#help_index "Graphics/Mesh" #define MESH_WORKSPACE_SIZE 4000 #define VF_SELECTED 1 #define VF_COPIED 2 #define VF_IGNORE 4 class CMeshEdVertex { CMeshEdVertex *next,*last,*copy; U0 start; CD3I32 p; //World coordinates of the point. U0 end; CD3I32 p0, pt; //Transformed coordinates. (Screen) I32 num,flags; }; #define TF_SELECTED 1 #define TF_COPIED 2 class CMeshEdTri { CMeshEdTri *next,*last; U0 start; CMeshTri mt; U0 end; I32 cpu_num,flags; //Draw different tris with different cores. CMeshEdVertex *t[3]; }; class CMeshFrame { I64 my_ip_z; //Z-coordinate of the input pointer (mouse). I64 mode,cx,cy; CColorROPU32 cur_color; Bool grid_on,flip_y,select_rect,vertex_on,pad[4]; I64 mp_not_done_flags; //Used for multiprocessing signaling. F64 view_scale; CDC *dc; I64 *w2s,*s2w; //Screen-to-world and world-to-screen transform matrices. I64 vertex_cnt,tri_cnt; //Set by MeshSize CMeshEdVertex vertex_root,*cur_vertex; CMeshEdTri tri_root,*cur_tri; I64 x1,y1,x2,y2,cur_snap; }; CMeshEdVertex *MeshVertexNew(CMeshFrame *e,I64 x,I64 y,I64 z) { CMeshEdVertex *tempv=CAlloc(sizeof(CMeshEdVertex)); tempv->p.x=x; tempv->p.y=y; tempv->p.z=z; QueIns(tempv,e->vertex_root.last); return tempv; } CMeshEdTri *MeshTriNew(CMeshFrame *e,CColorROPU32 color,CMeshEdVertex *v1,CMeshEdVertex *v2,CMeshEdVertex *v3) { static I64 cpu_num=0; CMeshEdTri *tempt=CAlloc(sizeof(CMeshEdTri)); tempt->cpu_num=cpu_num++%mp_cnt; tempt->mt.color=color; tempt->t[0]=v1; tempt->t[1]=v2; tempt->t[2]=v3; QueIns(tempt,e->tri_root.last); return tempt; } CMeshEdVertex *MeshVertexFindScrPt(CMeshFrame *e,I64 x,I64 y) {//Screen coordinates CMeshEdVertex *result=NULL,*tempv=e->vertex_root.next; I64 dd,dz,best_dd=MAX_I64,best_dz=MAX_I64; while (tempv!=&e->vertex_root) { if (!(tempv->flags&VF_IGNORE)) { dd=SqrI64(x-tempv->pt.x)+SqrI64(y-tempv->pt.y); dz=AbsI64(e->my_ip_z-tempv->p.z); if (ddnext; } return result; } CMeshEdVertex *MeshVertexFindNum(CMeshFrame *haystack_e,I64 needle_num) { CMeshEdVertex *tempv=haystack_e->vertex_root.next; while (tempv!=&haystack_e->vertex_root) { if (tempv->num==needle_num) return tempv; tempv=tempv->next; } return NULL; } U0 MeshTriDel(CMeshFrame *e,CMeshEdTri *tempt) { if (tempt) { if (tempt==e->cur_tri) e->cur_tri=NULL; QueRem(tempt); Free(tempt); } } U0 MeshVertexDel(CMeshFrame *e,CMeshEdVertex *tempv) { I64 i; CMeshEdTri *tempt,*tempt1; if (tempv) { tempt=e->tri_root.next; while (tempt!=&e->tri_root) { tempt1=tempt->next; for (i=0;i<3;i++) if (tempt->t[i]==tempv) break; if (i<3) MeshTriDel(e,tempt); tempt=tempt1; } if (tempv==e->cur_vertex) e->cur_vertex=NULL; QueRem(tempv); Free(tempv); } } U0 MeshVertexSelectAll(CMeshFrame *e,Bool val) { CMeshEdVertex *tempv=e->vertex_root.next; while (tempv!=&e->vertex_root) { if (val) tempv->flags|=VF_SELECTED; else tempv->flags&=~VF_SELECTED; tempv=tempv->next; } } U0 MeshTriSelectAll(CMeshFrame *e,Bool val) { CMeshEdTri *tempt=e->tri_root.next; while (tempt!=&e->tri_root) { if (val) tempt->flags|=TF_SELECTED; else tempt->flags&=~TF_SELECTED; tempt=tempt->next; } } U0 MeshVertexIgnoreSet(CMeshFrame *e,Bool val) { CMeshEdVertex *tempv=e->vertex_root.next; while (tempv!=&e->vertex_root) { tempv->flags&=~VF_IGNORE; if (tempv->flags&VF_SELECTED && val) tempv->flags|=VF_IGNORE; tempv=tempv->next; } } U0 MeshP0Capture(CMeshFrame *e) { CMeshEdVertex *tempv=e->vertex_root.next; while (tempv!=&e->vertex_root) { MemCpy(&tempv->p0,&tempv->p,sizeof(CD3I32)); tempv=tempv->next; } } U0 MeshP0Offset(CMeshFrame *e,I64 dx,I64 dy,I64 dz) { CMeshEdVertex *tempv=e->vertex_root.next; while (tempv!