Files
TempleOS-Rijn/Demo/Lectures/ScreenMemory.CPP
T
2018-09-08 21:47:25 +02:00

50 lines
1.2 KiB
C++

//This just shows how screen memory works.
//See $LK,"::/Demo/Lectures/MiniGrLib.CPP"$
U0 PlotXY(I64 x,I64 y)
{
//Screen bits are revd
LBts(text.vga_alias,y*GR_WIDTH+x^7);
}
U0 Main()
{
I64 i;
//This makes all 4 color planes active.
OutU8(VGAP_IDX,VGAR_MAP_MASK);
OutU8(VGAP_DATA,WHITE);
MemSet(text.vga_alias,0,GR_WIDTH*GR_HEIGHT/8);
OutU8(VGAP_IDX,VGAR_MAP_MASK);
OutU8(VGAP_DATA,RED);
for (i=0;i<200;i++)
PlotXY(i,i);
OutU8(VGAP_IDX,VGAR_MAP_MASK);
OutU8(VGAP_DATA,GREEN);
for (i=0;i<200;i++)
PlotXY(100,i);
OutU8(VGAP_IDX,VGAR_MAP_MASK);
OutU8(VGAP_DATA,BLUE);
for (i=0;i<200;i++)
PlotXY(200-i,i);
/*If you want a mixed color sel multiple planes
but you have to be sure the unseled planes
are zero, so sel them and make them zero.
You can't do reads on VGA memory, by the way.
That means no read-modify-writes, too.
*/
BusyWait(4000000);
//TempleOS has a 4 plane memory duplicate of the screen, $LK,"gr.screen_image",A="MN:CGrGlbls"$,
//and only writes actual changes. See $LK,"GrUpdateVGAGraphics",A="MN:GrUpdateVGAGraphics"$().
//<CTRL-ALT-v> will flush screen VGA cache.
VGAFlush;
}
Main;
//See $LK,"::/Demo/Lectures/GraphicsCPULoad.CPP"$.