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TempleOS-Rijn/Demo/Games/DunGen.CPP
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2018-09-08 21:46:02 +02:00

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//Set snap to 4 and width to 4
//if you edit this map.
//Don't forget to change the
//starting pos.
$BG,0$
$SP,"<1>",BI=1$
$SP,"<2>",BI=2$
$SP,"<3>",BI=3$
$SP,"<4>",BI=4$ //This is a template you can copy and use to make a tile.
$SP,"<5>",BI=5$
$SP,"<6>",BI=6$
$SP,"<7>",BI=7$
$SP,"<8>",BI=8$
$SP,"<9>",BI=9$
$SP,"<10>",BI=10$
$SP,"<11>",BI=11$
$BG$
//These are indexed by color #.
//See $LK,"COLORS",A="MN:RED"$.
U8 *tiles1[16]=
{NULL,$IB,"<7>",BI=7$ ,$IB,"<5>",BI=5$ ,NULL,
$IB,"<6>",BI=6$ ,NULL,NULL,NULL,
NULL,NULL,NULL,NULL,
NULL,NULL,NULL,NULL};
U8 *tiles2[16]=
{NULL,$IB,"<8>",BI=8$ ,$IB,"<5>",BI=5$ ,NULL,
$IB,"<6>",BI=6$ ,NULL,NULL,NULL,
NULL,NULL,NULL,NULL,
NULL,NULL,NULL,NULL};
#define SCREEN_SCALE 24
#define SCREEN_WIDTH 24
#define SCREEN_HEIGHT 24
I64 screen_x,screen_y;
#define MAP_SCALE 4
I64 map_width,map_height;
U8 *map=NULL;
I64 man_x,man_y,man_dx,man_dy;
Bool man_attack;
F64 man_attack_t0;
#define NUM_MONSTERS 16
class Monster
{
I64 x,y,dx,dy;
Bool dead,pad[7];
} monsters[NUM_MONSTERS];
#define LOS_SCALE 4
Bool LOSPlot(U8 *,I64 x,I64 y,I64)
{
if (!map[(y/LOS_SCALE)*map_width+(x/LOS_SCALE)])
return FALSE;
else
return TRUE;
}
Bool LOS(I64 x1,I64 y1,I64 x2,I64 y2)
{ //Line of sight
return Line(NULL,x1*LOS_SCALE+LOS_SCALE/2,y1*LOS_SCALE+LOS_SCALE/2,0,
x2*LOS_SCALE+LOS_SCALE/2,y2*LOS_SCALE+LOS_SCALE/2,0,&LOSPlot);
}
U0 DrawIt(CTask *task,CDC *dc)
{
CDC *dc_t=DCAlias(gr_dc2,task);
I64 i,x,y,xx,yy,x1,y1,z1,color;
CD3I32 poly[4];
U8 **_tiles;
if (Blink(5))
_tiles=tiles1;
else
_tiles=tiles2;
GrRotXEqu(dc_t->r,60*2*ã/360);
GrRotZEqu(dc_t->r,15*2*ã/360);
GrSetRotMat(dc_t,dc_t->r);
dc_t->x=task->pix_width/2;
dc_t->y=task->pix_height/2;
dc_t->flags|=DCF_TRANSFORMATION;
//You could make it much more efficient
//if you did it like $LK,"::/Demo/Games/BigGuns.CPP"$
//with a $LK,"CDC",A="MN:CDC"$.
for (y=-SCREEN_HEIGHT/2;y<SCREEN_HEIGHT/2;y++) {
yy=y+screen_y;
if (0<=yy<map_height)
for (x=-SCREEN_WIDTH/2;x<SCREEN_WIDTH/2;x++) {
xx=x+screen_x;
if (0<=xx<map_width) {
if ((color=map[yy*map_width+xx]) &&
LOS(xx,yy,man_x,man_y)) {
if (_tiles[color]) {
x1=x*SCREEN_SCALE;
y1=y*SCREEN_SCALE;
z1=0;
GrTransform(dc_t,&x1,&y1,&z1);
Sprite3(dc,x1,y1,z1,_tiles[color]);
} else { //If no tile defined, do solid color.