=&e->vertex_root) { if (tempv->flags&VF_SELECTED) { tempv->p.x=tempv->p0.x+dx; tempv->p.y=tempv->p0.y+dy; tempv->p.z=tempv->p0.z+dz; } tempv=tempv->next; } } #define MESH_EQU 0 #define MESH_OR 1 #define MESH_AND 2 U0 MeshVertexSelectRect(CMeshFrame *e,I64 mode,I64 x1,I64 x2,I64 y1,I64 y2) { CMeshEdVertex *tempv=e->vertex_root.next; if (x1>x2) SwapI64(&x1,&x2); if (y1>y2) SwapI64(&y1,&y2); while (tempv!=&e->vertex_root) { if (x1<=tempv->pt.x<=x2 && y1<=tempv->pt.y<=y2) { if (mode==MESH_AND) tempv->flags&=~VF_SELECTED; else tempv->flags|=VF_SELECTED; } else if (mode==MESH_EQU) tempv->flags&=~VF_SELECTED; tempv=tempv->next; } } U0 MeshTriSelectRect(CMeshFrame *e,I64 mode,I64 x1,I64 x2,I64 y1,I64 y2) { CMeshEdTri *tempt=e->tri_root.next; if (x1>x2) SwapI64(&x1,&x2); if (y1>y2) SwapI64(&y1,&y2); while (tempt!=&e->tri_root) { if (x1<=tempt->t[0]->pt.x<=x2 && y1<=tempt->t[0]->pt.y<=y2 && x1<=tempt->t[1]->pt.x<=x2 && y1<=tempt->t[1]->pt.y<=y2 && x1<=tempt->t[2]->pt.x<=x2 && y1<=tempt->t[2]->pt.y<=y2) { if (mode==MESH_AND) tempt->flags&=~TF_SELECTED; else tempt->flags|=TF_SELECTED; } else { if (mode==MESH_EQU) tempt->flags&=~TF_SELECTED; else if (mode==MESH_AND) { if (x1<=tempt->t[0]->pt.x<=x2 && y1<=tempt->t[0]->pt.y<=y2 || x1<=tempt->t[1]->pt.x<=x2 && y1<=tempt->t[1]->pt.y<=y2 || x1<=tempt->t[2]->pt.x<=x2 && y1<=tempt->t[2]->pt.y<=y2) tempt->flags&=~TF_SELECTED; } } tempt=tempt->next; } } I64 MeshSelectCnt(CMeshFrame *e) { I64 result=0; CMeshEdVertex *tempv=e->vertex_root.next; CMeshEdTri *tempt=e->tri_root.next; while (tempv!=&e->vertex_root) { if (tempv->flags&VF_SELECTED) result++; tempv=tempv->next; } while (tempt!=&e->tri_root) { if (tempt->flags&TF_SELECTED) result++; tempt=tempt->next; } return result; } U0 MeshSwapAxes(CMeshFrame *e,I64 o1,I64 o2) { Bool unselect; CMeshEdVertex *tempv=e->vertex_root.next; if (!MeshSelectCnt(e)) { MeshVertexSelectAll(e,TRUE); unselect=TRUE; } else unselect=FALSE; while (tempv!=&e->vertex_root) { if (tempv->flags&VF_SELECTED) SwapU32((&tempv->p)(U8 *)+o1,(&tempv->p)(U8 *)+o2); tempv=tempv->next; } if (unselect) MeshVertexSelectAll(e,FALSE); } U0 MeshInvertAxis(CMeshFrame *e,I64 o) { Bool unselect; CMeshEdVertex *tempv=e->vertex_root.next; if (!MeshSelectCnt(e)) { MeshVertexSelectAll(e,TRUE); unselect=TRUE; } else unselect=FALSE; while (tempv!=&e->vertex_root) { if (tempv->flags&VF_SELECTED) *((&tempv->p)(U8 *)+o)(I32 *)=-*((&tempv->p)(U8 *)+o)(I32 *); tempv=tempv->next; } if (unselect) MeshVertexSelectAll(e,FALSE); } U0 MeshTransformSelect(CMeshFrame *e) { Bool unselect; I64 r[16],x,y,z; CMeshEdVertex *tempv=e->vertex_root.next; if (PopUpTransform(r)) { if (!MeshSelectCnt(e)) { MeshVertexSelectAll(e,TRUE); unselect=TRUE; } else unselect=FALSE; while (tempv!=&e->vertex_root) { if (tempv->flags&VF_SELECTED) { x=tempv->p.x; y=tempv->p.y; z=tempv->p.z; GrRot(r,&x,&y,&z); tempv->p.x=x; tempv->p.y=y; tempv->p.z=z; } tempv=tempv->next; } if (unselect) MeshVertexSelectAll(e,FALSE); } } U0 MeshFlipTris(CMeshFrame *e) { Bool unselect; CMeshEdTri *tempt=e->tri_root.next; if (!MeshSelectCnt(e)) { MeshTriSelectAll(e,TRUE); unselect=TRUE; } else unselect=FALSE; while (tempt!