//This just shows how screen memory works. //See $LK,"::/Demo/Lectures/MiniGrLib.CPP"$ U0 PlotXY(I64 x,I64 y) { //Screen bits are revd LBts(text.vga_alias,y*GR_WIDTH+x^7); } U0 Main() { I64 i; //This makes all 4 color planes active. OutU8(VGAP_IDX,VGAR_MAP_MASK); OutU8(VGAP_DATA,WHITE); MemSet(text.vga_alias,0,GR_WIDTH*GR_HEIGHT/8); OutU8(VGAP_IDX,VGAR_MAP_MASK); OutU8(VGAP_DATA,RED); for (i=0;i<200;i++) PlotXY(i,i); OutU8(VGAP_IDX,VGAR_MAP_MASK); OutU8(VGAP_DATA,GREEN); for (i=0;i<200;i++) PlotXY(100,i); OutU8(VGAP_IDX,VGAR_MAP_MASK); OutU8(VGAP_DATA,BLUE); for (i=0;i<200;i++) PlotXY(200-i,i); /*If you want a mixed color sel multiple planes but you have to be sure the unseled planes are zero, so sel them and make them zero. You can't do reads on VGA memory, by the way. That means no read-modify-writes, too. */ BusyWait(4000000); //TempleOS has a 4 plane memory duplicate of the screen, $LK,"gr.screen_image",A="MN:CGrGlbls"$, //and only writes actual changes. See $LK,"GrUpdateVGAGraphics",A="MN:GrUpdateVGAGraphics"$(). // will flush screen VGA cache. VGAFlush; } Main; //See $LK,"::/Demo/Lectures/GraphicsCPULoad.CPP"$.