TempleOSCD_150720.ISO

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Terry A. Davis authored and minexew committed 2018-09-08 21:46:22 +02:00
1 parent 401601816c
commit f8c05f98f4
554 files changed
+26046 -24853

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@@ -36,13 +36,13 @@ class Obj
U16 flags;
I16 squadron,member_num;
F64 x,y,é,dé,
speed,turn_rate,
life_percent,
target_x,target_y,
ship_guns,ship_guns_range,
air_guns,air_guns_range,
fuel,max_fuel,fuel_burn_rate,
death_time,next_action_time;
speed,turn_rate,
life_percent,
target_x,target_y,
ship_guns,ship_guns_range,
air_guns,air_guns_range,
fuel,max_fuel,fuel_burn_rate,
death_time,next_action_time;
I32 torpedos,max_torpedos;
F64 torpedos_range;
U8 fire[(FIRE_WIDTH*FIRE_HEIGHT+7)/8];
@@ -100,7 +100,7 @@ Obj *ObjFind(F64 x,F64 y,
F64 dd,best_dd=MAX_F64;
while (tempo!=&obj_root) {
if (tempo->flags&flag_mask==flag_val &&
Bt(&type_mask,tempo->type)&&Bt(&player_mask,tempo->player)) {
Bt(&type_mask,tempo->type)&&Bt(&player_mask,tempo->player)) {
dd=Sqr(tempo->x-x)+Sqr(tempo->y-y);
if (dd<best_dd) {
best=tempo;
@@ -162,7 +162,7 @@ U0 DrawIt(CTask *task,CDC *dc)
F64 d,cur_time=tS;
Obj *tempo;
Torpedo *tempt;
Bool old_preempt=Preempt(OFF);
Bool old_preempt=Preempt;
tempt=torpedo_root.next;
while (tempt!=&torpedo_root) {
@@ -174,17 +174,21 @@ U0 DrawIt(CTask *task,CDC *dc)
tempo=obj_root.next;
while (tempo!=&obj_root) {
if (tempo->flags&OF_ACTIVE && tempo->flags&OF_SHIP) {
SpriteZ3B(dc,tempo->x,tempo->y,0,imgs[tempo->player][tempo->type],tempo->é+ã/2);
SpriteZ3B(dc,tempo->x,tempo->y,0,
imgs[tempo->player][tempo->type],tempo->é+ã/2);
k=0;
for (j=0;j<FIRE_HEIGHT;j++)
for (i=0;i<FIRE_WIDTH;i++)
if (Bt(tempo->fire,k++)) {
dc->color=fire_colors[ToI64(k+10*tS)&(FIRE_COLORS-1)];
GrPlot(dc,tempo->x+FIRE_X_SCALE*(i-FIRE_WIDTH /2+(11*tS+i)%1.7)*Cos(tempo->é)-
FIRE_Y_SCALE*(j-FIRE_HEIGHT/2+(12*tS+j)%1.7)*Sin(tempo->é),
tempo->y+FIRE_Y_SCALE*(j-FIRE_HEIGHT/2+(19*tS+j)%1.7)*Cos(tempo->é)+
FIRE_X_SCALE*(i-FIRE_WIDTH /2+(13*tS+i)%1.7)*Sin(tempo->é));
GrPlot(dc,
tempo->x+FIRE_X_SCALE*(i-FIRE_WIDTH /2+(11*tS+i)%1.7)
*Cos(tempo->é)-
FIRE_Y_SCALE*(j-FIRE_HEIGHT/2+(12*tS+j)%1.7)*Sin(tempo->é),
tempo->y+FIRE_Y_SCALE*(j-FIRE_HEIGHT/2+(19*tS+j)%1.7)
*Cos(tempo->é)+
FIRE_X_SCALE*(i-FIRE_WIDTH /2+(13*tS+i)%1.7)*Sin(tempo->é));
}
if (Blink) {
dc->color=BLACK;
@@ -197,7 +201,8 @@ U0 DrawIt(CTask *task,CDC *dc)
dc->color=YELLOW;
else
dc->color=GREEN;
GrLine(dc,tempo->x+5,tempo->y,tempo->x+5+10*tempo->life_percent/100,tempo->y);
GrLine(dc,tempo->x+5,tempo->y,
tempo->x+5+10*tempo->life_percent/100,tempo->y);
}
dc->color=BLACK;
@@ -220,7 +225,8 @@ U0 DrawIt(CTask *task,CDC *dc)
tempo=obj_root.next;
while (tempo!=&obj_root) {
if (tempo->flags&OF_ACTIVE && !(tempo->flags&OF_SHIP))
SpriteZ3B(dc,tempo->x,tempo->y,0,imgs[tempo->player][tempo->type],tempo->é+ã/2);
SpriteZ3B(dc,tempo->x,tempo->y,0,
imgs[tempo->player][tempo->type],tempo->é+ã/2);
if (tempo->flags&OF_SHOOTING) {
dc->color=LTRED;