=&e->tri_root) { if (tempt->flags & TF_SELECTED) SwapI64(&tempt->t[1],&tempt->t[2]); tempt=tempt->next; } if (unselect) MeshTriSelectAll(e,FALSE); } U0 MeshRecalcCxCy(CTask *task,CMeshFrame *e) { e->cx=RoundI64(task->pix_width/2 -task->horz_scroll.pos,e->cur_snap); e->cy=RoundI64(task->pix_height/2-task->vert_scroll.pos,e->cur_snap); } U0 MeshCurSnap(CMeshFrame *e) { I64 x1,y1,z1,x2,y2,z2; if (e->w2s) { x1=e->cur_snap<<16; y1=0; z1=0; GrRot(e->w2s,&x1,&y1,&z1); x2=0; y2=e->cur_snap<<16; z2=0; GrRot(e->w2s,&x2,&y2,&z2); ip_grid.x=Max(1,MaxI64(x1,x2)>>16); ip_grid.y=Max(1,MaxI64(y1,y2)>>16); ip_grid.z=Min(ip_grid.x,ip_grid.y); } } U0 MeshScaleZoom(CMeshFrame *e,F64 scale) { CTask *task=Fs; I64 x=ip.pos.x-task->pix_left-task->scroll_x-task->pix_width/2, y=ip.pos.y-task->pix_top-task->scroll_y-task->pix_height/2; task->horz_scroll.pos*=scale; task->vert_scroll.pos*=scale; task->horz_scroll.pos+=scale*x-x; task->vert_scroll.pos+=scale*y-y; e->view_scale*=scale; MeshRecalcCxCy(task,e); MeshCurSnap(e); } U0 MPDrawIt(CMeshFrame *e) {//Multiprocessing draw it, called by each core. //Makes a copy of e->dc so we can change dc->color member and stuff. CDC *dc=DCAlias(e->dc,e->dc->win_task); CMeshEdTri *tempt=e->tri_root.next; I64 i,*old_r=dc->r; //$LK,"DCAlias",A="MN:DCAlias"$() allocates a new identity rotation matrix. //We want e->dc's rotation matrix. dc->r=e->dc->r; MemCpy(&dc->ls,&e->dc->ls,sizeof(CD3I32)); //... and translation (shift) vals. dc->x=e->dc->x; dc->y=e->dc->y; dc->z=e->dc->z; dc->flags|=DCF_TRANSFORMATION; if (e->grid_on) //Draw grid with different cores. for (i=-500+25*Gs->num;i<=500;i+=25*mp_cnt) { if (i) { dc->color=DKGRAY; GrLine3(dc,i,-500,0,i,500,0); dc->color=LTGRAY; GrLine3(dc,-500,i,0,500,i,0); } } if (!Gs->num) { dc->color=RED; //Y-Axis red GrLine3(dc,0,0,0,0,500,0); dc->color=ROPF_DITHER+RED; //Y-Axis red GrLine3(dc,0,-500,0,0,0,0); dc->color=YELLOW; //X-Axis yellow GrLine3(dc,0,0,0,500,0,0); dc->color=ROPF_DITHER+YELLOW; //X-Axis yellow GrLine3(dc,-500,0,0,0,0,0); dc->color=GREEN; //Z-Axis green GrLine3(dc,0,0,0,0,0,500); dc->color=ROPF_DITHER+GREEN; //Z-Axis green GrLine3(dc,0,0,-500,0,0,0); } while (tempt!=&e->tri_root) { if (tempt->cpu_num==Gs->num) { if (tempt->flags & TF_SELECTED) { if (Blink) dc->color=ROPF_DITHER+WHITE<<16+RED; else dc->color=ROPF_DITHER+RED<<16+WHITE; GrFillTri0(dc,&tempt->t[0]->pt,&tempt->t[1]->pt,&tempt->t[2]->pt); } else { (*dc->lighting)(dc,&tempt->t[0]->pt,&tempt->t[1]->pt,&tempt->t[2]->pt,tempt->mt.color); GrFillTri0(dc,&tempt->t[0]->pt,&tempt->t[1]->pt,&tempt->t[2]->pt); } } tempt=tempt->next; } dc->r=old_r; //e->dc's depth buf was copied but we don't want it freed during $LK,"DCDel",A="MN:DCDel"$(). dc->depth_buf=NULL; DCDel(dc); LBtr(&e->mp_not_done_flags,Gs->num); } I64 *MeshW2S(CMeshFrame *e,CTask *task) {//World to screen coordinate transform matrix. CCtrl *c=CtrlFindUnique(task,CTRLT_VIEWING_ANGLES); CViewAngles *s=c->state; I64 *r=GrIdentNew(task); GrScaleEqu(r,e->view_scale); GrRotZEqu(r,s->az); GrRotYEqu(r,s->ay); if (e->flip_y) GrRotXEqu(r,s->ax); else GrRotXEqu(r,s->ax+ã); return r; } I64 *MeshS2W(CMeshFrame *e,CTask *task) {//Screen to world coordinate transform matrix. CCtrl *c=CtrlFindUnique(task,CTRLT_VIEWING_ANGLES); CViewAngles *s=c->state; I64 *r=GrIdentNew(task); if (e->flip_y) GrRotXEqu(r,-s->ax); else GrRotXEqu(r,-(s->ax+ã)); GrRotYEqu(r,-s->ay); GrRotZEqu(r,-s->az); GrScaleEqu(r,1/e->view_scale); return r; } I64 *MeshSetW2S(CMeshFrame *e,CTask *task) { Free(e->w2s); e->w2s=MeshW2S(e,task); Free(e->s2w); e->s2w=MeshS2W(e,task); return MAllocIdentical(e->w2s,task); //returned matrix is assigned to dc->r and will be freed by $LK,"DCDel",A="MN:DCDel"$(). } U0 