48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
U0 MyDerivative(CMathODE *ode,F64,COrder2D3 *,COrder2D3 *)
|
|
{
|
|
//The forces due to springs and drag are
|
|
//automatically handled by the
|
|
//ode code. We can add new forces
|
|
//here.
|
|
CTask *task=ode->win_task;
|
|
F64 d,dd;
|
|
CD3 p,p2;
|
|
MyMass *tempm1,*tempm2;
|
|
|
|
//Collisions
|
|
tempm1=ode->next_mass;
|
|
while (tempm1!=&ode->next_mass) {
|
|
tempm2=tempm1->next;
|
|
while (tempm2!=&ode->next_mass) {
|
|
D3Sub(&tempm2->state->x,&tempm1->state->x,&p);
|
|
dd=D3NormSqr(&p);
|
|
if (dd<=Sqr(tempm1->radius+tempm2->radius)) {
|
|
d=Sqrt(dd)+0.0001;
|
|
dd=10.0*Sqr(Sqr(Sqr(tempm1->radius+tempm2->radius)-dd));
|
|
D3MulEqu(&p,dd/d);
|
|
D3AddEqu(&tempm2->DstateDt->DxDt,&p);
|
|
D3SubEqu(&tempm1->DstateDt->DxDt,&p);
|
|
}
|
|
tempm2=tempm2->next;
|
|
}
|
|
tempm1=tempm1->next;
|
|
}
|
|
|
|
tempm1=ode->next_mass;
|
|
while (tempm1!=&ode->next_mass) {
|
|
if (!(tempm1->flags&MSF_FIXED))
|
|
tempm1->DstateDt->DyDt+=10.0*tempm1->mass; //Gravity
|
|
tempm1=tempm1->next;
|
|
}
|
|
|
|
if (cursor_mass) {
|
|
p2.x=ip.pos.x-task->pix_left-task->scroll_x;
|
|
p2.y=ip.pos.y-task->pix_top-task->scroll_y;
|
|
p2.z=0;
|
|
D3Sub(&p2,&cursor_mass->state->x,&p);
|
|
d=10.0*D3NormSqr(&p);
|
|
D3MulEqu(&p,d);
|
|
D3AddEqu(&cursor_mass->DstateDt->DxDt,&p);
|
|
}
|
|
}
|