Files
TempleOS-Rijn/TempleOS/Demo/Graphics/Shadow.CPP
T
2018-09-08 21:45:37 +02:00

113 lines
2.2 KiB
C++

F64 é,è,ê,s;
CDC *dc0,*dc1;
$SP,"<1>",1$
U0 GrBlackLighting(CDC *dc,CD3I32 *,CD3I32 *,CD3I32 *,CColorROPU32)
{
dc->color=0;
}
U0 DrawShadow(CTask *task)
{
I64 r[4][4],*r2;
GrIdentEqu(dc1->r);
GrRotZEqu(dc1->r,é);
GrRotXEqu(dc1->r,è);
GrRotZEqu(dc1->r,ê);
GrScaleMatEqu(dc1->r,s);
GrSetTranslation(dc1->r,200,200,5000);
dc1->flags|=DCF_TRANSFORMATION;
GrSetRotMat(dc1,dc1->r);
MemSet(r,0,sizeof(r));
r[0][0]=gr_scale;
r[1][1]=gr_scale/2; //Pick a plane for the shadow, to suit your taste.
r[1][2]=gr_scale/2; //It doesn't have to have a norm of 1.0.
r[2][2]=gr_scale;
r[3][3]=gr_scale;
GrSetTranslation(r,0,-2200,1000);
r2=GrMulMat(r,dc1->r,task);
Free(dc1->r);
GrSetRotMat(dc1,r2);
dc1->lighting=&GrBlackLighting;
SpritePlot3(dc1,0,0,0,$IB,"<1>",1$);
}
U0 DrawIt(CTask *task,CDC *)
{
DCDepthBufRst(dc0);
GrIdentEqu(dc0->r);
GrRotZEqu(dc0->r,é);
GrRotXEqu(dc0->r,è);
GrRotZEqu(dc0->r,ê);
GrScaleMatEqu(dc0->r,s);
GrSetTranslation(dc0->r,200,200,5000);
dc0->flags|=DCF_TRANSFORMATION;
GrSetRotMat(dc0,dc0->r);
if (mp_cnt>1)
MPJob(&DrawShadow,task,1);
else
DrawShadow(task);
SpritePlot3(dc0,0,0,0,$IB,"<1>",1$);
}
U0 Shadow()
{
dc0=DCAlias(gr_dc,Fs);
dc1=DCAlias(gr_dc,Fs);
DCAllocDepthBuf(dc0);
dc1->depth_buf=dc0->depth_buf;
é=0;
è=0;
ê=0;
s=1.5;
SettingsPush; //See $LK,"SettingsPush","MN:SettingsPush"$
WinMax;
Fs->draw_it=&DrawIt;
Preempt(OFF);
while (!ScanChar) {
Sleep(20);
é+=2*ã/70;
è +=2*ã/90;
ê +=2*ã/110;
}
SettingsPop;
DCDel(dc0);
dc1->depth_buf=NULL;
DCDel(dc1);
}
Shadow;
BdKçÿÿÿçÿÿÿÎÿÿÿµÿÿÿÎÿÿÿKçÿÿÿçÿÿÿÎÿÿÿµÿÿÿÎÿÿÿçÿÿÿçÿÿÿdKÎÿÿÿKÎÿÿÿKçÿÿÿçÿÿÿÎÿÿÿµÿÿÿÎÿÿÿçÿÿÿ