Files
TempleOS-Rijn/Demo/Games/RocketScience.CPP
T
2018-09-08 21:46:22 +02:00

298 lines
12 KiB
C++

/*If you find this interesting, you might want to check-out
SimStructure, a simulation program I wrote you can downlload.
http://www.templeos.org/files/SimStrSetUp.zip
I did study ctrl systems for 2 years, but lost enthusiasm
when I learned everything in real-life is nonlinear.
You're supposed to linearize around points and apply
control theory. I just like to appy a PID ctrller
and fiddle intelligently with the feedback coefficients.
Real rockets have dynamics like fuel slosh to consider!
*/
#define THRUST 1000
Bool blast_off,plane_hit;
CMass m1, //Bottom of rocket
m2, //Top of rocket
m3; //Plane
CSpring s;
#define ROCKET_HEIGHT 40
$BG,11$
$SP,"<1>",BI=1$
$SP,"<2>",BI=2$
$SP,"<3>",BI=3$
$BG$CDC *dc2;
CMathODE *ode;
#define STATE_NOZZLE_ANGLE 0
#define STATE_NOZZLE_ANGLE_VELOCITY 1
#define STATE_NUM 2
CD3 target;
F64 my_dbg,antispin_coefficient;
U0 DrawIt(CTask *task,CDC *dc)
{
I64 i,x,y,
cx=task->pix_width/2,
cy=(task->win_height-4)*FONT_HEIGHT-ROCKET_HEIGHT/2;
F64 é=Arg(m2.x-m1.x,m2.y-m1.y),
nozzle_angle=ode->state[STATE_NOZZLE_ANGLE];
if (blast_off) {
x=m1.x-10*Cos(é+nozzle_angle);
y=m1.y-10*Sin(é+nozzle_angle);
for (i=0;i<6;i++) {
if ((i^winmgr.updates)&1)
dc->color=YELLOW;
else
dc->color=RED;
GrLine(dc,cx+(m1.x+i*Cos(é-ã/2)),
cy-(m1.y+i*Sin(é-ã/2)),
cx+x,cy-y);
GrLine(dc,cx+(m1.x+i*Cos(é+ã/2)),
cy-(m1.y+i*Sin(é+ã/2)),
cx+x,cy-y);
}
for (i=0;i<10;i++) {
switch (RandU16&3) {
case 0: dc2->color=WHITE; break;
case 1: dc2->color=LTGRAY; break;
case 2: dc2->color=DKGRAY; break;
case 3: dc2->color=BLACK; break;
}
GrPlot(dc2,cx+(x+RandU16%12-6),cy-(y+RandU16%12-6));
}
}
if (plane_hit)
Sprite3(dc,cx+m3.x,cy-m3.y,0,$IB,"<2>",BI=2$);
else
Sprite3(dc,cx+m3.x,cy-m3.y,0,$IB,"<1>",BI=1$);
if (blast_off && !plane_hit) {
dc->color=ROP_COLLISION;
dc->bkcolor=LTCYAN;
dc->collision_cnt=0;
SpriteZ3B(dc,cx+(m1.x+m2.x)/2,cy-(m1.y+m2.y)/2,0,$IB,"<3>",BI=3$,-é);
if (dc->collision_cnt>100) {
Noise(1000,500,1500);
plane_hit=TRUE;
} else
Snd(50);
} else if (!plane_hit)
Snd(0);
dc->color=ROP_EQU;
SpriteZ3B(dc,cx+(m1.x+m2.x)/2,cy-(m1.y+m2.y)/2,0,$IB,"<3>",BI=3$,-é);
dc->color=RED;
GrCircle(dc,cx+target.x,cy-target.y,5);
dc->color=BLUE;
GrCircle(dc,cx+m3.x,cy-m3.y,5);
dc->color=BLACK;
GrPrint(dc,0,FONT_HEIGHT,"%12.6f",my_dbg);
}
U0 MyDerivative(CMathODE *,F64,F64 *state,F64 *DstateDt)
{
F64 d,discriminant,v,a,é=Arg(m2.state->x-m1.state->x,m2.state->y-m1.state->y),
DéDt,collision_estimate_t,target_heading,target_angle_error,
desired_nozzle_angle;
CD3 p,p_target,p_body;
//Unit vect pointing to top of rocket from bottom.
D3Sub(&m2.state->x,&m1.state->x,&p_body);
D3Unit(&p_body);
//DéDt lets us prevent too much spin.
DéDt=antispin_coefficient*
(m2.state->DyDt*p_body.x-m2.state->DxDt*p_body.y-
m1.state->DyDt*p_body.x+m1.state->DxDt*p_body.y)/ROCKET_HEIGHT;
//p_target is vect from top of rocket to plane.
D3Sub(&m3.state->x,&m2.state->x,&p_target);
//d=0.5at^2+vt
d=D3Norm(&p_target);
D3Copy(&p,&p_target);
D3Unit(&p);
v=(m2.state->DxDt*p.x+m2.state->DyDt*p.y)-
(m3.state->DxDt*p.x+m3.state->DyDt*p.y);
a=THRUST/(m1.mass+m2.mass);
discriminant=v*v+4*0.5*a*d;
if (discriminant>0)
collision_estimate_t=(-v+Sqrt(discriminant))/a;
else
collision_estimate_t=0;
my_dbg=collision_estimate_t;
//Aim for projected pos of plane at time of impact.
