//Uses $LK,"fixed-point",A="FI:::/Demo/Lectures/FixedPoint.CPP"$. class MyMass:CMass { Bool collision; }; #define MAP_WIDTH 2048 #define MAP_HEIGHT (GR_HEIGHT-3*FONT_HEIGHT) I64 gun_x,gun_y,active_map=0,gun_recoil; F64 gun_é; CDC *map_dcs[2]={NULL,NULL}; I16 elevs[MAP_WIDTH]; F64 wind_x; #define NUM_DUST 512 I64 dust_x[NUM_DUST],dust_y[NUM_DUST]; CMathODE *ode=NULL; $SP,"<1>",BI=1$ $SP,"<2>",BI=2$ U0 DrawIt(CTask *task,CDC *dc) { CDC *map=map_dcs[active_map&1]; MyMass *tempm; F64 é=gun_é; I64 i,x,y,w, h=-task->horz_scroll.pos, v=-task->vert_scroll.pos; task->horz_scroll.min=0; task->horz_scroll.max=MAP_WIDTH-task->pix_width; task->vert_scroll.min=0; task->vert_scroll.max=MAP_HEIGHT-task->pix_height; map->flags|=DCF_NO_TRANSPARENTS; GrBlot(dc,h,v,map); Sprite3(dc,gun_x+h,gun_y+v,0,$IB,"<2>",BI=2$); if (é<-ã/2) { dc->flags|=DCF_SYMMETRY|DCF_JUST_MIRROR; DCSymmetrySet(dc,gun_x+h,0,gun_x+h,1); é=-ã-é; } SpriteZ3B(dc, gun_x+h-gun_recoil*Cos(é), gun_y+v-gun_recoil*Sin(é)-10,0,$IB,"<1>",BI=1$,é); dc->flags&=~(DCF_SYMMETRY|DCF_JUST_MIRROR); tempm=ode->next_mass; dc->color=BLACK; map->color=ROP_COLLISION; map->bkcolor=LTCYAN; while (tempm!=&ode->next_mass) { map->collision_cnt=0; GrCircle(map,tempm->x,tempm->y,2); if (map->collision_cnt) tempm->collision=TRUE; GrCircle(dc,tempm->x+h,tempm->y+v,2); tempm=tempm->next; } dc->color=LTGRAY; w=tS*wind_x; for (i=0;inext_mass; while (tempm!=&ode->next_mass) { tempm->DstateDt->DyDt+=1000.0*tempm->mass; tempm->DstateDt->DxDt+=25.0*wind_x; tempm=tempm->next; } } U0 DrawMap() { CDC *map=map_dcs[(active_map+1)&1]; I64 x; map->color=LTCYAN; GrRect(map,0,0,MAP_WIDTH,MAP_HEIGHT); map->color=BLACK; for (x=1;xcolor=BROWN; GrFloodFill(map,0,MAP_HEIGHT-1,FALSE); active_map++; } U0 FireTask(I64) {//by default preempt is off on new tasks MyMass *tempm; I64 i; if (gun_recoil) return; tempm=CAlloc(sizeof(MyMass),Fs->parent_task); tempm->mass=10.0; tempm->drag_profile_factor=0.1; tempm->x=gun_x+27*Cos(gun_é); tempm->y=gun_y-15+27*Sin(gun_é); tempm->DxDt=600.0*Cos(gun_é); tempm->DyDt=600.0*Sin(gun_é); tempm->collision=FALSE; while (sys_task_being_screen_updated==Fs->parent_task) Yield; QueIns(tempm,ode->last_mass); Fs->task_end_cb=&SndTaskEndCB; for (i=0;i<60;i++) { Snd(RandU16&255+15); Sleep(2); gun_recoil=i/12; } for (i=0;i<=60;i++) { Sleep(1); gun_recoil=5-i/12; } } U0 ManageShots() { I64 i; MyMass *tempm,*tempm1; Bool chged=FALSE; tempm=ode->next_mass; while (tempm!