuPush(
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MenuPush(
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"File {"
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" Abort(,CH_SHIFT_ESC);"
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" Exit(,CH_ESC);"
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