GrLine(dc,tempo->x,tempo->y,tempo->target_x,tempo->target_y,3);
@@ -231,23 +237,29 @@ U0 DrawIt(CTask *task,CDC *dc)
dc->flags|=DCF_TRANSFORMATION;
if (cur_time<launch_t) {
dc->color=LTGREEN;
GrArrow3(dc,launch_unit_x1,launch_unit_y1,0,launch_unit_x2,launch_unit_y2,0);
GrArrow3(dc,launch_unit_x1,launch_unit_y1,0,
launch_unit_x2,launch_unit_y2,0);
}
if (cur_time<return_t) {
dc->color=LTRED;
GrArrow3(dc,return_unit_x1,return_unit_y1,0,return_unit_x2,return_unit_y2,0);
GrArrow3(dc,return_unit_x1,return_unit_y1,0,
return_unit_x2,return_unit_y2,0);
}
if (cur_time<set_é_t) {
dc->color=YELLOW;
GrArrow3(dc,set_é_unit_x1,set_é_unit_y1,0,set_é_unit_x2,set_é_unit_y2,0);
GrArrow3(dc,set_é_unit_x1,set_é_unit_y1,0,
set_é_unit_x2,set_é_unit_y2,0);
}
dc->color=YELLOW;
GrPrint(dc,-task->scroll_x,-task->scroll_y,"Game Speed: %5.2f",game_speed);
GrPrint(dc,-task->scroll_x,-task->scroll_y,
"Game Speed: %5.2f",game_speed);
dc->color=LTCYAN;
GrPrint(dc,-task->scroll_x,-task->scroll_y+ FONT_HEIGHT,"Player 1: %d",num_alive[0]);
GrPrint(dc,-task->scroll_x,-task->scroll_y+FONT_HEIGHT,
"Player 1: %d",num_alive[0]);
dc->color=LTPURPLE;
GrPrint(dc,-task->scroll_x,-task->scroll_y+2*FONT_HEIGHT,"Player 2: %d",num_alive[1]);
GrPrint(dc,-task->scroll_x,-task->scroll_y+2*FONT_HEIGHT,
"Player 2: %d",num_alive[1]);
if ((!num_alive[0]||!num_alive[1]) && Blink) {
if (!num_alive[1]) {
@@ -266,7 +278,7 @@ U0 DrawIt(CTask *task,CDC *dc)
U0 Init()
{
I64 i,fighter,ship,player,squadron,
w=Fs->pix_width,h=Fs->pix_height;
w=Fs->pix_width,h=Fs->pix_height;
Squadron *temps;
Obj *tempo,*tempo1;
QueInit(&obj_root);
@@ -322,7 +334,8 @@ U0 Init()
tempo1->next_action_time=0;
QueIns(tempo1,obj_root.last);
for (squadron=0;squadron<num_squadrons_per_carrier[player];squadron++,num_squadrons++) {
for (squadron=0;squadron<num_squadrons_per_carrier[player];
squadron++,num_squadrons++) {
for (fighter=0;fighter<num_planes_per_squadron[player];fighter++) {
tempo=CAlloc(sizeof(Obj));
num_alive[player]++;
@@ -368,7 +381,8 @@ U0 CleanUp()
Free(squadrons);
}
Obj *ObjLaunch(I64 player,I64 squadron=-1,Obj *host=NULL,F64 x=MAX_F64,F64 y=MAX_F64,F64 é=MAX_F64)
Obj *ObjLaunch(I64 player,I64 squadron=-1,
Obj *host=NULL,F64 x=MAX_F64,F64 y=MAX_F64,F64 é=MAX_F64)
{
Obj *tempo;
F64 cur_time=tS;
@@ -379,9 +393,12 @@ Obj *ObjLaunch(I64 player,I64 squadron=-1,Obj *host=NULL,F64 x=MAX_F64,F64 y=MAX
é=Arg(x-host->x,y-host->y);
tempo=obj_root.next;
while (tempo!=&obj_root) {
if (tempo->host==host && (squadron<0||tempo->squadron==squadron) && !(tempo->flags&OF_ACTIVE) &&
(tempo->squadron<0||squadrons[tempo->squadron].action==SA_PARKED||squadrons[tempo->squadron].action==SA_LAUNCHING)) {
if (tempo->fuel<=0.0) //When low on fuel, not zero, gets launched and captured.
if (tempo->host==host && (squadron<0||tempo->squadron==squadron) &&
!(tempo->flags&OF_ACTIVE) &&
(tempo->squadron<0||squadrons[tempo->squadron].action==SA_PARKED||
squadrons[tempo->squadron].action==SA_LAUNCHING)) {
if (tempo->fuel<=0.0)
//When low on fuel, not zero, gets launched and captured.