poly[0].x=x*SCREEN_SCALE;
poly[0].y=y*SCREEN_SCALE;
poly[0].z=0;
poly[1].x=(x+1)*SCREEN_SCALE-1;
poly[1].y=y*SCREEN_SCALE;
poly[1].z=0;
poly[2].x=(x+1)*SCREEN_SCALE;
poly[2].y=(y+1)*SCREEN_SCALE-1;
poly[2].z=0;
poly[3].x=x*SCREEN_SCALE-1;
poly[3].y=(y+1)*SCREEN_SCALE-1;
poly[3].z=0;
dc_t->color=color;
GrFillPoly3(dc_t,4,poly);
}
}
}
}
}
dc_t->color=LTGRAY;
for (x=-SCREEN_WIDTH/2;x<=SCREEN_WIDTH/2;x++)
GrLine3(dc_t,x*SCREEN_SCALE,-SCREEN_HEIGHT/2*SCREEN_SCALE,0,x*SCREEN_SCALE,SCREEN_HEIGHT/2*SCREEN_SCALE-1,0);
for (y=-SCREEN_HEIGHT/2;y<=SCREEN_HEIGHT/2;y++)
GrLine3(dc_t,-SCREEN_WIDTH/2*SCREEN_SCALE,y*SCREEN_SCALE,0,SCREEN_WIDTH/2*SCREEN_SCALE,y*SCREEN_SCALE-1,0);
for (y=-SCREEN_HEIGHT/2;y<SCREEN_HEIGHT/2;y++) {
yy=y+screen_y;
if (0<=yy<map_height)
for (x=-SCREEN_WIDTH/2;x<SCREEN_WIDTH/2;x++) {
xx=x+screen_x;
if (0<=xx<map_width) {
if (!map[yy*map_width+xx]) {
if (yy+1<map_height && LOS(xx,yy+1,man_x,man_y)) {
x1=x*SCREEN_SCALE;
y1=y*SCREEN_SCALE;
z1=0;
GrTransform(dc_t,&x1,&y1,&z1);
Sprite3(dc,x1,y1,z1,$IB,"<10>",BI=10$);
}
if (xx+1<map_width && LOS(xx+1,yy,man_x,man_y)) {
x1=x*SCREEN_SCALE;
y1=y*SCREEN_SCALE;
z1=0;
GrTransform(dc_t,&x1,&y1,&z1);
Sprite3(dc,x1,y1,z1,$IB,"<11>",BI=11$);
}
}
}
}
}
for (i=0;i<NUM_MONSTERS;i++)
if (!monsters[i].dead && LOS(monsters[i].x,monsters[i].y,man_x,man_y)) {
x1=(monsters[i].x-screen_x)*SCREEN_SCALE+SCREEN_SCALE/2;
y1=(monsters[i].y-screen_y)*SCREEN_SCALE+SCREEN_SCALE/2;
z1=0;
GrTransform(dc_t,&x1,&y1,&z1);
if (monsters[i].dx<0) {
dc->flags|=DCF_SYMMETRY|DCF_JUST_MIRROR;
GrSetSymmetry(dc,x1,y1,x1,y1+1);
} else
dc->flags&=~(DCF_SYMMETRY|DCF_JUST_MIRROR);
Sprite3(dc,x1,y1,z1,$IB,"<9>",BI=9$);
}
x1=(man_x-screen_x)*SCREEN_SCALE+SCREEN_SCALE/2;
y1=(man_y-screen_y)*SCREEN_SCALE+SCREEN_SCALE/2;
z1=0;
if (tS-man_attack_t0<0.2) {
x1+=Tri(tS-man_attack_t0,0.2)*SCREEN_SCALE*man_dx;
y1+=Tri(tS-man_attack_t0,0.2)*SCREEN_SCALE*man_dy;
}
GrTransform(dc_t,&x1,&y1,&z1);
if (man_dx<0) {
dc->flags|=DCF_SYMMETRY|DCF_JUST_MIRROR;
GrSetSymmetry(dc,x1,y1,x1,y1+1);
} else
dc->flags&=~(DCF_SYMMETRY|DCF_JUST_MIRROR);
if (tS-man_attack_t0<0.2)
Sprite3(dc,x1,y1,z1,$IB,"<3>",BI=3$);
else
Sprite3(dc,x1,y1,z1,$IB,"<2>",BI=2$);
DCDel(dc_t);
}
U0 Attack()
{
I64 i;
man_attack_t0=tS;
Noise(100,300,1000);
for (i=0;i<NUM_MONSTERS;i++) {
if (!monsters[i].dead &&
man_x+man_dx==monsters[i].x && man_y+man_dy==monsters[i].y)
monsters[i].dead=TRUE;
}
}
U0 Init()
{
I64 i,x,y,minx,maxx,miny,maxy;
CDC *dc;
SpriteExtents($IB,"<1>",BI=1$,&minx,&maxx,&miny,&maxy);
map_width =(maxx-minx+1)/MAP_SCALE;
map_height=(maxy-miny+1)/MAP_SCALE;
Free(map);
map=MAlloc(map_width*map_height*sizeof(U8));
dc=DCNew(map_width*MAP_SCALE,map_height*MAP_SCALE);
Sprite3(dc,-minx,-miny,0,$IB,"<1>",BI=1$);
for (y=0;y<map_height;y++)
for (x=0;x<map_width;x++)
map[y*map_width+x]=GrPeek(dc,x*MAP_SCALE,y*MAP_SCALE);