MeshCursorW(CMeshFrame *e,CTask *task,I64 *_x,I64 *_y,I64 *_z) { I64 x_shadow,y_shadow,z_shadow, xc=ip.pos.x-task->pix_left-task->scroll_x-e->cx,yc=ip.pos.y-task->pix_top-task->scroll_y-e->cy,zc=0, x=0,y=0,z=e->my_ip_z, i,x2,y2,z2; GrRot(e->w2s,&x,&y,&z); //screen of Z vect //Converges onto a solution for zc, an unknown. for (i=0;i<128;i++) { x_shadow=xc-x; //Shadow of mouse cursor on xy plane y_shadow=yc-y; z_shadow=zc-z; GrRot(e->s2w,&x_shadow,&y_shadow,&z_shadow); x2=0; y2=0; z2=-z_shadow; GrRot(e->w2s,&x2,&y2,&z2); zc+=Round(Sqrt(x2*x2+y2*y2+z2*z2))*SignI64(z2); } x=xc-x; y=yc-y; z=zc-z; GrRot(e->s2w,&x,&y,&z); x=RoundI64(x,e->cur_snap); y=RoundI64(y,e->cur_snap); z=RoundI64(e->my_ip_z,e->cur_snap); *_x=x; *_y=y; *_z=z; } CMeshEdVertex sys_clipboard_vertex_root; CMeshEdTri sys_clipboard_tri_root; U0 MeshClipboardInit() { QueInit(&sys_clipboard_vertex_root); QueInit(&sys_clipboard_tri_root); } U0 MeshClipboardRst() { QueDel(&sys_clipboard_vertex_root,TRUE); QueDel(&sys_clipboard_tri_root,TRUE); MeshClipboardInit; } U0 MeshClipboardCopy(CMeshFrame *e) { CMeshEdVertex *tempv=e->vertex_root.next,*tempv2; CMeshEdTri *tempt=e->tri_root.next,*tempt2; MeshClipboardRst; while (tempv!=&e->vertex_root) { if (tempv->flags&VF_SELECTED) { tempv->copy=tempv2=ACAlloc(sizeof(CMeshEdVertex)); MemCpy(&tempv2->p,&tempv->p,sizeof(CD3I32)); QueIns(tempv2,sys_clipboard_vertex_root.last); tempv->flags|=VF_COPIED; tempv->flags&=~VF_SELECTED; } else { tempv->copy=NULL; tempv->flags&=~(VF_COPIED|VF_SELECTED); } tempv=tempv->next; } while (tempt!=&e->tri_root) { if (tempt->flags&TF_SELECTED && tempt->t[0]->copy && tempt->t[1]->copy && tempt->t[2]->copy) { tempt2=ACAlloc(sizeof(CMeshEdTri)); tempt2->t[0]=tempt->t[0]->copy; tempt2->t[1]=tempt->t[1]->copy; tempt2->t[2]=tempt->t[2]->copy; tempt2->mt.color=tempt->mt.color; QueIns(tempt2,sys_clipboard_tri_root.last); tempt->flags|=TF_COPIED; tempt->flags&=~TF_SELECTED; } else tempt->flags&=~(TF_COPIED|TF_SELECTED); tempt=tempt->next; } } U0 MeshClipboardCut(CMeshFrame *e) { CMeshEdVertex *tempv=e->vertex_root.next,*tempv1; CMeshEdTri *tempt=e->tri_root.next,*tempt1; MeshClipboardCopy(e); while (tempt!=&e->tri_root) { tempt1=tempt->next; if (tempt->flags&TF_COPIED) MeshTriDel(e,tempt); tempt=tempt1; } while (tempv!=&e->vertex_root) { tempv1=tempv->next; if (tempv->flags&VF_COPIED) MeshVertexDel(e,tempv); tempv=tempv1; } } U0 MeshClipboardDel(CMeshFrame *e) {//Technically not clipboard CMeshEdVertex *tempv=e->vertex_root.next,*tempv1; CMeshEdTri *tempt=e->tri_root.next,*tempt1; while (tempt!=&e->tri_root) { tempt1=tempt->next; if (tempt->flags&TF_SELECTED) MeshTriDel(e,tempt); tempt=tempt1; } while (tempv!=&e->vertex_root) { tempv1=tempv->next; if (tempv->flags&VF_SELECTED) MeshVertexDel(e,tempv); tempv=tempv1; } } U0 MeshClipboardPaste(CMeshFrame *e) { CMeshEdVertex *tempv2=sys_clipboard_vertex_root.next,*tempv; CMeshEdTri *tempt2=sys_clipboard_tri_root.next,*tempt; MeshVertexSelectAll(e,FALSE); MeshTriSelectAll(e,FALSE); while (tempv2!=&sys_clipboard_vertex_root) { tempv2->copy=tempv=CAlloc(sizeof(CMeshEdVertex)); MemCpy(&tempv->p,&tempv2->p,sizeof(CD3I32)); QueIns(tempv,e->vertex_root.last); tempv->flags|=VF_SELECTED; tempv2=tempv2->next; } while (tempt2!