D3Copy(&p,&m3.state->DxDt);
D3MulEqu(&p,collision_estimate_t);
D3AddEqu(&p_target,&p);
D3Copy(&target,&p_target);
D3AddEqu(&target,&m2.state->x);
target_heading=Arg(p_target.x,p_target.y);
target_angle_error=Wrap(é-target_heading); //Force to range [-ã,ã)
desired_nozzle_angle=Clamp(50.0*DéDt+750*target_angle_error,-ã/8,ã/8);
//For realism we limit the speed the nozzle angle can change.
DstateDt[STATE_NOZZLE_ANGLE]=state[STATE_NOZZLE_ANGLE_VELOCITY];
DstateDt[STATE_NOZZLE_ANGLE_VELOCITY]=
Clamp(10000*(desired_nozzle_angle-state[STATE_NOZZLE_ANGLE]),
-1000,1000)-10.0*state[STATE_NOZZLE_ANGLE_VELOCITY]; //Damping
if (blast_off) {
m1.DstateDt->DxDt+=THRUST*Cos(é+state[STATE_NOZZLE_ANGLE]);
m1.DstateDt->DyDt+=THRUST*Sin(é+state[STATE_NOZZLE_ANGLE]);
m1.DstateDt->DyDt-=25; //Gravity
m2.DstateDt->DyDt-=25;
}
//For more realism reduce the mass of the rocket because of fuel.
//You might also factor-in fuel slosh in the tank.
//To do this, you would have to set-up state vars for mass and
//do A=F/m manually instead of relyin on $LK,"ODECallDerivative",A="MN:ODECallDerivative"$() to divide
//by mass.
}
U0 Init()
{
blast_off=FALSE;
plane_hit=FALSE;
do antispin_coefficient=PopUpRangeF64Exp(0.1,10.001,Sqrt(10),
"%9.4f","Anti-spin Coefficient\n\n");
while (!(0.1<=antispin_coefficient<10.001));
//We don't clear que links.
MemSet(&m1.start,0,offset(CMass.end)-offset(CMass.start));
m1.y=-ROCKET_HEIGHT/2;
m1.mass=1.0;
MemSet(&m2.start,0,offset(CMass.end)-offset(CMass.start));
m2.y=ROCKET_HEIGHT/2;
m2.mass=1.0;
MemSet(&m3.start,0,offset(CMass.end)-offset(CMass.start));
m3.y=380;
m3.x=-300;
m3.DxDt=50;
m3.mass=1.0;
MemSet(&s.start,0,offset(CSpring.end)-offset(CSpring.start));
s.end1=&m1;
s.end2=&m2;
s.rest_len=ROCKET_HEIGHT;
s.const=10000;
ode->state[STATE_NOZZLE_ANGLE]=0;
ode->state[STATE_NOZZLE_ANGLE_VELOCITY]=0;
DCFill;
}
U0 TaskEndCB()
{
DCFill;
SndTaskEndCB;
}
U0 RocketScience()
{
SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$
Fs->text_attr=YELLOW<<4+BLUE;
DocCursor;
AutoComplete;
//The ode nodes are traversed by win mgr.
Preempt;
MenuPush(
"File {"
" Abort(,CH_SHIFT_ESC);"
" Exit(,CH_ESC);"
"}"
"Play {"
" Restart(,'\n');"
" Launch(,CH_SPACE);"
"}"
);
WinMax;
dc2=DCAlias;
Fs->task_end_cb=&TaskEndCB;
DocClear;
"$$BG,LTCYAN$$%h*c",Fs->win_height-4,'\n';
ode=ODENew(STATE_NUM,1e-6,ODEF_HAS_MASSES);
ode->derivative=&MyDerivative;
ode->drag_v2=0.002;
ode->drag_v3=0.00001;
ode->acceleration_limit=5e3;
// ode->t_scale=0.1; //Uncomment this to go in slow motion.
Init;
QueIns(&m1,ode->last_mass);
QueIns(&m2,ode->last_mass);
QueIns(&m3,ode->last_mass);
QueIns(&s,ode->last_spring);
QueIns(ode,Fs->last_ode);
Fs->draw_it=&DrawIt;
try {
GetKey;
blast_off=TRUE;
while (TRUE) {
switch (GetChar(,FALSE)) {
case '\n':
Init;
GetKey;
blast_off=TRUE;
break;
case CH_SHIFT_ESC:
case CH_ESC:
goto rs_done;
}
}
rs_done:
} catch
PutExcept;
QueRem(ode);
ODEDel(ode);
DocClear;
SettingsPop;
DCFill;
DCDel(dc2);
MenuPop;
}
RocketScience;
réÿÿÿ÷ÿÿÿ.ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿàÿÿÿòÿÿÿ5ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÂÔÿÿÿêÿÿÿK/ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ  ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ  ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ  ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ  ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ  ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ  ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ  ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ  ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