DCDel(dc);
for (i=0;i<NUM_MONSTERS;i++) {
monsters[i].dead=FALSE;
monsters[i].dx=0;
monsters[i].dy=0;
do {
monsters[i].x=RandU64%(map_width-2)+1;
monsters[i].y=RandU64%(map_height-2)+1;
} while (!map[(monsters[i].y)*map_width+monsters[i].x]);
}
man_attack_t0=tS;
man_attack=FALSE;
man_x=0;
man_y=4;
man_dx=0;
man_dy=0;
screen_x=0;
screen_y=0;
}
U0 CleanUp()
{
Free(map);
map=NULL;
}
U0 AnimateTask(I64)
{
I64 i,x,y,dx,dy;
while (TRUE) {
for (i=0;i<NUM_MONSTERS;i++)
if (!monsters[i].dead) {
dx=RandU16%3-1;
dy=RandU16%3-1;
x=monsters[i].x+dx;
y=monsters[i].y+dy;
if (0<=x<=map_width && 0<=y<=map_height &&
map[y*map_width+x]) {
monsters[i].x=x;
monsters[i].y=y;
monsters[i].dx=dx;
monsters[i].dy=dy;
}
}
Sleep(1000);
}
}
U0 DunGen()
{
I64 ch,sc;
MenuPush(
"File {"
" Abort(,CH_SHIFT_ESC);"
" Exit(,CH_ESC);"
"}"
"Play {"
" Restart(,'\n');"
" Up(,,SC_CURSOR_UP);"
" Down(,,SC_CURSOR_DOWN);"
" Left(,,SC_CURSOR_LEFT);"
" Right(,,SC_CURSOR_RIGHT);"
" Attack(,CH_SPACE);"
"}"
);
SettingsPush; //See $LK,"SettingsPush",A="MN:SettingsPush"$
Fs->text_attr=BLACK<<4+WHITE;
Preempt(OFF);
WinMax;
WordStat;
Init;
Fs->animate_task=Spawn(&AnimateTask,NULL,"Animate",,Fs);
DocCursor;
DocClear;
Fs->draw_it=&DrawIt;
try {
while (TRUE) {
switch (GetMsg(&ch,&sc,1<<MSG_KEY_DOWN|1<<MSG_KEY_UP)) {
case MSG_KEY_DOWN:
switch (ch) {
case '\n':
Init;
break;
case CH_SPACE:
man_attack=TRUE;
break;
case CH_ESC:
case CH_SHIFT_ESC:
goto dg_done;
case 0:
switch (sc.u8[0]) {
case SC_CURSOR_RIGHT:
if (man_attack) {
man_dx=1;
man_dy=0;
Attack;
} else
if (man_x+1<map_width && map[man_y*map_width+(man_x+1)]==RED) {
man_x++;
if (man_x-screen_x>SCREEN_WIDTH/2-3) {
screen_x+=SCREEN_WIDTH/2;
if (screen_x+SCREEN_WIDTH/2>map_width)
screen_x=map_width-SCREEN_WIDTH/2;
}
}
break;
case SC_CURSOR_LEFT:
if (man_attack) {
man_dx=-1;
man_dy=0;
Attack;
} else
if (man_x-1>=0 && map[man_y*map_width+(man_x-1)]==RED) {
man_x--;
if (man_x-screen_x<-SCREEN_WIDTH/2+3) {
screen_x-=SCREEN_WIDTH/2;
if (screen_x-SCREEN_WIDTH/2<0)
screen_x=SCREEN_WIDTH/2;
}
}
break;
case SC_CURSOR_UP:
if (man_attack) {
man_dx=0;
man_dy=-1;
Attack;
} else
if (man_y-1>=0 && map[(man_y-1)*map_width+man_x]==RED) {
man_y--;
if (man_y-screen_y<-SCREEN_HEIGHT/2+3) {
screen_y-=SCREEN_HEIGHT/2;
if (screen_y-SCREEN_HEIGHT/2<0)
screen_y=SCREEN_HEIGHT/2;
}
}
break;
case SC_CURSOR_DOWN:
if (man_attack) {
man_dx=0;
man_dy=1;
Attack;
} else
if (man_y+1<map_height && map[(man_y+1)*map_width+man_x]==RED) {
man_y++;
if (man_y-screen_y>SCREEN_HEIGHT/2-3) {
screen_y+=SCREEN_HEIGHT/2;
if (screen_y+SCREEN_HEIGHT/2>map_height)
screen_y=map_height-SCREEN_HEIGHT/2;
}
}
break;
}
}
break;
case MSG_KEY_UP:
if (ch==CH_SPACE)
man_attack=FALSE;
break;
}
}
dg_done:
GetMsg(,,1<<MSG_KEY_UP);
} catch
PutExcept;
SettingsPop;
MenuPop;
CleanUp;
}
DunGen;
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