=&sys_clipboard_tri_root) { tempt=MeshTriNew(e,tempt2->mt.color,tempt2->t[0]->copy,tempt2->t[1]->copy,tempt2->t[2]->copy); tempt->flags|=TF_SELECTED; tempt2=tempt2->next; } } MeshClipboardInit; U0 DrawIt(CTask *task,CDC *dc) { CMeshFrame *e=FramePtr("CMeshFrame",task); CCtrl *c=CtrlFindUnique(task,CTRLT_VIEWING_ANGLES); F64 d; I64 i,x,y,z; CMeshEdVertex *tempv; task->horz_scroll.min=-(MESH_WORKSPACE_SIZE-task->pix_width)/2; task->horz_scroll.max= (MESH_WORKSPACE_SIZE-task->pix_width)/2; task->vert_scroll.min=-(MESH_WORKSPACE_SIZE-task->pix_height)/2; task->vert_scroll.max= (MESH_WORKSPACE_SIZE-task->pix_height)/2; TaskDerivedValsUpdate(task); MeshRecalcCxCy(task,e); dc->flags|=DCF_TRANSFORMATION; Free(dc->r); //Set rotmat doesn't free old dc->r matrix. GrSetRotMat(dc,MeshSetW2S(e,task)); dc->x=e->cx; dc->y=e->cy; //z-vals less than zero are in front of screen and not drawn. //we want to shift all Z-vals into a drawable range. //GR_Z_ALL is set to half of the Z-range which is an I32. dc->z=GR_Z_ALL; //Light source set to input pointer (mouse). MeshCursorW(e,task,&x,&y,&z); dc->ls.x=x; dc->ls.y=y; dc->ls.z=z; d=1<<16/D3I32Norm(&dc->ls); //Light source normalized to 65536. dc->ls.x*=d; dc->ls.y*=d; dc->ls.z*=d; DCAllocDepthBuf(dc); tempv=e->vertex_root.next; while (tempv!=&e->vertex_root) { x=tempv->p.x; y=tempv->p.y; z=tempv->p.z; (*dc->transform)(dc,&x,&y,&z); tempv->pt.x=x; tempv->pt.y=y; tempv->pt.z=z; tempv=tempv->next; } e->mp_not_done_flags=1<dc=dc; for (i=0;ivertex_root.next; while (tempv!=&e->vertex_root) { x=tempv->pt.x; y=tempv->pt.y; z=tempv->pt.z; if (e->vertex_on) { if (Blink(10)) //This blinks at 10 Hz. dc->color=ROPF_DITHER+BLACK<<16+WHITE; else dc->color=ROPF_DITHER+WHITE<<16+BLACK; GrLine(dc,x-3,y-3,x+3,y+3); GrLine(dc,x-3,y+3,x+3,y-3); } if (tempv->flags&VF_SELECTED) { if (e->mode=='t') { if (Blink(10)) //This blinks at 10 Hz. dc->color=ROPF_DITHER+e->cur_color.c0.color<<16+e->cur_color.c0.color^8; else dc->color=ROPF_DITHER+(e->cur_color.c0.color^8)<<16+e->cur_color.c0.color; } else { if (Blink) dc->color=ROPF_DITHER+RED<<16+WHITE; else dc->color=ROPF_DITHER+WHITE<<16+RED; } GrCircle(dc,x,y,3); } tempv=tempv->next; } if (CtrlInside(c,ip.presnap.x,ip.presnap.y)||winmgr.show_menu) { GridInit; task->win_inhibit=WIF_SELF_DOC; } else { MeshCurSnap(e); task->win_inhibit=WIG_TASK_DFT|WIF_SELF_DOC-WIF_SELF_FOCUS-WIF_SELF_BORDER-WIF_SELF_CTRLS-WIF_FOCUS_TASK_MENU-WIF_SELF_GRAB_SCROLL; } MeshCursorW(e,task,&x,&y,&z); if (z<0) dc->color=ROP_XOR+RED^TRANSPARENT; else dc->color=ROP_XOR+TRANSPARENT; GrPrint(dc,0,0,"%6.3f%% (%d,%d,%d)",e->view_scale*100,x,y,z); dc->pen_width=1; dc->color&=0xF; if (Blink(10)) dc->color^=0xF; GrLine3(dc,x,y,z,x,y,0); if (e->select_rect) { dc->flags&=~DCF_TRANSFORMATION; dc->pen_width=1; if (Blink) dc->color=ROPF_DITHER+RED<<16+WHITE; else dc->color=ROPF_DITHER+WHITE<<16+RED; GrBorder(dc,e->x1,e->y1,e->x2,e->y2); } //Wait for all cores to complete. while (e->mp_not_done_flags) Yield; } U0 MeshInit(CMeshFrame *e,Bool flip_y) { MemSet(e,0,sizeof(CMeshFrame)); e->vertex_root.next=e->vertex_root.last=&e->vertex_root; e->tri_root.next=e->tri_root.last=&e->tri_root; e->mode='v'; e->grid_on=TRUE; e->vertex_on=TRUE; e->my_ip_z=0; e->view_scale=1.0; e->w2s=NULL; e->s2w=NULL; e->cur_color=RED; e->cur_snap=5; e->flip_y=flip_y; e->select_rect=FALSE; e->cur_tri=NULL; e->cur_vertex=NULL; } U0 MeshLoad(CMeshFrame *e,U8 *src) { I64 i,j,x,y,z; CColorROPU32 color; CMeshEdVertex *tempv,*va[3]; e->vertex_root.next=e->vertex_root.last=&e->vertex_root; e->tri_root.next=e->tri_root.last=&e->tri_root; e->vertex_cnt =*src(I32 *)++; e->tri_cnt=*src(I32 *)++; for (i=0;ivertex_cnt;i++) { x=*src(I32 *)++; y=*src(I32 *)++; z=*src(I32 *)++; tempv=MeshVertexNew(e,x,y,z); tempv->num=i; } for (i=0;itri_cnt;i++) { color=*src(I32 *)++; for (j=0;j<3;j++) va[j]=MeshVertexFindNum(e,*src(I32 *)++); MeshTriNew(e,color,va[0],va[1],va[2]); } } I64 MeshSize(CMeshFrame *e) { I64 i; CMeshEdVertex *tempv=e->vertex_root.next; CMeshEdTri *tempt=e->tri_root.next; e->vertex_cnt=0; while (tempv!