//7 has graphics #define X 330 #define Y 15 #define NUM_BEAMS 256 F64 beams_r[NUM_BEAMS],beams_é[NUM_BEAMS]; U0 DrawIt(CTask *,CDC *dc) { I64 i; F64 r,x1,y1,x2,y2; dc->color=YELLOW; GrCircle(dc,X,Y,10); GrFloodFill(dc,X,Y,10); dc->color=BROWN; GrCircle(dc,X,Y,10); dc->color=YELLOW; for (i=0;itext_attr=LTCYAN<<4+BLACK; Fs->draw_it=&DrawIt; Fs->task_end_cb=&SndTaskEndCB; MusicSettingsRst; music_tempo= 2.480; music_stacatto_factor= 0.902; for (i=0;iwin_left,Fs->win_right,task); SetWinVert(Fs->win_bottom+3,Fs->win_bottom+15,task); "$$BG+H,LTCYAN$$$$FG+H,BLACK$$"; while (!ScanKey) { Play("2qG3eCB2hGqG3eCB2qG3A", "Umm... \0God?\n\0 \0 \0Let \0Your \0 \0 \0 \0"); Play("CeBA2G3DqEeDCBA2qG3A", "face \0shine \0on \0down\n\0on \0us, \0Your \0 \0luck\0y \0 \0peo\0"); Play("eBA2h.G3qECAF", " \0ple.\n\0 \0Fath\0e\0r \0a\0"); Play("FDAeEDqECAF", "bove,\n\0 \0 \0I \0 \0feel \0 \0 \0Your \0"); Play("FDAeED", "love.\n\0 \0 \0 \0 \0"); } } catch PutExcept; SettingsPop; } Song;