TempleOSCD_150720.ISO

This commit is contained in:
Terry A. Davis authored and minexew committed 2018-09-08 21:46:22 +02:00
1 parent 401601816c
commit f8c05f98f4
554 files changed
+26046 -24853

No files matched your search

+47 -46
View File
@@ -1,5 +1,5 @@
AcctRegSetDftEntry("TempleOS/TimeOut","I64 best_score=0;\n");
AcctRegExeBranch("TempleOS/TimeOut");
RegSetDftEntry("TempleOS/TimeOut","I64 best_score=0;\n");
RegExeBranch("TempleOS/TimeOut");
#define MAP_HEIGHT 4096
#define BULLET_LEN 10
@@ -127,19 +127,19 @@ U0 DrawIt(CTask *task,CDC *dc)
dc->pen_width=3;
dc->color=BROWN;
GrLine3(dc,0, (finish_line-scroll_y)&(MAP_HEIGHT-1),0,
GR_WIDTH,(finish_line-scroll_y)&(MAP_HEIGHT-1),0);
GR_WIDTH,(finish_line-scroll_y)&(MAP_HEIGHT-1),0);
dc->color=LTRED;
for (i=0,tempb=b;i<MAX_BULLETS;i++,tempb++)
if (!tempb->dead)
GrLine(dc,tempb->x>>32,tempb->y>>32,
(tempb->x+tempb->dx*BULLET_LEN)>>32,
(tempb->y+tempb->dy*BULLET_LEN)>>32);
(tempb->x+tempb->dx*BULLET_LEN)>>32,
(tempb->y+tempb->dy*BULLET_LEN)>>32);
for (i=0,tempm=m;i<MAX_MAN;i++,tempm++) {
yy=(tempm->y-scroll_y)&(MAP_HEIGHT-1);
if (-32<=yy<=Fs->pix_bottom+32) {
if (tempm->dead &&
tS<tempm->corpse_timeout)
tS<tempm->corpse_timeout)
if (!(RandU16&15)) {
if (tempm->friendly)
temps=$IB,"<5>",BI=5$;
@@ -147,7 +147,7 @@ U0 DrawIt(CTask *task,CDC *dc)
temps=$IB,"<9>",BI=9$;
SpriteZ3B(dc,tempm->x,yy,0,temps,tempm->é);
}
}
}
}
for (i=0,tempm=m;i<MAX_MAN;i++,tempm++) {
yy=(tempm->y-scroll_y)&(MAP_HEIGHT-1);
@@ -171,17 +171,18 @@ U0 DrawIt(CTask *task,CDC *dc)
t1=tf;
dc->color=RED;
if (game_over && Blink)
GrPrint(dc,task->pix_width/2-9*FONT_WIDTH/2,task->pix_height/2,"Game Over");
GrPrint(dc,task->pix_width/2-9*FONT_WIDTH/2,task->pix_height/2,
"Game Over");
} else {
t1=tS;
if (!enemy_left || !friendly_left)
game_over=TRUE;
game_over=TRUE;
}
dc->color=BROWN;
GrPrint(dc,0,0,"Enemy:%d Friends:%d Friendly Fire:%d Time:%6.2f Bullets:%d",
enemy_left,friendly_left,friendly_fire,t1-t0,bullets_fired);
enemy_left,friendly_left,friendly_fire,t1-t0,bullets_fired);
GrPrint(dc,0,8,"Total Score:%,d High Score:%,d",
total_score,best_score);
total_score,best_score);
}
U0 CheckCollisions()
@@ -194,8 +195,8 @@ U0 CheckCollisions()
for (i=0,tempb=b;i<MAX_BULLETS;i++,tempb++)
if (!tempb->dead)
GrLine(dc2,tempb->x>>32,tempb->y>>32,
(tempb->x+tempb->dx*BULLET_LEN)>>32,
(tempb->y+tempb->dy*BULLET_LEN)>>32);
(tempb->x+tempb->dx*BULLET_LEN)>>32,
(tempb->y+tempb->dy*BULLET_LEN)>>32);
dc2->color =ROP_COLLISION;
dc2->bkcolor=BLACK;
@@ -247,7 +248,7 @@ U0 Init()
dx=0;
dy=0;
é=0;
for (i=0;i<MAX_LANDSCAPE;i++) {