=&e->vertex_root) { tempv->num=e->vertex_cnt++; tempv=tempv->next; } e->tri_cnt=0; while (tempt!=&e->tri_root) { e->tri_cnt++; for (i=0;i<3;i++) tempt->mt.nums[i]=tempt->t[i]->num; tempt=tempt->next; } return sizeof(I32)*2+ (offset(CMeshEdVertex.end)-offset(CMeshEdVertex.start))*e->vertex_cnt+ (offset(CMeshEdTri.end)-offset(CMeshEdTri.start))*e->tri_cnt; } I32 *MeshSave(CMeshFrame *e,I64 *_size=NULL) { I64 size=MeshSize(e); U8 *result=MAlloc(size),*dst=result; CMeshEdVertex *tempv=e->vertex_root.next; CMeshEdTri *tempt=e->tri_root.next; *dst(I32 *)++=e->vertex_cnt; *dst(I32 *)++=e->tri_cnt; e->vertex_cnt=0; while (tempv!=&e->vertex_root) { MemCpy(dst,&tempv->start,offset(CMeshEdVertex.end)-offset(CMeshEdVertex.start)); dst+=offset(CMeshEdVertex.end)-offset(CMeshEdVertex.start); tempv=tempv->next; } e->tri_cnt=0; while (tempt!=&e->tri_root) { MemCpy(dst,&tempt->start,offset(CMeshEdTri.end)-offset(CMeshEdTri.start)); dst+=offset(CMeshEdTri.end)-offset(CMeshEdTri.start); tempt=tempt->next; } if (_size) *_size=size; return result; } U0 MeshCleanUp(CMeshFrame *e) { QueDel(&e->vertex_root,TRUE); QueDel(&e->tri_root,TRUE); Free(e->w2s); Free(e->s2w); } U0 MeshUpdateMenu(CMeshFrame *e) { CMenuEntry *tempse; if (tempse=MenuEntryFind(Fs->cur_menu,"View/Grid")) tempse->checked=ToBool(e->grid_on); if (tempse=MenuEntryFind(Fs->cur_menu,"View/Vertex")) tempse->checked=ToBool(e->vertex_on); if (tempse=MenuEntryFind(Fs->cur_menu,"Mode/PlaceVertex")) tempse->checked=ToBool(e->mode=='v'); if (tempse=MenuEntryFind(Fs->cur_menu,"Mode/MoveVertex")) tempse->checked=ToBool(e->mode=='m'); if (tempse=MenuEntryFind(Fs->cur_menu,"Mode/MoveVertexZ")) tempse->checked=ToBool(e->mode=='M'); if (tempse=MenuEntryFind(Fs->cur_menu,"Mode/MakeTri")) tempse->checked=ToBool(e->mode=='t'); if (tempse=MenuEntryFind(Fs->cur_menu,"View/FlipY")) tempse->checked=ToBool(e->flip_y); } I32 *SpriteMeshEd(I32 *root=NULL,I64 *_size=NULL,Bool flip_y=FALSE) {/*Fmt for mesh: { I32 vertex_cnt; I32 tri_cnt; CD3I32 vertices[]; CMeshTri tris[]; } If root points to a mesh, it will load it. Returns a newly malloced mesh or NULL. See $LK,"::/Demo/Graphics/SpritePlot3D.CPP"$. $WW,0$*/ CCtrl *c=CtrlFindUnique(Fs,CTRLT_VIEWING_ANGLES); CViewAngles *s,*old_s; I64 i,msg_code,a1,a2,vn=0,x,y,z; CD3I32 p0a,p0b; CMeshEdVertex *va[3],*tempv; Bool adjusting_z=FALSE,moving,save_and_exit; CMeshFrame e; if (c) { old_s=MAlloc(sizeof(CViewAngles)); MemCpy(old_s,c->state,sizeof(CViewAngles)); } else { c=ViewAnglesNew; old_s=NULL; } s=c->state; s->sx=0; s->sy=0; s->sz=0; s->cx=YELLOW; s->cy=RED; s->cz=GREEN; MenuPush( "File {" " Abort(,CH_SHIFT_ESC);" " Exit(,CH_ESC);" "}" "Edit {" " Delete(,,SC_DELETE);" " DelLast(,CH_BACKSPACE);" " Cut(,CH_CTRLX);" " Copy(,CH_CTRLC);" " Paste(,CH_CTRLV);" " SelectAll(,'A');" " UnSelectAll(,'U');" " SelectRect(,'a');" " UnSelectRect(,'u');" " OrSelectRect(,'o');" " JumpToZ(,'j');" " FlipTri(,'f');" "}" "Mode {" " PlaceVertex(,'v');" " MoveVertex(,'m');" " MoveVertexZ(,'M');" " MakeTri(,'t');" "}" "Settings {" " Color(,'c');" " Snap(,'s');" "}" "View {" " ZoomIn(,'z');" " ZoomOut(,'Z');" " NullAngles(,'n');" " FlipY(,'y');" " Grid(,'g');" " Vertex(,'V');" " ToggleBorder(,CH_CTRLB);" "}" "Transforms {" " Transform(,'T');" " SwapXY(,'1');" " SwapXZ(,'2');" " SwapYZ(,'3');" " InvertX(,'4');" " InvertY(,'5');" " InvertZ(,'6');" " FlipTri(,'F');" "}"); SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$ WordStat; Preempt(OFF); //We don't really want window update while modifying links AcctOneTimePopUp(ARf_MESH_ED, "$$GREEN$$Right Mouse$$FG$$: Hold and move to shift cursor z\n" "$$GREEN$$'j'$$FG$$: Jump cursor Z to nearest vertex's Z\n" "$$GREEN$$'v'$$FG$$: Place Vertex Mode\n" "$$GREEN$$'t'$$FG$$: Make Tri Mode\n" "$$GREEN$$'m'$$FG$$: Move Vertex Mode\n" "$$GREEN$$'M'$$FG$$: Move Vertex Z\n" "$$GREEN$$'c'$$FG$$: Set color\n" "$$GREEN$$'s'$$FG$$: Set snap\n" "\nSee menu at top of screen for more.\n"); Fs->win_inhibit=WIG_TASK_DFT|WIF_SELF_DOC-WIF_SELF_FOCUS-WIF_SELF_BORDER-WIF_SELF_CTRLS-WIF_FOCUS_TASK_MENU-WIF_SELF_GRAB_SCROLL; Fs->horz_scroll.pos=0; Fs->vert_scroll.pos=0; MeshInit(&e,flip_y); if (root) MeshLoad(&e,root); FramePtrAdd("CMeshFrame",&e); Fs->draw_it=&DrawIt; MeshCurSnap(&e); MeshRecalcCxCy(Fs,&e); try {//In case of while (TRUE) { MeshUpdateMenu(&e); msg_code=GetMsg(&a1,&a2,1<pix_left-Fs->scroll_x,ip.presnap.y-Fs->pix_top-Fs->scroll_y)); MeshVertexSelectAll(&e,FALSE); MeshTriSelectAll(&e,FALSE); vn=0; } break; case SC_INS: if (e.mode=='t') { Beep; Beep; } else { if (a2&SCF_CTRL) MeshClipboardCopy(&e); else if (a2&SCF_SHIFT) { MeshClipboardPaste(&e); e.mode='m'; } } break; } break; case CH_BACKSPACE: switch (e.mode) { case 'v': MeshVertexDel(&e,e.cur_vertex); break; case 't': if (vn) { MeshVertexSelectAll(&e,FALSE); MeshTriSelectAll(&e,FALSE); vn=0; } else MeshTriDel(&e,e.cur_tri); break; } break; case 't': MeshVertexSelectAll(&e,FALSE); MeshTriSelectAll(&e,FALSE); case 'v': case 'm': case 'M': adjusting_z=FALSE; moving=FALSE; e.mode=a1; vn=0; Snd(0); break; case 'T': MeshTransformSelect(&e); break; case 'A': MeshTriSelectAll(&e,TRUE); if (e.mode!='t') MeshVertexSelectAll(&e,TRUE); else MeshVertexSelectAll(&e,FALSE); vn=0; break; case 'U': MeshTriSelectAll(&e,FALSE); MeshVertexSelectAll(&e,FALSE); vn=0; break; case 'a': case 'u': case 'o': if (a1=='a') i=MESH_EQU; else if (a1=='u') i=MESH_AND; else i=MESH_OR; if ((msg_code=GetMsg(&a1,&a2,1<display_flags,DISPLAYf_NO_BORDER)); break; case CH_CTRLC: if (e.mode=='t') { Beep;Beep; } else MeshClipboardCopy(&e); break; case CH_CTRLV: if (e.mode=='t') { Beep;Beep; } else { MeshClipboardPaste(&e); e.mode='m'; } break; case CH_CTRLX: if (e.mode=='t') { Beep;Beep; } else MeshClipboardCut(&e); break; case CH_SHIFT_ESC: save_and_exit=FALSE; goto mesh_done; case CH_ESC: save_and_exit=TRUE; goto mesh_done; case 'z': MeshScaleZoom(&e,1.5); break; case 'Z': MeshScaleZoom(&e,1/1.5); break; case 'c': e.cur_color=PopUpColorLighting; break; case 's': i=PopUpRangeI64(1,25,1,"New Snap\n"); if (i>=1) e.cur_snap=i; MeshCurSnap(&e); MeshRecalcCxCy(Fs,&e); break; case 'g': e.grid_on=!e.grid_on; break; case 'V': e.vertex_on=!e.vertex_on; break; case 'n': s->sx=s->sy=s->sz=0; break; case 'y': e.flip_y=!e.flip_y; break; case 'j': if (moving) MeshVertexIgnoreSet(&e,TRUE); if (tempv=MeshVertexFindScrPt(&e,ip.pos.x-Fs->pix_left-Fs->scroll_x,ip.pos.y-Fs->pix_top-Fs->scroll_y)) { Noise(25,2000,8000); e.my_ip_z=RoundI64(tempv->p.z,e.cur_snap); } else { Beep; Beep; e.my_ip_z=0; } MeshVertexIgnoreSet(&e,FALSE); if (moving) { MeshCursorW(&e,Fs,&x,&y,&z); if (adjusting_z) MeshP0Offset(&e,0,0,z-p0a.z); else MeshP0Offset(&e,x-p0a.x,y-p0a.y,z-p0a.z); p0a.x=x; p0a.y=y; p0a.z=z; MeshP0Capture(&e); } break; case '1': MeshSwapAxes(&e,offset(CD3I32.x),offset(CD3I32.y)); break; case '2': MeshSwapAxes(&e,offset(CD3I32.x),offset(CD3I32.z)); break; case '3': MeshSwapAxes(&e,offset(CD3I32.y),offset(CD3I32.z)); break; case '4': MeshInvertAxis(&e,offset(CD3I32.x)); break; case '5': MeshInvertAxis(&e,offset(CD3I32.y)); break; case '6': MeshInvertAxis(&e,offset(CD3I32.z)); break; case 'f': if (e.cur_tri) SwapI64(&e.cur_tri->t[1],&e.cur_tri->t[2]); break; case 'F': MeshFlipTris(&e); break; } break; case MSG_IP_L_DOWN: switch (e.mode) { case 'm': if (!moving) { if (!MeshSelectCnt(&e) && (tempv=MeshVertexFindScrPt(&e,a1,a2))) { tempv->flags|=VF_SELECTED; e.my_ip_z=RoundI64(tempv->p.z,e.cur_snap); } if (MeshSelectCnt(&e)) { MeshCursorW(&e,Fs,&x,&y,&z); p0a.x=x; p0a.y=y; p0a.z=z; MeshP0Capture(&e); moving=TRUE; } } break; case 'M': if (!adjusting_z && !moving) { if (!MeshSelectCnt(&e) && (tempv=MeshVertexFindScrPt(&e,a1,a2))) { tempv->flags|=VF_SELECTED; e.my_ip_z=RoundI64(tempv->p.z,e.cur_snap); } if (MeshSelectCnt(&e)) { MeshCursorW(&e,Fs,&x,&y,&z); p0a.x=x; p0a.y=y; p0a.z=z; MeshP0Capture(&e); moving=TRUE; p0b.x=ip.presnap.x; p0b.y=ip.presnap.y; p0b.z=e.my_ip_z; adjusting_z=TRUE; Snd(ClampI64(3*e.my_ip_z+1500,0,15000)); } } break; } break; case MSG_IP_L_UP: switch (e.mode) { case 'v': Noise(25,2000,8000); MeshCursorW(&e,Fs,&x,&y,&z); e.cur_vertex=MeshVertexNew(&e,x,y,z); break; case 'm': case 'M': if (moving) { if (adjusting_z) { e.my_ip_z=RoundI64(Sign(p0b.y-ip.presnap.y)*Sqrt(Sqr(p0b.x-ip.presnap.x)+Sqr(p0b.y-ip.presnap.y))+p0b.z,e.cur_snap); Snd(0); adjusting_z=FALSE; MeshCursorW(&e,Fs,&x,&y,&z); MeshP0Offset(&e,0,0,z-p0a.z); } else { MeshCursorW(&e,Fs,&x,&y,&z); MeshP0Offset(&e,x-p0a.x,y-p0a.y,z-p0a.z); } MeshTriSelectAll(&e,FALSE); MeshVertexSelectAll(&e,FALSE); moving=FALSE; } break; case 't': if (tempv=MeshVertexFindScrPt(&e,a1,a2)) { for (i=0;iflags|=VF_SELECTED; if (vn==3) { e.cur_tri=MeshTriNew(&e,e.cur_color,va[0],va[1],va[2]); for (i=0;iflags&=~VF_SELECTED; vn=0; } } } break; } break; case MSG_IP_R_DOWN: if (e.mode!='M' && !adjusting_z) { if (moving) { MeshCursorW(&e,Fs,&x,&y,&z); MeshP0Offset(&e,x-p0a.x,y-p0a.y,z-p0a.z); p0a.x=x; p0a.y=y; p0a.z=z; MeshP0Capture(&e); } p0b.x=ip.presnap.x; p0b.y=ip.presnap.y; p0b.z=e.my_ip_z; adjusting_z=TRUE; Snd(ClampI64(3*e.my_ip_z+1500,0,15000)); } break; case MSG_IP_R_UP: if (e.mode!='M' && adjusting_z) { e.my_ip_z=RoundI64(Sign(p0b.y-ip.presnap.y)*Sqrt(Sqr(p0b.x-ip.presnap.x)+Sqr(p0b.y-ip.presnap.y))+p0b.z,e.cur_snap); Snd(0); adjusting_z=FALSE; if (moving) { MeshCursorW(&e,Fs,&x,&y,&z); MeshP0Offset(&e,0,0,z-p0a.z); p0a.x=x; p0a.y=y; p0a.z=z; MeshP0Capture(&e); } } break; case MSG_IP_MOVE: if (adjusting_z) { e.my_ip_z=RoundI64(Sign(p0b.y-ip.presnap.y)*Sqrt(Sqr(p0b.x-ip.presnap.x)+Sqr(p0b.y-ip.presnap.y))+p0b.z,e.cur_snap); Snd(ClampI64(3*e.my_ip_z+1500,0,15000)); } if (moving) { MeshCursorW(&e,Fs,&x,&y,&z); if (adjusting_z) MeshP0Offset(&e,0,0,z-p0a.z); else MeshP0Offset(&e,x-p0a.x,y-p0a.y,z-p0a.z); p0a.x=x; p0a.y=y; p0a.z=z; MeshP0Capture(&e); } break; } } mesh_done: } catch Fs->catch_except=TRUE; SettingsPop; MenuPop; if (save_and_exit) root=MeshSave(&e,_size); else root=NULL; MeshCleanUp(&e); FramePtrDel("CMeshFrame"); if (old_s) { MemCpy(c->state,old_s,sizeof(CViewAngles)); Free(old_s); } else ViewAnglesDel; return root; }