Files
TempleOS-Rijn/Adam/Gr/GrPalette.CPP
T
2018-09-08 21:46:09 +02:00

102 lines
2.4 KiB
C++

#help_index "Graphics/Color"
public I32 gr_rainbow_10[10]=
{
BLACK,BROWN,RED,LTRED,YELLOW,
GREEN,BLUE,PURPLE,LTGRAY,WHITE
};
DefineLstLoad("ST_RAINBOW_10",
"BLACK\0BROWN\0RED\0LTRED\0YELLOW\0"
"GREEN\0BLUE\0PURPLE\0LTGRAY\0WHITE\0");
U0 SetVGAPalette4Indices()
{/*4-bit (16 color)
There is a level of indirection we wish to identity map.
This sets the 16-colors to use
the first 16 DAC rgb entries, so
we never need to worry about indexes,
just DAC palette settings.
*/
I64 i;
if (!sys_bios_gr_mode) return;
PUSHFD
CLI
while (LBts(&sys_semas[SYS_SEMA_VGA],0))
Yield;
InU8(VGA_INPUT_STAT); //Rsts attr index/data
for (i=0;i<16;i++) {
OutU8(VGA_ATTR_INDEX,i);
OutU8(VGA_ATTR_DATA_WRITE,i);
}
OutU8(VGA_ATTR_INDEX,0x20);
OutU8(VGA_ATTR_DATA_WRITE,0); //Dummy write
InU8(VGA_INPUT_STAT); //Rsts attr index/data
LBtr(&sys_semas[SYS_SEMA_VGA],0);
POPFD
}
public U0 SetVGAPaletteColor(I64 color_num,CBGR bgr)
{//6-bits per b, g and r.
if (!sys_bios_gr_mode) return;
PUSHFD
CLI
while (LBts(&sys_semas[SYS_SEMA_VGA],0))
Yield;
OutU8(VGA_PALETTE_MASK,0xFF);
OutU8(VGA_REG_WRITE,color_num);
OutU8(VGA_PALETTE_DATA,bgr.r>>2);
OutU8(VGA_PALETTE_DATA,bgr.g>>2);
OutU8(VGA_PALETTE_DATA,bgr.b>>2);
LBtr(&sys_semas[SYS_SEMA_VGA],0);
POPFD
}
public CBGR GetVGAPaletteColor(I64 color_num)
{//6-bits per b, g and r.
CBGR result=0;
if (!sys_bios_gr_mode) return 0;
PUSHFD
CLI
while (LBts(&sys_semas[SYS_SEMA_VGA],0))
Yield;
OutU8(VGA_PALETTE_MASK,0xFF);
OutU8(VGA_REG_READ,color_num);
result.r=InU8(VGA_PALETTE_DATA)<<2;
result.g=InU8(VGA_PALETTE_DATA)<<2;
result.b=InU8(VGA_PALETTE_DATA)<<2;
LBtr(&sys_semas[SYS_SEMA_VGA],0);
POPFD
return result;
}
public CBGR vga_palette4_std[16]={
0x000000,0x0000AA,0x00AA00,0x00AAAA,
0xAA0000,0xAA00AA,0xAA5500,0xAAAAAA,
0x555555,0x5555FF,0x55FF55,0x55FFFF,
0xFF5555,0xFF55FF,0xFFFF55,0xFFFFFF};
public CBGR vga_palette4_gray[16]={
0x000000,0x111111,0x222222,0x333333,
0x444444,0x555555,0x666666,0x777777,
0x888888,0x999999,0xAAAAAA,0xBBBBBB,
0xCCCCCC,0xDDDDDD,0xEEEEEE,0xFFFFFF};
public U0 GetVGAPalette4(CBGR *bgr)
{//4-bit (16 color)
I64 i;
for (i=0;i<16;i++)
bgr[i]=GetVGAPaletteColor(i);
}
public U0 SetVGAPalette4(CBGR *bgr)
{//4-bit (16 color)
I64 i;
for (i=0;i<16;i++)
SetVGAPaletteColor(i,bgr[i]);
}
public U0 SetStdPalette()
{//Activate std palette.
SetVGAPalette4(vga_palette4_std);
}