/*Graphics can be placed in src code. The binary graphic data is stored in the file after the text area. is used to generate a sprite. Press to toggle to plain text mode and see its text place holder $$SP...$$. You can place any text in the tag quotes or none. The text doesn't matter, but the BI=num does. The num identifies the sprite and can't be changed by you. Make use of a sprite by entering "insert bin", $$IB...$$ cmds by hand after pressing or using and selecting "Pointer to Sprite". IB's behave like string consts when compiled. That is, they are ptrs to data. SpritePlot.CPP.Z uses the persistent graphic $LK,"CDC",A="MN:CDC"$, $LK,"gr.dc",A="MN:CGrGlbls"$, while the other demo's use $LK,"gr.dc2",A="MN:CGrGlbls"$ which must be redrawn at 30fps by the window mgr task. This demo is simpler because you do not need a window update routine. */ $SP,"<1>",BI=1$ U0 SpritePlot() { CDC *dc=DCAlias; I64 i; DocClear; for (i=0;i>2;i++) { DCFill; Sprite3(dc,i,GR_HEIGHT>>1,0,$IB,"<1>",BI=1$); Sleep(3); } "Image size:%d\n",$IS,"<1>",BI=1$; DCDel(dc); PressAKey; DCFill; } SpritePlot; §µÿÿÿ5Welcome to TempleOSØÿÿÿ ñÿÿÿ çÿÿÿ( (  çÿÿÿùÿÿÿØÿÿÿØÿÿÿýÿÿÿßÿÿÿ