Files
TempleOS-Rijn/Demo/Games/MassSpring.CPP
T
2018-09-08 21:46:15 +02:00

186 lines
3.6 KiB
C++

class MyMass:CMass
{
F64 radius;
};
class MySpring:CSpring
{
};
CMathODE *ode=NULL;
U0 DrawIt(CTask *task,CDC *dc)
{
Bool old_suspend;
MyMass *tempm;
MySpring *temps;
old_suspend=Suspend(task);
dc->color=RED;
temps=ode->next_spring;
while (temps!=&ode->next_spring) {
GrLine(dc,temps->end1->x,temps->end1->y,
temps->end2->x,temps->end2->y);
temps=temps->next;
}
dc->color=BLACK;
tempm=ode->next_mass;
while (tempm!=&ode->next_mass) {
GrCircle(dc,tempm->x,tempm->y,tempm->radius);
tempm=tempm->next;
}
Suspend(task,old_suspend);
}
U0 MyDerivative(CMathODE *ode,F64,COrder2D3 *,COrder2D3 *)
{//The forces due to springs and drag are
//automatically handled by the ode code.
//We can add new forces here.
F64 d,dd;
CD3 p;
MyMass *tempm1,*tempm2;
tempm1=ode->next_mass;
while (tempm1!=&ode->next_mass) {
tempm2=tempm1->next;
while (tempm2!=&ode->next_mass) {
D3Sub(&tempm2->state->x,&tempm1->state->x,&p);
dd=D3NormSqr(&p);
if (dd<=Sqr(tempm1->radius+tempm2->radius)) {
d=Sqrt(dd)+0.0001;
dd=10.0*Sqr(Sqr(Sqr(tempm1->radius+tempm2->radius)-dd));
D3MulEqu(&p,dd/d);
D3AddEqu(&tempm2->DstateDt->DxDt,&p);
D3SubEqu(&tempm1->DstateDt->DxDt,&p);
}
tempm2=tempm2->next;
}
tempm1=tempm1->next;
}
}
U0 PlaceMass(I64 x, I64 y)
{
MyMass *tempm=CAlloc(sizeof(MyMass));
tempm->mass=1.0;
tempm->drag_profile_factor=100.0;
tempm->x=x;
tempm->y=y;
tempm->radius=10*(Rand+0.25);
QueIns(tempm,ode->last_mass);
}
U0 PlaceSpring(MyMass *tempm1,MyMass *tempm2)
{
MySpring *temps=CAlloc(sizeof(MySpring));
temps->end1=tempm1;
temps->end2=tempm2;
temps->const=10000;
temps->rest_len=100;
QueIns(temps,ode->last_spring);
}
U0 Init()
{
ode=ODENew(0,1e-4,ODEF_HAS_MASSES);
ode->derivative=&MyDerivative;
ode->drag_v2=0.002;
ode->drag_v3=0.00001;
ode->acceleration_limit=5e3;
QueIns(ode,Fs->last_ode);
}
U0 CleanUp()
{
QueRem(ode);
QueDel(&ode->next_mass,TRUE);
QueDel(&ode->next_spring,TRUE);
ODEDel(ode);
}
U0 MassSpringDemo()
{
I64 msg_code,a1,a2;
MyMass *tempm1=NULL,*tempm2=NULL;
PopUpOk("Left-Click to place mas\n"
"Right-Click and drag to\n"
"connect with spring.\n\n"
"Springs are 100 pixs long.\n");
SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$
WinMax;
/*Preempt(OFF) eliminates a lot of hassles.
The concern is about changing
que links while the winmgr task
is updating the ode or screen.
The Window mgr suspends this
task while updating the ode. It
will not be interrupted and with this
preempt, we will not be interrupted.
There is little downside to Preempt()
since we will yield during GetMsg().
*/
Preempt(OFF);
Fs->win_inhibit|=WIG_DBL_CLICK;
AutoComplete;
MenuPush(
"File {"
" Abort(,CH_SHIFT_ESC);"
" Exit(,CH_ESC);"
"}"
"Play {"
" Restart(,'\n');"
"}"
);
Init;
DocCursor;
DocClear;
Fs->draw_it=&DrawIt;
try {
while (TRUE) {
msg_code=GetMsg(&a1,&a2,1<<MSG_IP_L_DOWN|1<<MSG_IP_R_DOWN|1<<MSG_IP_R_UP|1<<MSG_KEY_DOWN);
switch (msg_code) {
case MSG_IP_L_DOWN:
PlaceMass(a1,a2);
break;
case MSG_IP_R_DOWN:
tempm1=MassFind(ode,a1,a2);
tempm2=NULL;
break;
case MSG_IP_R_UP:
if (tempm1 && (tempm2=MassFind(ode,a1,a2)) && tempm1!=tempm2)
PlaceSpring(tempm1,tempm2);
tempm1=tempm2=NULL;
break;
case MSG_KEY_DOWN:
switch (a1) {
case '\n':
CleanUp;
Init;
break;
case CH_SHIFT_ESC:
case CH_ESC:
goto ms_done;
}
break;
}
}
ms_done: //Don't goto out of try
GetMsg(,,1<<MSG_KEY_UP);
} catch
PutExcept;
SettingsPop;
CleanUp;
MenuPop;
}
MassSpringDemo;