121 lines
2.6 KiB
C++
121 lines
2.6 KiB
C++
#help_index "Graphics"
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U0 GrInit1()
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{
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DefineLstLoad("ST_SPRITE_TYPES",
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"End\0Color 8Bit\0Dither Color 8Bit\0"
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"Width\0Planar Symmetry\0Transform On\0Transform Off\0Shift\0"
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"Point\0PolyPoint\0Line\0PolyLine\0Rect\0Rotated Rect\0"
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"Circle\0Ellipse\0Polygon\0BSpline2\0BSpline2 Closed\0BSpline3\0BSpline3 Closed\0"
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"Flood Fill\0Flood Fill Not Color\0BitMap 8Bit\0Mesh\0Shiftable Mesh\0"
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"Arrow\0Text\0Text Box\0Text Diamond\0");
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}
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GrInit1;
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#help_index "Graphics/Sprite"
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#define GRST_END 0
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#define GRST_COLOR8 1
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#define GRST_DITHER_COLOR8 2
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#define GRST_WIDTH 3
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#define GRST_PLANAR_SYMMETRY 4
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#define GRST_TRANSFORM_ON 5
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#define GRST_TRANSFORM_OFF 6
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#define GRST_SHIFT 7
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#define GRST_PT 8
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#define GRST_POLYPT 9
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#define GRST_LINE 10
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#define GRST_POLYLINE 11
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#define GRST_RECT 12
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#define GRST_ROTATED_RECT 13
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#define GRST_CIRCLE 14
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#define GRST_ELLIPSE 15
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#define GRST_POLYGON 16
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#define GRST_BSPLINE2 17
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#define GRST_BSPLINE2_CLOSED 18
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#define GRST_BSPLINE3 19
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#define GRST_BSPLINE3_CLOSED 20
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#define GRST_FLOOD_FILL 21
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#define GRST_FLOOD_FILL_NOT 22
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#define GRST_BITMAP8 23
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#define GRST_MESH 24
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#define GRST_SHIFTABLE_MESH 25
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#define GRST_ARROW 26
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#define GRST_TEXT 27
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#define GRST_TEXT_BOX 28
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#define GRST_TEXT_DIAMOND 29
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#define GRST_NUM_TYPES 30
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class CMeshTri
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{
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I32 color; //Give one of 0-7 colors. Colors 8-15 are 0-7 with intensity bit set.
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I32 nums[3]; //Vertex number
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};
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public class CSprite
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{
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//See $LK,"Graphics/Sprite",A="HI:Graphics/Sprite"$
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//See $LK,"::/Adam/Gr/GrSpritePlot.CPP",A="FL:::/Adam/Gr/GrSpritePlot.CPP,1"$ for how CSprite are stored.
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CSprite *next,*last;
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U0 start;
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U8 type;
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union {
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U8 color8;
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U16 dither_color8;
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I32 x1;
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I32 num;
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I32 width;
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I32 vertex_cnt; //Mesh
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}
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union {
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I32 y1;
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I32 height;
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I32 tri_cnt; //Mesh
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}
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union {
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I32 z1;
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I32 x2;
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U8 st[4];
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}
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union {
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I32 y2;
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I32 shiftable_vertex_cnt //Shiftable Mesh
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}
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union {
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F64 linespeed;
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F64 rot_angle;
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I32 shiftable_tri_cnt //Shiftable Mesh
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}
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I32 sides;
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};
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#help_index "Graphics"
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extern I64 GrBlot3(CDC *dc,I64 x1,I64 y1,I64 z1,CDC *img);
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extern U8 *GrBitMap4ToBitMap8(U8 *dst,U8 *src,I64 src_size,I64 bkcolor);
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#include "GrGlbls"
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#include "GrAsm"
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#include "GrDC"
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#include "GrPalette"
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#include "GrInit"
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#include "MathGr"
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#include "GrScreen"
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#include "GrBitMap"
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#include "GrPrimatives"
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#include "GrComposites"
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#include "GrChar"
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#define GE_ABORT (-1)
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#define GE_EXIT 0
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#define GE_CONT 1
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#include "SpriteNew"
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#include "GrSpritePlot"
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#include "SpriteMesh"
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#include "SpriteBitMap"
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#include "SpriteEd"
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#include "SpriteMain"
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#include "GrEnd"
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#help_index ""
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