=&ode->next_mass) { tempm1=tempm->next; if (!(0<=tempm->xcollision) { QueRem(tempm); for (i=tempm->x-4;i<=tempm->x+4;i++) if (0<=ix),0,MAP_HEIGHT-2); Free(tempm); chged=TRUE; } tempm=tempm1; } if (chged) DrawMap; } U0 MoveTask(I64) { static F64 quit_time=0; if (quit_time) quit_time=tS+0.1; else { Snd(100); Fs->task_end_cb=&SndTaskEndCB; quit_time=tS+0.1; while (quit_time>tS) Yield; quit_time=0; } } U0 Init() { CDC *map; I64 i,x,y,dy; Bool old_preempt; if (!map_dcs[0]) map_dcs[0]=DCNew(MAP_WIDTH,MAP_HEIGHT); if (!map_dcs[1]) map_dcs[1]=DCNew(MAP_WIDTH,MAP_HEIGHT); map=map_dcs[active_map&1]; Fs->horz_scroll.pos=0; Fs->vert_scroll.pos=0; y=ToI64(0.7*MAP_HEIGHT)<<32; dy=0; for (x=0;xderivative=&MyDerivative; ode->drag_v2=0.002; ode->drag_v3=0.0001; ode->acceleration_limit=5e5; QueIns(ode,Fs->last_ode); Fs->horz_scroll.min=0; Fs->horz_scroll.max=MAP_WIDTH-Fs->pix_width; Fs->horz_scroll.pos=gun_x-Fs->pix_width/2; Fs->vert_scroll.min=0; Fs->vert_scroll.max=MAP_HEIGHT-Fs->pix_height; Fs->vert_scroll.pos=0; TaskDerivedValsUpdate; Preempt(old_preempt); DrawMap; } U0 CleanUp(CMathODE *ode) { if (ode) { QueRem(ode); QueDel(&ode->next_mass,TRUE); ODEDel(ode); } } U0 BigGuns() { I64 ch,sc; PopUpOk( "I refuse to rip-off the original\n" "so this is intentionally crappy\n" "and included for demonstration\n" "purposes.\n\n" "Write games, don't play them.\n"); PopUpOk("The map scrolls.\n"); SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$ Preempt; MenuPush( "File {" " Abort(,CH_SHIFT_ESC);" " Exit(,CH_ESC);" "}" "Play {" " Restart(,'\n');" " Fire(,CH_SPACE);" " Left(,,SC_CURSOR_LEFT);" " Right(,,SC_CURSOR_RIGHT);" "}" ); WinMax; WinBorder(ON); AutoComplete; Init; DocCursor; DocClear; DocScroll; Fs->draw_it=&DrawIt; try { while (TRUE) { while (ScanKey(&ch,&sc)) switch (ch) { case 0: switch (sc.u8[0]) { case SC_CURSOR_RIGHT: gun_é+=2.0*ã/180; if (gun_é>0) gun_é=0; else Spawn(&MoveTask,NULL,"Move",,Fs); break; case SC_CURSOR_LEFT: gun_é-=2.0*ã/180; if (gun_é<-ã) gun_é=-ã; else Spawn(&MoveTask,NULL,"Move",,Fs); break; } break; case '\n': CleanUp(ode); Init; break; case CH_SPACE: Spawn(&FireTask,NULL,"Fire",,Fs); break; case CH_SHIFT_ESC: case CH_ESC: goto bg_done; } ManageShots; WinMgrSync; } bg_done: } catch PutExcept; SettingsPop; DCDel(map_dcs[0]); map_dcs[0]=NULL; DCDel(map_dcs[1]); map_dcs[1]=NULL; CleanUp(ode); MenuPop; } BigGuns; ;  þÿÿÿ þÿÿÿ n ñÿÿÿýÿÿÿ ýÿÿÿúÿÿÿþÿÿÿ úÿÿÿþÿÿÿðÿÿÿ õÿÿÿÿÿÿÿ ÿÿÿÿ óÿÿÿýÿÿÿ ôÿÿÿ