LBts(&squadrons[tempo->squadron].dead_mask,tempo->member_num);
else {
tempo->flags=tempo->flags&~OF_RETURNING|OF_ACTIVE;
@@ -461,7 +478,8 @@ Squadron *SquadronReturn(I64 player,F64 x,F64 y)
Obj *ObjSeté(I64 player,F64 x=MAX_F64,F64 y=MAX_F64,F64 é=MAX_F64)
{
Obj *tempo;
if ((tempo=ObjFind(x,y,,,,1<<player)) && tempo->flags&OF_ACTIVE && !(tempo->flags&OF_RETURNING)) {
if ((tempo=ObjFind(x,y,,,,1<<player)) && tempo->flags&OF_ACTIVE &&
!(tempo->flags&OF_RETURNING)) {
if (é==MAX_F64)
é=Arg(x-tempo->x,y-tempo->y);
tempo->dé+=Wrap(é-(tempo->é+tempo->dé),-ã);
@@ -553,7 +571,8 @@ U0 AI(I64 player,F64 period)
if (tempo->player==player) {
if (tempo->type==OT_CARRIER && Rand<5*period)
SquadronLaunch(player,tempo->x,tempo->y);
if (tempo->flags&OF_ACTIVE && !(tempo->flags&OF_RETURNING) && Rand<10.0*period)
if (tempo->flags&OF_ACTIVE && !(tempo->flags&OF_RETURNING) &&
Rand<10.0*period)
SquadronSeté(player,tempo->x,tempo->y,tempo->é+pi/2*(Rand-0.5));
}
tempo=tempo->next;
@@ -607,7 +626,8 @@ U0 Combat(F64 period)
while (tempo!=&obj_root) {
tempo->flags&=~OF_SHOOTING;
if (tempo->flags&OF_ACTIVE &&
(tempo1=ObjFind(tempo->x,tempo->y,OF_ACTIVE,OF_ACTIVE,,1<<(tempo->player^1),&d))) {
(tempo1=ObjFind(tempo->x,tempo->y,OF_ACTIVE,OF_ACTIVE,,
1<<(tempo->player^1),&d))) {
tempo->target_x=tempo1->x;
tempo->target_y=tempo1->y;
if (tempo1->flags&OF_SHIP) {
@@ -656,8 +676,9 @@ U0 Combat(F64 period)
while (tempo!=&obj_root) {
tempo1=tempo->next;
if (tempo->type==OT_FIGHTER &&
(tempo->life_percent<=0.0 || tempo->flags&OF_ACTIVE && tempo->fuel<=0.0 ||
tempo->host && !(tempo->flags&OF_ACTIVE) && tempo->host->life_percent<=0.0))
(tempo->life_percent<=0.0 || tempo->flags&OF_ACTIVE &&
tempo->fuel<=0.0 || tempo->host &&
!(tempo->flags&OF_ACTIVE) && tempo->host->life_percent<=0.0))
ObjDel(tempo);
tempo=tempo1;
}
@@ -746,7 +767,8 @@ U0 AnimateTask(I64)
} else if (d>tempo->fuel-250)
tempo->flags|=OF_RETURNING;
if (tempo->flags&OF_RETURNING)
tempo->dé+=Wrap(Arg(tempo->host->x-tempo->x,tempo->host->y-tempo->y)-(tempo->é+tempo->dé),-ã);
tempo->dé+=Wrap(Arg(tempo->host->x-tempo->x,
tempo->host->y-tempo->y)-(tempo->é+tempo->dé),-ã);
} else if (tempo->type==OT_CARRIER)
ShipFix(tempo,2.5*period);
}
@@ -771,28 +793,29 @@ U0 FlatTops()
DocCursor;
DocClear;
PopUpOk("$$GREEN$${Left-Mouse}$$FG$$\t\tChange Course\n"
"$$GREEN$${Right-Mouse}$$FG$$\t\tLaunch Squadron\n"
"$$GREEN$${Right-Double-Mouse}$$FG$$\tReturn Squadron\n"
"$$GREEN$${Ctrl-Left Grab}$$FG$$\tScroll Screen\n");
Preempt(OFF),
MenuPush(
"File {"
" Abort(,CH_SHIFT_ESC);"
" Exit(,CH_ESC);"
"}"
"Play {"
" Restart(,'\n');"
" Faster(,'+');"
" Slower(,'-');"
"}"
);
"$$GREEN$${Right-Mouse}$$FG$$\t\tLaunch Squadron\n"
"$$GREEN$${Right-Double-Mouse}$$FG$$\tReturn Squadron\n"
"$$GREEN$${Ctrl-Left Grab}$$FG$$\tScroll Screen\n");
Preempt,
MenuPush(
"File {"
" Abort(,CH_SHIFT_ESC);"
" Exit(,CH_ESC);"
"}"
"Play {"
" Restart(,'\n');"
" Faster(,'+');"
" Slower(,'-');"
"}"
);
Fs->win_inhibit|=WIF_SELF_IP_L|WIF_SELF_IP_R;
Init;
Fs->draw_it=&DrawIt;
Fs->animate_task=Spawn(&AnimateTask,NULL,"Animate",,Fs);
try {
while (TRUE)
switch(GetMsg(&a1,&a2,1<<MSG_KEY_DOWN|1<<MSG_IP_L_UP|1<<MSG_IP_R_UP|1<<MSG_IP_R_D_UP)) {
switch(GetMsg(&a1,&a2,
1<<MSG_KEY_DOWN|1<<MSG_IP_L_UP|1<<MSG_IP_R_UP|1<<MSG_IP_R_D_UP)) {
case MSG_KEY_DOWN:
switch (a1) {
case '\n':