Files
TempleOS-Rijn/Apps/Span/Span.HPP
T
2018-09-08 21:46:09 +02:00

50 lines
922 B
C++

#define SPAN_VERSION 1.0
class SpanHeader
{
F64 version;
I32 num_masses,num_springs;
};
class MyMass:CMass
{
F64 radius,cost,load_t;
CColorROPU32 color;
} *cursor_mass;
class MySpring:CSpring
{
F64 compression_strength,tensile_strength,cost;
F64 base_compression_strength,base_tensile_strength,
base_const,base_cost;
CColorROPU32 color;
I32 pen_width;
};
CMathODE *ode=NULL;
CCtrlButtonState run_button,mode_button;
CColorROPU32 run_colors[2]={RED,GREEN};
#define MD_MASS 0
#define MD_CONCRETE 1
#define MD_STEEL 2
#define MD_WIRE 3
#define MD_MOVE 4
#define MD_DELETE 5
#define MD_NUM_MODES 6
CColorROPU32 mode_colors[MD_NUM_MODES]=
{BROWN,LTGRAY,DKGRAY,RED,PURPLE,RED};
DefineLstLoad("ST_SPAN_MODES","Mass\0Concrete\0Steel\0Wire\0Move\0Delete\0");
class SpanAnimateStruct
{
U8 *saved_ode;
F64 elapsed_t,start_wall_t;
} a;
extern MyMass PlaceMass(I64 x, I64 y);
extern F64 SpanTime();