ls[i].x=(Fs->pix_width-100)*RandU32/MAX_U32+50;
ls[i].y=(MAP_HEIGHT-100)*RandU32/MAX_U32+50;
@@ -422,34 +423,34 @@ U0 TimeOut()
I64 next_update_jiffy;
SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$
Preempt(OFF);
Preempt;
WinBorder;
AutoComplete;
MenuPush(
"File {"
" Abort(,CH_SHIFT_ESC);"
" Exit(,CH_ESC);"
"}"
"Play {"
" Restart(,'\n');"
" Fire(,CH_SPACE);"
" Left(,,SC_CURSOR_LEFT);"
" Right(,,SC_CURSOR_RIGHT);"
"}"
);
"File {"
" Abort(,CH_SHIFT_ESC);"
" Exit(,CH_ESC);"
"}"
"Play {"
" Restart(,'\n');"
" Fire(,CH_SPACE);"
" Left(,,SC_CURSOR_LEFT);"
" Right(,,SC_CURSOR_RIGHT);"
"}"
);
WinMax;
DocClear;
"\n\nYou're sent back through time "
"to help fight some bad guys. ($$LTPURPLE$$Purple$$FG$$)\n\n"
"Scoring:\n"
" Enemy Killed\t\t+5\n"
" Enemy by Friendly\t+10\n"
" Friendly Fire\t\t-200\n"
" Bullets Fired\t\t-1\n"
" Game Time\t\t-10 per second\n"
" Surviving Friendlies\t+500\n\n"
"Sweep side-to-side while shooting.\n\n";
"to help fight some bad guys. ($$LTPURPLE$$Purple$$FG$$)\n\n"
"Scoring:\n"
" Enemy Killed\t\t+5\n"
" Enemy by Friendly\t+10\n"
" Friendly Fire\t\t-200\n"
" Bullets Fired\t\t-1\n"
" Game Time\t\t-10 per second\n"
" Surviving Friendlies\t+500\n\n"
"Sweep side-to-side while shooting.\n\n";
PressAKey;
Fs->text_attr=YELLOW<<4+CYAN;
@@ -464,7 +465,7 @@ U0 TimeOut()
while (TRUE) {
next_update_jiffy=cnts.jiffies+JIFFY_FREQ/100;
while (msg_code=ScanMsg(&a1,&a2,
1<<MSG_KEY_DOWN+1<<MSG_KEY_UP)) {
1<<MSG_KEY_DOWN+1<<MSG_KEY_UP)) {
switch (msg_code) {
case MSG_KEY_DOWN:
switch (a1) {
@@ -502,8 +503,8 @@ U0 TimeOut()
b[i].x+=b[i].dx2;
b[i].y+=b[i].dy2;
if (b[i].y<0||b[i].x<0||
b[i].x>>32>=Fs->pix_width||
b[i].y>>32>=Fs->pix_height)
b[i].x>>32>=Fs->pix_width||
b[i].y>>32>=Fs->pix_height)
b[i].dead=TRUE;
}
}
@@ -522,7 +523,7 @@ U0 TimeOut()
while (x<0)
x+=Fs->pix_width;
//It takes too much CPU do do all these all the time.
//It takes too much CPU do do all these all the time.
nobound_switch (main_loop_pass&7) {
case 0:
nobound_switch (main_loop_pass>>3&7) {
@@ -561,10 +562,10 @@ U0 TimeOut()
SleepUntil(next_update_jiffy);
total_score=5*(MAX_ENEMY-enemy_left)
+10*enemy_by_friendly
-200*friendly_fire
-10*(tS-t0)
-bullets_fired;
+10*enemy_by_friendly
-200*friendly_fire
-10*(tS-t0)
-bullets_fired;
if (game_over) {
tf=tS;
Sleep(750);
@@ -588,11 +589,11 @@ U0 TimeOut()
to_done:
GetMsg(,,1<<MSG_KEY_UP);
}
catch
PutExcept;
catch
PutExcept;
SettingsPop;
MenuPop;
AcctRegWriteBranch("TempleOS/TimeOut","I64 best_score=%d;\n",best_score);
RegWriteBranch("TempleOS/TimeOut","I64 best_score=%d;\n",best_score);
}
ôÿÿÿÐÿÿÿ0ÿÿÿÿÿÿÿÿÿÿÿÿ